94 lines
2.6 KiB
Java
94 lines
2.6 KiB
Java
/*
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Connect four - written in java
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Copyright (C) 2020 Oliver Schappacher and Dorian Zedler
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package de.itsblue.ConnectFour;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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/**
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* Button row is a class meant for usage with de.itsblue.ConnectFour. It is a
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* row contining a given umber of buttons.
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*
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* @author Oliver Schappacher
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* @author Dorian Zedler
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*/
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public class ButtonRow extends JPanel {
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/**
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*
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*/
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private static final long serialVersionUID = 1L;
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/**
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* Array that sores all buttons in the row
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*/
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private PlateInsertButton inputButtons[];
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/**
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* The number of buttons in the row
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*/
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private int buttonCount = 0;
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/**
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* Constructor
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*
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* @param buttonCount The number of buttons to create
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*/
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ButtonRow(int buttonCount) {
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// configure basic values
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this.buttonCount = buttonCount;
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this.inputButtons = new PlateInsertButton[buttonCount];
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// configure the layout
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this.setLayout(new GridLayout(1, 7));
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// insert all the buttons
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for (int i = 0; i < this.buttonCount; i++) {
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this.inputButtons[i] = new PlateInsertButton(i);
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this.inputButtons[i].setText("" + i);
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this.add(this.inputButtons[i]);
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}
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}
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/**
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* Function to add an ActionListener to all contained buttons
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*
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* @param listener
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*/
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public void addActionListenerToButtons(ActionListener listener) {
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for (int i = 0; i < this.buttonCount; i++) {
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this.inputButtons[i].addActionListener(listener);
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}
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}
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/**
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* Override the paint function in order to adjust the button size when rescaling
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*/
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@Override
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public void paint(Graphics g) {
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Dimension size = this.getSize();
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for (int i = 0; i < this.buttonCount; i++) {
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this.inputButtons[i].setPreferredSize(new Dimension(size.width / this.buttonCount, size.height));
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}
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super.paint(g);
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}
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}
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