added simple gridlayout and added winning Conditions

This commit is contained in:
oliver 2020-02-11 21:46:24 +01:00
parent 672ba733e5
commit fe3619d3e2
2 changed files with 103 additions and 12 deletions

View file

@ -1,27 +1,116 @@
package de.itsblue.ConnectFour; package de.itsblue.ConnectFour;
import javax.swing.*;
import java.awt.*;
import java.awt.Dimension; import java.awt.Dimension;
import java.awt.GridBagLayout;
import javax.swing.JFrame; import javax.swing.JFrame;
import java.awt.Container;
import java.awt.BorderLayout;
public class ConnectFour extends JFrame { public class ConnectFour extends JFrame {
/** /**
* *
*/ */
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
static int r = 6;
static int c = 7;
static int p; // Player
static int[][] Gamefield = new int[c][r];
static int[] filllevel = new int[r];
static boolean finish;
// start
static GridLayout BoardLayout = new GridLayout(7, 6);
public ConnectFour(final String name) {
super(name);
setResizable(false);
}
public static void addComponentsToPane(final Container pane) {
final JPanel field = new JPanel();
field.setLayout(BoardLayout);
// Set up components preferred size
JButton b = new JButton(" ");
Dimension buttonSize = b.getPreferredSize();
field.setPreferredSize(new Dimension((int) (buttonSize.getWidth() * 2.5), (int) (buttonSize.getHeight() * 20)));
// Add buttons to experiment with Grid Layout
// field.add(new JButton("Button 2"));
for (int i = 1; i < 8; i++) {
field.add(new JButton("" + i));
}
for (int i = 1; i < c; i++) {
// // first column
field.add(new Plate(Plate.PlateType.O));
for (int j = 0; j < r; j++) {
// field.add(new Plate(Plate.PlateType.X));
if (Gamefield[i][j] == 0) //FIXME
field.add(new Plate(Plate.PlateType.X));
else if (Gamefield[i][j] == 1)
field.add(new Plate(Plate.PlateType.X));
else
field.add(new Plate(Plate.PlateType.O));
}
}
// Add controls to set up horizontal and vertical gaps
pane.add(field, BorderLayout.CENTER);
}
static void winningCondition() {
for (int i = 0; i <= 2; i++)
for (int j = 0; j <= 6; j++) {
if (Gamefield[i][j] == p && Gamefield[i + 1][j] == p && Gamefield[i + 2][j] == p
&& Gamefield[i + 3][j] == p) {
finish = true;
}
}
for (int i = 0; i <= 5; i++)
for (int j = 0; j <= 3; j++) {
if (Gamefield[i][j] == p && Gamefield[i][j + 1] == p && Gamefield[i][j + 2] == p
&& Gamefield[i][j + 3] == p)
finish = true;
}
for (int i = 0; i <= 2; i++)
for (int j = 0; j <= 3; j++) {
if (Gamefield[i][j] == p && Gamefield[i + 1][j + 1] == p && Gamefield[i + 2][j + 2] == p
&& Gamefield[i + 3][j + 3] == p)
finish = true;
}
for (int i = 0; i < 3; i++)
for (int j = 6; j > 2; j--) {
if (Gamefield[i][j] == p && Gamefield[i + 1][j - 1] == p && Gamefield[i + 2][j - 2] == p
&& Gamefield[i + 3][j - 3] == p)
finish = true;
}
}
static void switchPlayer() {
if (p != 1)
p = 1;
else
p = 1;
}
ConnectFour() { ConnectFour() {
// Constructor // Constructor
// initialize window // initialize window
this.setDefaultCloseOperation(EXIT_ON_CLOSE); this.setDefaultCloseOperation(EXIT_ON_CLOSE);
addComponentsToPane(this.getContentPane());
this.setPreferredSize(new Dimension(600, 600)); this.setPreferredSize(new Dimension(600, 600));
this.setLayout(new GridBagLayout());
this.add(new Plate(Plate.PlateType.X));
this.add(new Plate(Plate.PlateType.O));
// finish up // finish up
this.pack(); this.pack();
this.setVisible(true); this.setVisible(true);
@ -29,5 +118,6 @@ public class ConnectFour extends JFrame {
public static void main(final String[] args) { public static void main(final String[] args) {
System.out.println(new ConnectFour()); System.out.println(new ConnectFour());
} }
} }

View file

@ -21,12 +21,13 @@ public class Plate extends JPanel {
Plate(PlateType type) { Plate(PlateType type) {
this.setType(type); this.setType(type);
this.setPreferredSize(new Dimension(10, 10)); this.setPreferredSize(new Dimension(20, 20));
this.setBackground(this.type == PlateType.X ? Color.RED:Color.BLACK); this.setBackground(this.type == PlateType.X ? Color.RED:Color.BLACK);
} }
public PlateType getType() { public PlateType getType() {
return type; return type;
} }