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connect-four/src/de/itsblue/ConnectFour/ConnectFour.java

362 lines
11 KiB
Java

/*
Connect four - written in java
Copyright (C) 2020 Oliver Schappacher and Dorian Zedler
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.itsblue.ConnectFour;
import java.awt.*;
import java.awt.event.*;
import java.io.IOException;
import javax.swing.*;
import de.itsblue.ConnectFour.Plate.PlateType;
import de.itsblue.ConnectFour.player.Player;
import de.itsblue.ConnectFour.player.*;
public class ConnectFour extends JFrame implements ActionListener {
/**
*
*/
private static final long serialVersionUID = 1L;
private GameBoard gameBoard;
private ButtonRow buttonRow;
private ControllRow controllRow;
private JLabel statusLabel;
private int currentPlayer = -1;
private int winnerPlayer = -1;
private Player players[] = new Player[2];
private GameType gameType;
String serverIp;
enum GameType {
Local, RemoteServer, RemoteClient
}
private GameState gameState = GameState.Idle;
enum GameState {
Idle, Waiting, Running, Over
}
enum GameOverReason {
Winner, Draw, OpponentDisconnected, Error
}
/**
* Constructor
*/
ConnectFour() {
// initialize window
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setTitle("Connect 4");
this.setPreferredSize(new Dimension(600, 600));
// initialize layout
this.getContentPane().setLayout(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
// initialize GameBoard
this.gameBoard = new GameBoard();
this.gameBoard.addActionListener(this);
// initialize ButtonRow
this.buttonRow = new ButtonRow(this.gameBoard.getColumns());
// initialize ContollRow
this.controllRow = new ControllRow(this.gameBoard.getColumns());
this.statusLabel = new JLabel();
// add components to window
c.gridx = 0;
c.gridy = 0;
add(buttonRow, c);
c.gridx = 13;
c.gridy = 1;
add(controllRow, c);
c.gridx = 0;
c.gridy = 1;
this.add(gameBoard, c);
c.gridy = 2;
this.add(this.statusLabel, c);
// finish up
this.pack();
this.setVisible(true);
}
public void startNewGame(GameType type) {
if (this.gameState != GameState.Idle)
return;
this.gameType = type;
this.setGameState(GameState.Waiting);
switch (type) {
case Local: {
this.players[0] = new LocalPlayer(this.buttonRow, PlateType.O);
this.players[1] = new LocalPlayer(this.buttonRow, PlateType.X);
this.players[0].addActionListener(this);
this.players[1].addActionListener(this);
this.currentPlayer = 0;
this.players[this.currentPlayer].setIsMyTurn(true);
break;
}
case RemoteClient: {
this.players[0] = new LocalPlayer(this.buttonRow, null);
try {
this.players[1] = new RemotePlayerClient(this.buttonRow, this.serverIp, this.players[0]);
} catch (IOException e) {
e.printStackTrace();
}
// do not add the listener of the local player here, as the client player will
// handle its moves in order to make sure they are legal
this.players[1].addActionListener(this);
break;
}
case RemoteServer: {
this.players[0] = new LocalPlayer(this.buttonRow, PlateType.O);
try {
this.players[1] = new RemotePlayerServer(this.buttonRow, PlateType.X, this.players[0]);
} catch (Exception e) {
e.printStackTrace();
}
this.players[0].addActionListener(this);
this.players[1].addActionListener(this);
this.currentPlayer = 0;
this.players[0].setIsMyTurn(true);
this.players[1].setIsMyTurn(false);
break;
}
}
this.setGameState(GameState.Running);
}
private void gameOver(GameOverReason reason, String attributes) {
if (!this.gameState.equals(GameState.Running))
return;
if (this.gameType.equals(GameType.RemoteServer))
((RemotePlayerServer) this.players[1]).notifyGameOver(reason.toString() + " " + attributes);
switch (reason) {
case Draw:
this.winnerPlayer = -1;
this.statusLabel.setText("Game over. This was a draw!");
break;
case Winner:
PlateType winnerPlateType = PlateType.valueOf(attributes);
this.winnerPlayer = this.players[0].getUsedPlateType().equals(winnerPlateType) ? 0 : 1;
if (!this.gameType.equals(GameType.Local) && this.players[this.winnerPlayer] instanceof LocalPlayer)
this.statusLabel.setText("Game over. You won the game!");
else
this.statusLabel
.setText("Game over. " + this.players[this.winnerPlayer].getName() + " won the game!");
