A simple version of the popular game "connect four" written in Java.
build | ||
src/de/itsblue/ConnectFour | ||
connect-four.code-workspace | ||
LICENSE | ||
README.md |
Connect Four
A simple version of the popular game "connect four" written in Java.
API docs
SOCKET API
Basic structure
A command consists of a json encoded string of type object which starts with <message>
and ends with </message>
.
It contains:
- id (int): some number, the response will contain the same number
- header (int): the actual command to execute
- data (mixed): data that has to be passed with the command
A response consists of a json encoded string of type object which starts with <message>
and ends with </message>
.
It contains:
- id (int): id of the command
- header (int): return code of the command (see later)
- data (midex): returned data of the command
Return codes
The return codes are mostly identical with the HTTP standard codes. However there are some additional ones as well:
Enums
Some enumeration types
- PlateType
- 0: X
- 1: O
Commands
- Confirm game start
- command: 1
- requestdata:
- type: null
- responsedata:
- type: object
- def:
- 'player'
- type: PlateType
- desc: the plate type the client will use
- 'player'
- Insert a plate
- command: 100
- requestdata:
- type: int
- decs: index of column to insert plate
- replydata:
- type: string
- def:
- 'ok': plate was inserted
- 'err': plate was not inserted (either index out of range or clumn full)
- 'X': insertion resulted in the winning of PlateType X
- 'O': insertion resulted in the winning of PlateType O