/* Connect four - written in java Copyright (C) 2020 Oliver Schappacher and Dorian Zedler This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ package de.itsblue.ConnectFour.player; import java.util.Scanner; import java.io.IOException; import java.io.PrintWriter; import java.net.Socket; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; import de.itsblue.ConnectFour.Plate.*; import de.itsblue.ConnectFour.*; /** * LocalPlayer is a class meant for usage with de.itsblue.ConnectFour. It is * used for a player controlled by the local buttons in the button row. * * @author Dorian Zedler */ public class RemotePlayerClient extends RemotePlayer { /** * Constructor * * @param controlledByButtonRow The button row used to control the player. */ public RemotePlayerClient(ButtonRow gameControllingButtonRow, String serverAddress, Player opponent) throws IOException { super(gameControllingButtonRow, null, opponent); // initialize the socket socket = new Socket(serverAddress, 4444); in = new Scanner(socket.getInputStream()); out = new PrintWriter(socket.getOutputStream(), true); System.out.println("Connected to Connect4 server"); this.startListening(); } public void handleResponse(String response) { if (response.startsWith("setUsingPlateType")) { // handle PlateType change this.usingPlateType = PlateType.valueOf(response.split(" ")[1]); this.opponent.usingPlateType = this.usingPlateType == PlateType.O ? PlateType.X : PlateType.O; } else if (response.startsWith("setIsMyTurn")) { // handle turn change this.setIsMyTurn(response.split(" ")[1].equals("true")); opponent.setIsMyTurn(response.split(" ")[1].equals("false")); } else if (response.startsWith("movePerformed")) { // handle move performed this.doMove(Integer.parseInt(response.split(" ")[1])); } } }