case OpponentDisconnected:
break;
case Error:
break;
}
this.setGameState(GameState.Over);
}
public void resetGame() {
if (!this.gameState.equals(GameState.Over))
return;
if(this.gameType.equals(GameType.RemoteServer))
((RemotePlayerServer) this.players[1]).notifyGameReset();
this.players[0] = null;
this.players[1] = null;
this.currentPlayer = -1;
this.winnerPlayer = -1;
this.gameBoard.clearBoard();
this.setGameState(GameState.Idle);
}
/**
* Function to switch the current player
*/
private void switchPlayer() {
this.players[this.currentPlayer].setIsMyTurn(false);
if (this.currentPlayer == 0) {
this.currentPlayer = 1;
} else {
this.currentPlayer = 0;
}
this.players[this.currentPlayer].setIsMyTurn(true);
}
@Override
public void actionPerformed(ActionEvent e) {
// catch player moves
if (e.getSource() instanceof Player) {
Player src = (Player) e.getSource();
if (e.getActionCommand().startsWith("doMove")
// handle moves
&& (this.gameType == GameType.RemoteClient || this.players[this.currentPlayer].equals(src))) {
boolean res = this.gameBoard.insertPlate(new Plate(src.getUsedPlateType()),
Integer.parseInt(e.getActionCommand().split(" ")[1]));
if (!res) {
// beep in case of error
Toolkit.getDefaultToolkit().beep();
return;
}
if (this.gameType != GameType.RemoteClient && this.gameState.equals(GameState.Running))
switchPlayer();
} else if (e.getActionCommand().startsWith("isMyTurnChanged")) {
// handle a turn change
if (e.getActionCommand().split(" ")[1].equals("true")) {
if (!this.gameType.equals(GameType.Local) && src instanceof LocalPlayer)
this.statusLabel.setText("Running, it's your turn!'");
else
this.statusLabel.setText("Running, it's " + src.getName() + "'s turn!'");
}
} else if (e.getActionCommand().startsWith("gameReset")) {
if(!this.gameState.equals(GameState.Over))
this.gameOver(GameOverReason.OpponentDisconnected, "");
else
this.resetGame();
}
}
// catch board events
if (e.getSource() instanceof GameBoard) {
if (e.getActionCommand().startsWith("gameOver")) {
if(e.getActionCommand().split(" ")[1].equals("draw"))
this.gameOver(GameOverReason.Draw, "");
else
this.gameOver(GameOverReason.Winner, e.getActionCommand().split(" ")[1]);
}
}
}
public void setGameState(GameState newState) {
this.gameState = newState;
switch (this.gameState) {
case Idle:
this.statusLabel.setText("IDLE");
this.buttonRow.setEnabled(false);
break;
case Waiting:
this.statusLabel.setText("Waiting for opponent to connect");
this.buttonRow.setEnabled(false);
break;
case Running:
this.buttonRow.setEnabled(true);
break;
case Over:
this.buttonRow.setEnabled(false);
break;
default:
break;
}
}
/**
* Function to check if the window is in landscape or portrait mode
*
* @return <code>true</code> if window is in landscape mode, <code>false</code>
* if it is not
*/
public boolean landscape() {
return this.getSize().height < this.getSize().width;
}
/**
* Override validate in order to resacle the components when the window is
* rescaled
*/
@Override
public void validate() {
// determine optimal size for board
Dimension boardSize = new Dimension();
boardSize.width = (int)(this.landscape() ? this.getSize().height * 0.7 : this.getSize().width * 0.7);
boardSize.height = this.landscape() ? this.getSize().width : this.getSize().height;
// set board size
this.gameBoard.setPreferredSize(boardSize);
// set button row size
this.buttonRow.setPreferredSize(
new Dimension(this.gameBoard.getPreferredSize().width, this.gameBoard.getPreferredSize().height / 7));
// set button column size
this.controllRow.setPreferredSize(
new Dimension(this.gameBoard.getPreferredSize().width / 4, this.gameBoard.getPreferredSize().height));
// call super
super.validate();
}
public static void main(final String[] args) {
ConnectFour game;
System.out.println(game = new ConnectFour());
if (args.length <= 0)
game.startNewGame(GameType.Local);
else if (args[0].equals("server"))
game.startNewGame(GameType.RemoteServer);
else if (args[0].equals("client")) {
game.serverIp = args[1];
game.startNewGame(GameType.RemoteClient);
}
else
System.out.println("Usage: java ConnectFour.java [server|client]");
}
}