102 lines
2.9 KiB
Java
102 lines
2.9 KiB
Java
/*
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Connect four - written in java
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Copyright (C) 2020 Oliver Schappacher and Dorian Zedler
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package de.itsblue.ConnectFour.player;
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import de.itsblue.ConnectFour.Plate.*;
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import java.awt.event.*;
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import java.util.Scanner;
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import java.io.PrintWriter;
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import java.net.Socket;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import de.itsblue.ConnectFour.*;
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/**
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* Player is an abstract class meant for usage with de.itsblue.ConnectFour. It
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* is a template for a connect four player.
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*
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* @author Dorian Zedler
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*/
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public abstract class RemotePlayer extends Player implements ActionListener {
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protected Socket socket;
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protected Scanner in;
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protected PrintWriter out;
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protected Player opponent;
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public RemotePlayer(ButtonRow gameControllingButtonRow, PlateType usingPlateType, Player opponent) {
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super(gameControllingButtonRow, usingPlateType);
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this.opponent = opponent;
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opponent.addActionListener(this);
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}
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protected void startListening() {
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// listen to the socket
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ExecutorService pool = Executors.newFixedThreadPool(200);
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pool.execute(this.new SocketListener(this.in, this));
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}
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protected abstract void handleResponse(String response);
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/**
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* Function to set wether it is this player's turn
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*/
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@Override
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public void setIsMyTurn(boolean isMyTurn) {
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super.setIsMyTurn(isMyTurn);
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if (isMyTurn)
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this.gameControllingButtonRow.setEnabled(false);
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else
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this.gameControllingButtonRow.setEnabled(true);
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}
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@Override
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public abstract void actionPerformed(ActionEvent e);
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private class SocketListener implements Runnable {
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RemotePlayer parent;
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Scanner in;
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public SocketListener(Scanner in, RemotePlayer parent) {
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this.parent = parent;
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this.in = in;
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}
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@Override
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public void run() {
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// listen to the socket
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try {
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while (in.hasNextLine()) {
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String response = in.nextLine();
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this.parent.handleResponse(response);
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}
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out.println("QUIT");
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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}
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} |