moved gamefield and wining conditions to Gameboard
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parent
fe3619d3e2
commit
e8f533bb99
2 changed files with 103 additions and 80 deletions
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@ -9,108 +9,42 @@ import javax.swing.JFrame;
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import java.awt.Container;
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import java.awt.BorderLayout;
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import de.itsblue.ConnectFour.GameBoard;
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public class ConnectFour extends JFrame {
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/**
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*
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*/
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private static final long serialVersionUID = 1L;
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static int r = 6;
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static int c = 7;
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static int p; // Player
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static int[][] Gamefield = new int[c][r];
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static int[] filllevel = new int[r];
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static boolean finish;
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public int r = 6;
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public int c = 7;
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int[][] Gamefield = new int[c][r];
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// start
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static GridLayout BoardLayout = new GridLayout(7, 6);
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public ConnectFour(final String name) {
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super(name);
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setResizable(false);
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}
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public static void addComponentsToPane(final Container pane) {
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final JPanel field = new JPanel();
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field.setLayout(BoardLayout);
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// Set up components preferred size
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JButton b = new JButton(" ");
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Dimension buttonSize = b.getPreferredSize();
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field.setPreferredSize(new Dimension((int) (buttonSize.getWidth() * 2.5), (int) (buttonSize.getHeight() * 20)));
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// Add buttons to experiment with Grid Layout
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// field.add(new JButton("Button 2"));
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for (int i = 1; i < 8; i++) {
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field.add(new JButton("" + i));
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}
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for (int i = 1; i < c; i++) {
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// // first column
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field.add(new Plate(Plate.PlateType.O));
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for (int j = 0; j < r; j++) {
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// field.add(new Plate(Plate.PlateType.X));
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if (Gamefield[i][j] == 0) //FIXME
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field.add(new Plate(Plate.PlateType.X));
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else if (Gamefield[i][j] == 1)
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field.add(new Plate(Plate.PlateType.X));
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else
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field.add(new Plate(Plate.PlateType.O));
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}
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}
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// Add controls to set up horizontal and vertical gaps
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pane.add(field, BorderLayout.CENTER);
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}
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static void winningCondition() {
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for (int i = 0; i <= 2; i++)
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for (int j = 0; j <= 6; j++) {
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if (Gamefield[i][j] == p && Gamefield[i + 1][j] == p && Gamefield[i + 2][j] == p
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&& Gamefield[i + 3][j] == p) {
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finish = true;
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}
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}
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for (int i = 0; i <= 5; i++)
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for (int j = 0; j <= 3; j++) {
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if (Gamefield[i][j] == p && Gamefield[i][j + 1] == p && Gamefield[i][j + 2] == p
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&& Gamefield[i][j + 3] == p)
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finish = true;
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}
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for (int i = 0; i <= 2; i++)
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for (int j = 0; j <= 3; j++) {
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if (Gamefield[i][j] == p && Gamefield[i + 1][j + 1] == p && Gamefield[i + 2][j + 2] == p
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&& Gamefield[i + 3][j + 3] == p)
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finish = true;
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}
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for (int i = 0; i < 3; i++)
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for (int j = 6; j > 2; j--) {
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if (Gamefield[i][j] == p && Gamefield[i + 1][j - 1] == p && Gamefield[i + 2][j - 2] == p
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&& Gamefield[i + 3][j - 3] == p)
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finish = true;
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}
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}
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static void switchPlayer() {
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if (p != 1)
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p = 1;
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else
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p = 1;
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}
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ConnectFour() {
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// Constructor
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// initialize window
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this.setDefaultCloseOperation(EXIT_ON_CLOSE);
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addComponentsToPane(this.getContentPane());
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this.setPreferredSize(new Dimension(600, 600));
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GameBoard board = new GameBoard();
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this.add(board);
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// finish up
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this.pack();
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this.setVisible(true);
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@ -118,6 +52,7 @@ public class ConnectFour extends JFrame {
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public static void main(final String[] args) {
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System.out.println(new ConnectFour());
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}
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}
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@ -1,6 +1,8 @@
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package de.itsblue.ConnectFour;
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import javax.swing.JPanel;
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import javax.swing.*;
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import java.awt.*;
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public class GameBoard extends JPanel {
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@ -9,8 +11,94 @@ public class GameBoard extends JPanel {
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*/
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private static final long serialVersionUID = 1L;
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public int r = 6;
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public int c = 7;
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GridLayout BoardLayout = new GridLayout(7, 6);
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int[][] GameBoard = new int[c][r];
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int[] filllevel = new int[r];
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int p; // Player
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boolean finish;
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public void addComponentsToPane() {
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final JPanel field = this;
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field.setLayout(BoardLayout);
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// Set up components preferred size
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JButton b = new JButton(" ");
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Dimension buttonSize = b.getPreferredSize();
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field.setPreferredSize(new Dimension((int) (buttonSize.getWidth() * 2.5), (int) (buttonSize.getHeight() * 20)));
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// Add buttons to experiment with Grid Layout
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// field.add(new JButton("Button 2"));
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for (int i = 1; i < 8; i++) {
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field.add(new JButton("" + i));
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}
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for (int i = 1; i < c; i++) {
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// // first column
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field.add(new Plate(Plate.PlateType.O));
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for (int j = 0; j < r; j++) {
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// field.add(new Plate(Plate.PlateType.X));
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if (GameBoard[i][j] == 0) // FIXME
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field.add(new Plate(Plate.PlateType.X));
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else if (GameBoard[i][j] == 1)
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field.add(new Plate(Plate.PlateType.X));
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else
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field.add(new Plate(Plate.PlateType.O));
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}
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}
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// Add controls to set up horizontal and vertical gaps
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//pane.add(field, BorderLayout.CENTER);
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}
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void winningCondition() {
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for (int i = 0; i <= 2; i++)
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for (int j = 0; j <= 6; j++) {
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if (GameBoard[i][j] == p && GameBoard[i + 1][j] == p && GameBoard[i + 2][j] == p
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&& GameBoard[i + 3][j] == p) {
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finish = true;
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}
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}
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for (int i = 0; i <= 5; i++)
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for (int j = 0; j <= 3; j++) {
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if (GameBoard[i][j] == p && GameBoard[i][j + 1] == p && GameBoard[i][j + 2] == p
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&& GameBoard[i][j + 3] == p)
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finish = true;
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}
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for (int i = 0; i <= 2; i++)
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for (int j = 0; j <= 3; j++) {
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if (GameBoard[i][j] == p && GameBoard[i + 1][j + 1] == p && GameBoard[i + 2][j + 2] == p
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&& GameBoard[i + 3][j + 3] == p)
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finish = true;
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}
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for (int i = 0; i < 3; i++)
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for (int j = 6; j > 2; j--) {
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if (GameBoard[i][j] == p && GameBoard[i + 1][j - 1] == p && GameBoard[i + 2][j - 2] == p
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&& GameBoard[i + 3][j - 3] == p)
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finish = true;
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}
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}
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void switchPlayer() {
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if (p != 1)
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p = 1;
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else
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p = 1;
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}
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GameBoard() {
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this.addComponentsToPane();
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}
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}
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