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fanny-app/qml/Components/PullRefresher.qml
dorian 086e10b2f9 - release candidate 1.1.0
- added the ability to download pdf files
- added warning message "Processing error"
- new pull-to-refresh indicator
- fixed eye-ion on login screen
2019-11-06 22:02:48 +01:00

327 lines
8.7 KiB
QML

/*
blueROCK - for digital rock
Copyright (C) 2019 Dorian Zedler
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.9
import QtQuick.Controls 2.4
import QtGraphicalEffects 1.0
Item {
id: control
state: "idle"
property var target // targeted ListView
property bool autoConfigureTarget: true // should the target be automaticaly be configured?
property int postRefreshDelay: 1000 // delay after reload funcion has finished
property int preRefreshDelay: 1000 // delay before reload funcion is called
property int refreshPosition: height * 1.2 // position of the item when refreshing
property int dragOutPosition: height * 1.8 // maximum drag out
property double dragRefreshPositionMultiplier: 0.5 // position of the item when starting to refresh
property color backgroundColor: "white" // color for the pre-defined background
property color pullIndicatorColor: "black" // color for the pre-defined pull indicator
//property color busyIndicatorColor: "pink" // color for the pre-defined busy indicator
readonly property double dragProgress: Math.min( userPosition / dragOutPosition, 1)
property Component background: Item {
RectangularGlow {
anchors.fill: backgroundRe
scale: 0.8 * backgroundRe.scale
cornerRadius: backgroundRe.radius
color: "black"
glowRadius: 0.001
spread: 0.2
}
Rectangle {
id: backgroundRe
anchors.fill: parent
radius: width * 0.5
color: control.backgroundColor
}
}
property Component busyIndicator: BusyIndicator { running: true }
property Component pullIndicator: Canvas {
property double drawProgress: control.dragProgress
rotation: drawProgress > control.dragRefreshPositionMultiplier ? 180:0
onDrawProgressChanged: {
requestPaint()
}
onPaint: {
var ctx = getContext("2d");
var topMargin = height * 0.1
var bottomMargin = topMargin
var rightMargin = 0
var leftMargin = 0
var arrowHeight = height - topMargin - bottomMargin
var peakHeight = arrowHeight * 0.35
var peakWidth = peakHeight
var lineWidth = 2
var progress = drawProgress * 1 / control.dragRefreshPositionMultiplier > 1 ? 1 : drawProgress * 1 / control.dragRefreshPositionMultiplier
// modify all values to math the progress
arrowHeight = arrowHeight * progress
if(progress > 0.3){
peakHeight = peakHeight * (progress - 0.3) * 1/0.7
peakWidth = peakWidth * (progress - 0.3) * 1/0.7
}
else {
peakHeight = 0
peakWidth = 0
}
// clear canvas
ctx.reset()
ctx.lineWidth = lineWidth;
ctx.strokeStyle = control.pullIndicatorColor;
// middle line
ctx.moveTo(width/2, topMargin);
ctx.lineTo(width/2, arrowHeight + topMargin);
// right line
ctx.moveTo(width/2 - lineWidth * 0.3, arrowHeight + topMargin);
ctx.lineTo(width/2 + peakWidth,arrowHeight + topMargin - peakHeight);
// left line
ctx.moveTo(width/2 + lineWidth * 0.3, arrowHeight + topMargin);
ctx.lineTo(width/2 - peakWidth,arrowHeight + topMargin - peakHeight);
ctx.stroke();
}
Behavior on rotation {
NumberAnimation {
duration: 100
}
}
}
signal refreshRequested
// internal properties
property int minimumPosition: 0
property int maximumPosition: 0
property int userPosition: 0
property int position: Math.max( minimumPosition, Math.min(maximumPosition, userPosition))
height: 50
width: height
Component.onCompleted: {
if(control.autoConfigureTarget){
target.boundsBehavior = Flickable.DragOverBounds
target.boundsMovement = Flickable.StopAtBounds
}
}
function refresh() {
control.refreshRequested()
postRefreshTimer.start()
}
anchors {
top: control.target.top
horizontalCenter: control.target.horizontalCenter
topMargin: control.position - height
}
Connections {
target: control.target
onDragEnded: {
if(userPosition >= control.dragOutPosition * control.dragRefreshPositionMultiplier){
control.state = "refreshing"
preRefreshTimer.start()
}
}
}
Loader {
id: backgroundLd
anchors.fill: parent
sourceComponent: control.background
}
Loader {
id: pullIndicatorLd
anchors.centerIn: parent
height: parent.height * 0.6
width: height
rotation: 180
sourceComponent: control.pullIndicator
}
Loader {
id: busyIndicatorLd
anchors.centerIn: parent
height: parent.height * 0.7
width: height
opacity: 0
sourceComponent: control.busyIndicator
}
Timer {
id: preRefreshTimer
interval: control.preRefreshDelay <= 0 ? 1:control.preRefreshDelay
running: false
repeat: false
onTriggered: {
control.refresh()
}
}
Timer {
id: postRefreshTimer
interval: control.postRefreshDelay <= 0 ? 1:control.postRefreshDelay
running: false
repeat: false
onTriggered: {
control.state = "hidden"
}
}
Behavior on minimumPosition {
enabled: !control.target.dragging && state !== "idle"
NumberAnimation {
duration: 100
}
}
states: [
State {
name: "idle"
PropertyChanges {
target: control
minimumPosition: userPosition > maximumPosition ? maximumPosition:userPosition
userPosition: -1 / (Math.abs( (target.verticalOvershoot > 0 ? 0:target.verticalOvershoot) * 0.001 + 0.003 ) + 1 / control.dragOutPosition * 0.001) + control.dragOutPosition // Math.abs( target.verticalOvershoot )
maximumPosition: control.dragOutPosition
}
PropertyChanges {
target: pullIndicatorLd
rotation: 0
}
},
State {
name: "refreshing"
PropertyChanges {
target: control
minimumPosition: control.refreshPosition
userPosition: 0
maximumPosition: control.refreshPosition
}
PropertyChanges {
target: pullIndicatorLd
opacity: 0
}
PropertyChanges {
target: busyIndicatorLd
opacity: 1
}
},
State {
name: "hidden"
PropertyChanges {
target: control
minimumPosition: control.refreshPosition
userPosition: 0
maximumPosition: control.refreshPosition
scale: 0
}
PropertyChanges {
target: pullIndicatorLd
opacity: 0
}
PropertyChanges {
target: busyIndicatorLd
opacity: 1
}
}
]
transitions: [
Transition {
NumberAnimation {
duration: 100
properties: "rotation, opacity"
}
},
Transition {
from: "refreshing"
to: "hidden"
PauseAnimation {
duration: 200
}
NumberAnimation {
duration: 200
properties: "scale"
}
onRunningChanged: {
if(control.state === "hidden" && !running){
control.state = "idle"
}
}
},
Transition {
from: "hidden"
to: "idle"
}
]
}