added win checker
This commit is contained in:
parent
c3f5f04dbd
commit
bc73ed4829
3 changed files with 106 additions and 11 deletions
|
@ -68,6 +68,9 @@ public class GameBoard extends JPanel {
|
|||
if (!this.BoardContainers[column][i].containsPlate()) {
|
||||
// if the container is empty -> add the plate
|
||||
this.BoardContainers[column][i].insertPlate(plate);
|
||||
|
||||
this.checkContainerForWin(column, i);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -143,6 +146,102 @@ public class GameBoard extends JPanel {
|
|||
super.setPreferredSize(newSize);
|
||||
}
|
||||
|
||||
public boolean checkContainerForWin(int c, int r) {
|
||||
|
||||
System.out.println("checking container c=" + c + " r=" + r + " for win");
|
||||
|
||||
// if there is no plate in the container to check
|
||||
// -> return false
|
||||
if (this.getPlateContainer(c, r) == null || !this.getPlateContainer(c, r).containsPlate())
|
||||
return false;
|
||||
|
||||
// check all possible winnings clockwise
|
||||
int[] sums = new int[8];
|
||||
for (int i = 0; i < 4; i++) {
|
||||
PlateContainer currentContainer = null;
|
||||
|
||||
for (int pc = 0; pc < 8; pc++) {
|
||||
currentContainer = null;
|
||||
|
||||
int checkC = 0;
|
||||
int checkR = 0;
|
||||
|
||||
switch (pc) {
|
||||
case 0:
|
||||
// check top
|
||||
checkC = c;
|
||||
checkR = r + i;
|
||||
break;
|
||||
case 1:
|
||||
// check top right vert
|
||||
checkC = c + i;
|
||||
checkR = r + i;
|
||||
break;
|
||||
case 2:
|
||||
// check right
|
||||
checkC = c + i;
|
||||
checkR = r;
|
||||
break;
|
||||
case 3:
|
||||
// check bottom right vert
|
||||
checkC = c + i;
|
||||
checkR = r - i;
|
||||
break;
|
||||
case 4:
|
||||
checkC = c;
|
||||
checkR = r - i;
|
||||
// check bottom
|
||||
break;
|
||||
case 5:
|
||||
// check bottom left vert
|
||||
checkC = c - i;
|
||||
checkR = r - i;
|
||||
break;
|
||||
case 6:
|
||||
// check left
|
||||
checkC = c - i;
|
||||
checkR = r;
|
||||
break;
|
||||
case 7:
|
||||
// check top left vert
|
||||
checkC = c - i;
|
||||
checkR = r + i;
|
||||
break;
|
||||
default:
|
||||
currentContainer = null;
|
||||
break;
|
||||
}
|
||||
|
||||
currentContainer = this.getPlateContainer(checkC, checkR);
|
||||
|
||||
if (currentContainer != null && currentContainer.containsPlate())
|
||||
sums[pc] += currentContainer.getContainedPlate().getValue();
|
||||
}
|
||||
}
|
||||
|
||||
for (int sum : sums) {
|
||||
if (Math.abs(sum) == 4) {
|
||||
if (sum > 0)
|
||||
System.out.println("negative won");
|
||||
else
|
||||
System.out.println("positive won");
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public PlateContainer getPlateContainer(int containerColumn, int containerRow) {
|
||||
|
||||
if (this.BoardContainers.length > containerColumn && containerColumn >= 0
|
||||
&& this.BoardContainers[containerColumn].length > containerRow && containerRow >= 0)
|
||||
return this.BoardContainers[containerColumn][containerRow];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/*
|
||||
* void winningCondition() { for (int i = 0; i <= 2; i++) for (int j = 0; j <=
|
||||
* 6; j++) { if (GameBoard[i][j] == p && GameBoard[i + 1][j] == p && GameBoard[i
|
||||
|
@ -157,9 +256,7 @@ public class GameBoard extends JPanel {
|
|||
*
|
||||
* for (int i = 0; i < 3; i++) for (int j = 6; j > 2; j--) { if (GameBoard[i][j]
|
||||
* == p && GameBoard[i + 1][j - 1] == p && GameBoard[i + 2][j - 2] == p &&
|
||||
* GameBoard[i + 3][j - 3] == p) finish = true; }
|
||||
*
|
||||
* }
|
||||
* GameBoard[i + 3][j - 3] == p) finish = true; } }
|
||||
*/
|
||||
|
||||
/*
|
||||
|
|
|
@ -17,15 +17,14 @@
|
|||
*/
|
||||
|
||||
package de.itsblue.ConnectFour;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Plate models to plate or 'coin' to be inserted into
|
||||
* game grid. It therefore has a type (X or O) which
|
||||
* comes with a color (X = RED; O = BLACK) and a value
|
||||
* (X = -1; O = 1) for further processing. this is a
|
||||
* helper class and does not come with any standalone
|
||||
* usage.
|
||||
* Plate models to plate or 'coin' to be inserted into game grid. It therefore
|
||||
* has a type (X or O) which comes with a color (X = RED; O = BLACK) and a value
|
||||
* (X = -1; O = 1) for further processing. this is a helper class and does not
|
||||
* come with any standalone usage.
|
||||
*
|
||||
* @author Oliver Schappacher
|
||||
* @author Dorian Zedler
|
||||
|
|
|
@ -87,7 +87,6 @@ public class PlateContainer extends JPanel {
|
|||
if (!this.containsPlate())
|
||||
return null;
|
||||
|
||||
this.remove(this.getComponents()[0]);
|
||||
Plate ret = this.containedPlate;
|
||||
this.containedPlate = null;
|
||||
|
||||
|
|
Reference in a new issue