added new controllbuttons, still no functionality
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b36b0f549f
commit
8ae82e9f9a
2 changed files with 127 additions and 23 deletions
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@ -37,6 +37,8 @@ public class ConnectFour extends JFrame implements PlayerMoveListener {
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private ButtonRow buttonRow;
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private ControllRow controllRow;
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private int player = 0;
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private Player players[] = new Player[2];
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@ -44,9 +46,7 @@ public class ConnectFour extends JFrame implements PlayerMoveListener {
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private GameType gameType;
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enum GameType {
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Local,
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RemoteServer,
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RemoteClient
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Local, RemoteServer, RemoteClient
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}
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/**
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@ -69,10 +69,19 @@ public class ConnectFour extends JFrame implements PlayerMoveListener {
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// initialize ButtonRow
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this.buttonRow = new ButtonRow(this.gameBoard.getColumns());
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// initialize ContollRow
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this.controllRow = new ControllRow(this.gameBoard.getColumns());
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// add components to window
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c.gridx = 0;
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c.gridy = 0;
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add(buttonRow, c);
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c.gridx = 13;
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c.gridy = 1;
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add(controllRow, c);
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c.gridx = 0;
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c.gridy = 1;
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this.add(gameBoard, c);
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@ -129,8 +138,7 @@ public class ConnectFour extends JFrame implements PlayerMoveListener {
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if (player == 0) {
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player = 1;
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}
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else{
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} else {
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player = 0;
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}
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@ -152,7 +160,7 @@ public class ConnectFour extends JFrame implements PlayerMoveListener {
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*/
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@Override
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public void movePerformed(int column, Player src) {
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if(this.players[this.player].equals(src) || this.gameType == GameType.RemoteClient) {
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if (this.players[this.player].equals(src) || this.gameType == GameType.RemoteClient) {
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String res;
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res = this.gameBoard.insertPlate(new Plate(src.usingPlateType), column);
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@ -165,8 +173,8 @@ public class ConnectFour extends JFrame implements PlayerMoveListener {
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System.out.println("A player won: " + winnerType);
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}
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if(this.gameType != GameType.RemoteClient)
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switchPlayer();
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if (this.gameType != GameType.RemoteClient)
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switchPlayer();
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}
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}
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@ -186,6 +194,9 @@ public class ConnectFour extends JFrame implements PlayerMoveListener {
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// set button row size
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this.buttonRow.setPreferredSize(
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new Dimension(this.gameBoard.getPreferredSize().width, this.gameBoard.getPreferredSize().height / 7));
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// set button column size
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this.controllRow.setPreferredSize(
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new Dimension(this.gameBoard.getPreferredSize().width / 4, this.gameBoard.getPreferredSize().height));
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// call super
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super.validate();
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@ -198,13 +209,13 @@ public class ConnectFour extends JFrame implements PlayerMoveListener {
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System.out.println("argc: " + args.length);
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System.out.println("args[0]: " + args[0]);
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if(args.length <= 0)
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game.startNewGame(GameType.Local);
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else if(args[0].equals("server"))
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game.startNewGame(GameType.RemoteServer);
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else if(args[0].equals("client"))
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game.startNewGame(GameType.RemoteClient);
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if (args.length <= 0)
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game.startNewGame(GameType.Local);
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else if (args[0].equals("server"))
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game.startNewGame(GameType.RemoteServer);
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else if (args[0].equals("client"))
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game.startNewGame(GameType.RemoteClient);
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else
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System.out.println("Usage: java ConnectFour.java [server|client]");
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System.out.println("Usage: java ConnectFour.java [server|client]");
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}
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}
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93
src/de/itsblue/ConnectFour/ControllRow.java
Normal file
93
src/de/itsblue/ConnectFour/ControllRow.java
Normal file
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@ -0,0 +1,93 @@
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/*
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Connect four - written in java
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Copyright (C) 2020 Oliver Schappacher and Dorian Zedler
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package de.itsblue.ConnectFour;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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/**
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* Button row is a class meant for usage with de.itsblue.ConnectFour.
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*
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* @author Oliver Schappacher
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* @author Dorian Zedler
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*/
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public class ControllRow extends JPanel {
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/**
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*
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*/
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private static final long serialVersionUID = 1L;
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/**
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* Array that sores all buttons in the column
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*/
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private JButton inputButtons[];
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/**
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* The number of buttons in the row
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*/
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private int buttonCount = 0;
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/**
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* Constructor
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*
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* @param buttonCount The number of buttons to create
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*/
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ControllRow(int buttonCount) {
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// configure basic values
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this.buttonCount = 3;
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this.inputButtons = new PlateInsertButton[buttonCount];
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String[] Titel = {"exit", "new Game", "current Player"};
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// configure the layout
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this.setLayout(new GridLayout(7, 1));
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// insert all the buttons
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for (int i = 0; i < this.buttonCount; i++) {
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this.inputButtons[i] = new PlateInsertButton(i);
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this.inputButtons[i].setText(Titel[i]);
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this.add(this.inputButtons[i]);
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}
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}
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/**
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* Function to add an ActionListener to all contained buttons
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*
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* @param listener
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*/
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public void addActionListenerToButtons(ActionListener listener) {
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for (int i = 0; i < this.buttonCount; i++) {
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this.inputButtons[i].addActionListener(listener);
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}
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}
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/**
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* Override the paint function in order to adjust the button size when rescaling
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*/
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@Override
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public void paint(Graphics g) {
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Dimension size = this.getSize();
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for (int i = 0; i < this.buttonCount; i++) {
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this.inputButtons[i].setPreferredSize(new Dimension(size.width / this.buttonCount, size.height));
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}
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super.paint(g);
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}
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}
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