diff --git a/src/de/itsblue/ConnectFour/ConnectFour.java b/src/de/itsblue/ConnectFour/ConnectFour.java index 9dc156d..4c16236 100644 --- a/src/de/itsblue/ConnectFour/ConnectFour.java +++ b/src/de/itsblue/ConnectFour/ConnectFour.java @@ -19,12 +19,12 @@ package de.itsblue.ConnectFour; import java.awt.*; +import java.awt.event.*; import javax.swing.*; -import de.itsblue.ConnectFour.GameBoard; import de.itsblue.ConnectFour.Plate.PlateType; -public class ConnectFour extends JFrame { +public class ConnectFour extends JFrame implements ActionListener { /** * */ @@ -34,64 +34,102 @@ public class ConnectFour extends JFrame { private ButtonRow buttonRow; + /** + * Constructor + */ ConnectFour() { - // Constructor - // initialize window this.setDefaultCloseOperation(EXIT_ON_CLOSE); this.setTitle("Connect 4"); this.setPreferredSize(new Dimension(600, 600)); + // initialize layout this.getContentPane().setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); - // Board initilisieren - this.buttonRow = new ButtonRow(7); + // initialize GameBoard this.gameBoard = new GameBoard(); + // initialize ButtonRow + this.buttonRow = new ButtonRow(this.gameBoard.getColumns()); + buttonRow.addActionListenerToButtons(this); + + // add components to window c.gridy = 0; add(buttonRow, c); c.gridy = 1; this.add(gameBoard, c); - // plate in das Board einfügen - gameBoard.insertPlate(new Plate(PlateType.O), 1); - - // ein paar mehr plates einfügen - for (int i = 0; i < 7; i++) { - String res = gameBoard.insertPlate(new Plate(PlateType.X), i); - // wen das Rückgabewert weder "ok" noch "err" ist, hat jemand gewonnen - if (res != "ok" && res != "err") - System.out.println(PlateType.valueOf(res)); - } - - // board kann mit board.clearBoard(); geleert werden. - // finish up this.pack(); this.setVisible(true); } + /** + * Function to handle the next plate insertion + * + * @param column The column to insert the plate into + */ + private void insertNextPlate(int column) { + // TODO: change player everytime + String res = this.gameBoard.insertPlate(new Plate(PlateType.X), column); + + if (res == "err") { + // beep in case of error + Toolkit.getDefaultToolkit().beep(); + } else if (res != "ok" && res != "err") { + PlateType winnerType = PlateType.valueOf(res); + System.out.println("A player won: " + winnerType); + } + } + + /** + * Function to check if the window is in landscape or portrait mode + * + * @return true if window is in landscape mode, false + * if it is not + */ public boolean landscape() { return this.getSize().height < this.getSize().width; } + /** + * Override validate in order to resacle the components when the window is + * rescaled + */ @Override public void validate() { + // determine optimal size for board Dimension boardSize = new Dimension(); boardSize.width = this.landscape() ? this.getSize().height / 2 : this.getSize().width / 2; boardSize.height = this.landscape() ? this.getSize().width : this.getSize().height; + // set board size this.gameBoard.setPreferredSize(boardSize); + // set button row size this.buttonRow.setPreferredSize( new Dimension(this.gameBoard.getPreferredSize().width, this.gameBoard.getPreferredSize().height / 7)); - + + // call super super.validate(); } + /** + * Catch the actions from the button row + */ + @Override + public void actionPerformed(ActionEvent e) { + if (e.getSource() instanceof PlateInsertButton) { + // if the action source was a PlateInsertButton + // -> trigger a plate insertion + PlateInsertButton source = (PlateInsertButton) e.getSource(); + this.insertNextPlate(source.getIndex()); + } + } + public static void main(final String[] args) { System.out.println(new ConnectFour()); }