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connect-four/src/de/itsblue/ConnectFour/GameBoard.java
Dorian Zedler 6f4d3eb6ef - added plate container
- changed approach of plate
2020-02-14 19:21:49 +01:00

162 lines
4.9 KiB
Java

/*
Connect four - written in java
Copyright (C) 2020 Oliver Schappacher and Dorian Zedler
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.itsblue.ConnectFour;
import javax.swing.*;
import java.awt.*;
public class GameBoard extends JPanel {
/**
*
*/
private static final long serialVersionUID = 1L;
private boolean isInited = false;
/**
* The rows of the board
*/
public int BoardRows = 6;
/**
* The columns of the board
*/
public int BoardColumns = 7;
/**
* Array containing all plate containers
*/
PlateContainer[][] BoardContainers = new PlateContainer[BoardColumns][BoardRows];
/**
* Constructor
*/
GameBoard() {
this.setPreferredSize(new Dimension(this.BoardColumns * 50, this.BoardRows * 50));
this.initBoard();
}
/**
* Function to insert a plate into a specific column
*
* @param plate Plate object to insert
* @param column The column to insert the plate into
* @return true if the inserton was successfull, false if the column is full
*/
public boolean insertPlate(Plate plate, int column) {
// check if the column is out of range
if (column > BoardColumns - 1)
return false;
// search for an empty row
for (int i = BoardRows - 1; i >= 0; i--) {
if (!this.BoardContainers[column][i].containsPlate()) {
// if the container is empty -> add the plate
this.BoardContainers[column][i].insertPlate(plate);
return true;
}
}
return false;
}
/**
* Function to clear the board
*/
public void clearBoard() {
// search for an empty row
for (int c = 0; c < BoardColumns; c++) {
for (int r = 0; r < BoardRows; r++) {
// create the container
this.BoardContainers[c][r].removePlate();
}
}
}
/**
* Function to fill the board with containers
*/
public void initBoard() {
// configure the main layout
this.setLayout(new GridLayout(this.BoardRows, this.BoardColumns));
// fill the grid with containers
for (int i = 0; i < BoardRows; i++) {
for (int j = 0; j < BoardColumns; j++) {
// create the container
this.BoardContainers[j][i] = new PlateContainer();
// add the container
this.add(this.BoardContainers[j][i]);
}
}
this.isInited = true;
}
@Override
public void paint(Graphics g) {
System.out.println("updating sizes");
int containerSize;
if (this.getSize().getWidth() / this.BoardColumns > this.getSize().getHeight() / this.BoardRows)
containerSize = (int) this.getSize().getHeight() / this.BoardRows;
else
containerSize = (int) this.getSize().getWidth() / this.BoardColumns;
containerSize = 30;
System.out.println(containerSize);
System.out.println(this.getSize());
for (PlateContainer[] plateContainers : BoardContainers) {
for (PlateContainer plateContainer : plateContainers) {
//plateContainer.setPreferredSize(new Dimension(containerSize, containerSize));
}
}
super.paint(g);
}
/*
* void winningCondition() { for (int i = 0; i <= 2; i++) for (int j = 0; j <=
* 6; j++) { if (GameBoard[i][j] == p && GameBoard[i + 1][j] == p && GameBoard[i
* + 2][j] == p && GameBoard[i + 3][j] == p) { finish = true; } } for (int i =
* 0; i <= 5; i++) for (int j = 0; j <= 3; j++) { if (GameBoard[i][j] == p &&
* GameBoard[i][j + 1] == p && GameBoard[i][j + 2] == p && GameBoard[i][j + 3]
* == p) finish = true; }
*
* for (int i = 0; i <= 2; i++) for (int j = 0; j <= 3; j++) { if
* (GameBoard[i][j] == p && GameBoard[i + 1][j + 1] == p && GameBoard[i + 2][j +
* 2] == p && GameBoard[i + 3][j + 3] == p) finish = true; }
*
* for (int i = 0; i < 3; i++) for (int j = 6; j > 2; j--) { if (GameBoard[i][j]
* == p && GameBoard[i + 1][j - 1] == p && GameBoard[i + 2][j - 2] == p &&
* GameBoard[i + 3][j - 3] == p) finish = true; }
*
* }
*/
/*
* void switchPlayer() { if (p != 1) p = 1; else p = 1; }
*/
}