package de.itsblue.ConnectFour; import javax.swing.*; import java.awt.*; public class GameBoard extends JPanel { /** * */ private static final long serialVersionUID = 1L; public int r = 6; public int c = 7; GridLayout BoardLayout = new GridLayout(7, 6); int[][] GameBoard = new int[c][r]; int[] filllevel = new int[r]; int p; // Player boolean finish; public void addComponentsToPane() { final JPanel field = this; field.setLayout(BoardLayout); // Set up components preferred size JButton b = new JButton(" "); Dimension buttonSize = b.getPreferredSize(); field.setPreferredSize(new Dimension((int) (buttonSize.getWidth() * 2.5), (int) (buttonSize.getHeight() * 20))); // Add buttons to experiment with Grid Layout // field.add(new JButton("Button 2")); for (int i = 1; i < 8; i++) { field.add(new JButton("" + i)); } for (int i = 1; i < c; i++) { // // first column field.add(new Plate(Plate.PlateType.O)); for (int j = 0; j < r; j++) { // field.add(new Plate(Plate.PlateType.X)); if (GameBoard[i][j] == 0) // FIXME field.add(new Plate(Plate.PlateType.X)); else if (GameBoard[i][j] == 1) field.add(new Plate(Plate.PlateType.X)); else field.add(new Plate(Plate.PlateType.O)); } } // Add controls to set up horizontal and vertical gaps //pane.add(field, BorderLayout.CENTER); } void winningCondition() { for (int i = 0; i <= 2; i++) for (int j = 0; j <= 6; j++) { if (GameBoard[i][j] == p && GameBoard[i + 1][j] == p && GameBoard[i + 2][j] == p && GameBoard[i + 3][j] == p) { finish = true; } } for (int i = 0; i <= 5; i++) for (int j = 0; j <= 3; j++) { if (GameBoard[i][j] == p && GameBoard[i][j + 1] == p && GameBoard[i][j + 2] == p && GameBoard[i][j + 3] == p) finish = true; } for (int i = 0; i <= 2; i++) for (int j = 0; j <= 3; j++) { if (GameBoard[i][j] == p && GameBoard[i + 1][j + 1] == p && GameBoard[i + 2][j + 2] == p && GameBoard[i + 3][j + 3] == p) finish = true; } for (int i = 0; i < 3; i++) for (int j = 6; j > 2; j--) { if (GameBoard[i][j] == p && GameBoard[i + 1][j - 1] == p && GameBoard[i + 2][j - 2] == p && GameBoard[i + 3][j - 3] == p) finish = true; } } void switchPlayer() { if (p != 1) p = 1; else p = 1; } GameBoard() { this.addComponentsToPane(); } }