added win checker
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c3f5f04dbd
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3 changed files with 106 additions and 11 deletions
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@ -68,6 +68,9 @@ public class GameBoard extends JPanel {
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if (!this.BoardContainers[column][i].containsPlate()) {
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// if the container is empty -> add the plate
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this.BoardContainers[column][i].insertPlate(plate);
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this.checkContainerForWin(column, i);
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return true;
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}
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}
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@ -143,6 +146,102 @@ public class GameBoard extends JPanel {
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super.setPreferredSize(newSize);
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}
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public boolean checkContainerForWin(int c, int r) {
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System.out.println("checking container c=" + c + " r=" + r + " for win");
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// if there is no plate in the container to check
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// -> return false
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if (this.getPlateContainer(c, r) == null || !this.getPlateContainer(c, r).containsPlate())
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return false;
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// check all possible winnings clockwise
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int[] sums = new int[8];
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for (int i = 0; i < 4; i++) {
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PlateContainer currentContainer = null;
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for (int pc = 0; pc < 8; pc++) {
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currentContainer = null;
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int checkC = 0;
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int checkR = 0;
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switch (pc) {
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case 0:
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// check top
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checkC = c;
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checkR = r + i;
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break;
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case 1:
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// check top right vert
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checkC = c + i;
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checkR = r + i;
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break;
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case 2:
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// check right
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checkC = c + i;
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checkR = r;
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break;
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case 3:
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// check bottom right vert
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checkC = c + i;
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checkR = r - i;
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break;
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case 4:
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checkC = c;
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checkR = r - i;
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// check bottom
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break;
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case 5:
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// check bottom left vert
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checkC = c - i;
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checkR = r - i;
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break;
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case 6:
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// check left
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checkC = c - i;
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checkR = r;
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break;
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case 7:
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// check top left vert
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checkC = c - i;
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checkR = r + i;
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break;
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default:
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currentContainer = null;
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break;
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}
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currentContainer = this.getPlateContainer(checkC, checkR);
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if (currentContainer != null && currentContainer.containsPlate())
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sums[pc] += currentContainer.getContainedPlate().getValue();
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}
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}
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for (int sum : sums) {
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if (Math.abs(sum) == 4) {
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if (sum > 0)
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System.out.println("negative won");
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else
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System.out.println("positive won");
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return true;
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}
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}
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return false;
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}
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public PlateContainer getPlateContainer(int containerColumn, int containerRow) {
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if (this.BoardContainers.length > containerColumn && containerColumn >= 0
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&& this.BoardContainers[containerColumn].length > containerRow && containerRow >= 0)
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return this.BoardContainers[containerColumn][containerRow];
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return null;
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}
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/*
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* void winningCondition() { for (int i = 0; i <= 2; i++) for (int j = 0; j <=
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* 6; j++) { if (GameBoard[i][j] == p && GameBoard[i + 1][j] == p && GameBoard[i
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@ -157,9 +256,7 @@ public class GameBoard extends JPanel {
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*
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* for (int i = 0; i < 3; i++) for (int j = 6; j > 2; j--) { if (GameBoard[i][j]
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* == p && GameBoard[i + 1][j - 1] == p && GameBoard[i + 2][j - 2] == p &&
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* GameBoard[i + 3][j - 3] == p) finish = true; }
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*
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* }
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* GameBoard[i + 3][j - 3] == p) finish = true; } }
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*/
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/*
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@ -17,15 +17,14 @@
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*/
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package de.itsblue.ConnectFour;
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import java.awt.*;
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/**
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* Plate models to plate or 'coin' to be inserted into
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* game grid. It therefore has a type (X or O) which
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* comes with a color (X = RED; O = BLACK) and a value
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* (X = -1; O = 1) for further processing. this is a
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* helper class and does not come with any standalone
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* usage.
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* Plate models to plate or 'coin' to be inserted into game grid. It therefore
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* has a type (X or O) which comes with a color (X = RED; O = BLACK) and a value
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* (X = -1; O = 1) for further processing. this is a helper class and does not
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* come with any standalone usage.
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*
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* @author Oliver Schappacher
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* @author Dorian Zedler
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@ -86,8 +86,7 @@ public class PlateContainer extends JPanel {
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public Plate removePlate() {
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if (!this.containsPlate())
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return null;
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this.remove(this.getComponents()[0]);
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Plate ret = this.containedPlate;
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this.containedPlate = null;
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