package de.itsblue.ConnectFour; import javax.swing.*; import java.awt.*; import java.awt.Dimension; import javax.swing.JFrame; import java.awt.Container; import java.awt.BorderLayout; public class ConnectFour extends JFrame { /** * */ private static final long serialVersionUID = 1L; static int r = 6; static int c = 7; static int p; // Player static int[][] Gamefield = new int[c][r]; static int[] filllevel = new int[r]; static boolean finish; // start static GridLayout BoardLayout = new GridLayout(7, 6); public ConnectFour(final String name) { super(name); setResizable(false); } public static void addComponentsToPane(final Container pane) { final JPanel field = new JPanel(); field.setLayout(BoardLayout); // Set up components preferred size JButton b = new JButton(" "); Dimension buttonSize = b.getPreferredSize(); field.setPreferredSize(new Dimension((int) (buttonSize.getWidth() * 2.5), (int) (buttonSize.getHeight() * 20))); // Add buttons to experiment with Grid Layout // field.add(new JButton("Button 2")); for (int i = 1; i < 8; i++) { field.add(new JButton("" + i)); } for (int i = 1; i < c; i++) { // // first column field.add(new Plate(Plate.PlateType.O)); for (int j = 0; j < r; j++) { // field.add(new Plate(Plate.PlateType.X)); if (Gamefield[i][j] == 0) //FIXME field.add(new Plate(Plate.PlateType.X)); else if (Gamefield[i][j] == 1) field.add(new Plate(Plate.PlateType.X)); else field.add(new Plate(Plate.PlateType.O)); } } // Add controls to set up horizontal and vertical gaps pane.add(field, BorderLayout.CENTER); } static void winningCondition() { for (int i = 0; i <= 2; i++) for (int j = 0; j <= 6; j++) { if (Gamefield[i][j] == p && Gamefield[i + 1][j] == p && Gamefield[i + 2][j] == p && Gamefield[i + 3][j] == p) { finish = true; } } for (int i = 0; i <= 5; i++) for (int j = 0; j <= 3; j++) { if (Gamefield[i][j] == p && Gamefield[i][j + 1] == p && Gamefield[i][j + 2] == p && Gamefield[i][j + 3] == p) finish = true; } for (int i = 0; i <= 2; i++) for (int j = 0; j <= 3; j++) { if (Gamefield[i][j] == p && Gamefield[i + 1][j + 1] == p && Gamefield[i + 2][j + 2] == p && Gamefield[i + 3][j + 3] == p) finish = true; } for (int i = 0; i < 3; i++) for (int j = 6; j > 2; j--) { if (Gamefield[i][j] == p && Gamefield[i + 1][j - 1] == p && Gamefield[i + 2][j - 2] == p && Gamefield[i + 3][j - 3] == p) finish = true; } } static void switchPlayer() { if (p != 1) p = 1; else p = 1; } ConnectFour() { // Constructor // initialize window this.setDefaultCloseOperation(EXIT_ON_CLOSE); addComponentsToPane(this.getContentPane()); this.setPreferredSize(new Dimension(600, 600)); // finish up this.pack(); this.setVisible(true); } public static void main(final String[] args) { System.out.println(new ConnectFour()); } }