added connection Indication to the display header
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c6cad0bd1d
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2 changed files with 12 additions and 1 deletions
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@ -27,6 +27,7 @@ typedef struct transcv_struct{
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#define STOPBUTTON_PRESSED LOW // this the signal level the top button will be at as soon as pressed
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#define STOPBUTTON_PRESSED LOW // this the signal level the top button will be at as soon as pressed
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#define MIN_DELAY_BETWEEN_PRESSED_MS 1000 // this defines the time in milliseconds before the button is expected to be pressed again. We do this to avaoid keybouncing
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#define MIN_DELAY_BETWEEN_PRESSED_MS 1000 // this defines the time in milliseconds before the button is expected to be pressed again. We do this to avaoid keybouncing
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#define MIN_DELAY_BETWEEN_SEND_MS 100 // this defines the time in milliseconds before the next set of data will be send to the base station - except the button was pressed.
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#define MIN_DELAY_BETWEEN_SEND_MS 100 // this defines the time in milliseconds before the next set of data will be send to the base station - except the button was pressed.
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#define CONN_TIMEOUT 10000
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#define STARTBUTTON_IN 4 // start button
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#define STARTBUTTON_IN 4 // start button
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#define STARTBUTTON_PRESSED LOW
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#define STARTBUTTON_PRESSED LOW
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@ -30,9 +30,11 @@ unsigned long runner_start_time = 0; // this is the time the runner lef
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signed long runner_run_time = 0; // this is the time the runner really needed or the time started to early - depending on sign ...
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signed long runner_run_time = 0; // this is the time the runner really needed or the time started to early - depending on sign ...
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unsigned long run_time = 0; // if the timer is running this is that start time ...
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unsigned long run_time = 0; // if the timer is running this is that start time ...
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boolean warn_during_run = false; // will be set to true if there is a warning during the run - usually an offset sync error
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boolean warn_during_run = false; // will be set to true if there is a warning during the run - usually an offset sync error
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unsigned long connection_established = 0;
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boolean topbuttonwaspressed = false;
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boolean topbuttonwaspressed = false;
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timer_state_e timer_state = TIMER_WAIT; // timer needs to be initialized ...
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timer_state_e timer_state = TIMER_WAIT; // timer needs to be initialized ...
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timer_state_e timer_new_state = TIMER_INIT; // timer needs to be initialized ...
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timer_state_e timer_new_state = TIMER_INIT; // timer needs to be initialized ...
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@ -170,6 +172,7 @@ void loop(void) {
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// read data from TOP_STATION ...
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// read data from TOP_STATION ...
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if( radio.available()){
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if( radio.available()){
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// check if radio data is available - if so read the data
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// check if radio data is available - if so read the data
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connection_established = millis();
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while( radio.available(&pipeNo)){ // Read all available payloads
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while( radio.available(&pipeNo)){ // Read all available payloads
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radio.read( &radio_data, sizeof(radio_data) ); // Read the data the TOPSTATION sent
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radio.read( &radio_data, sizeof(radio_data) ); // Read the data the TOPSTATION sent
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}
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}
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@ -182,7 +185,6 @@ void loop(void) {
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Serial.println(current_time_offset);
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Serial.println(current_time_offset);
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Serial.print(F(" Button was pressed last time on client in millis: "));
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Serial.print(F(" Button was pressed last time on client in millis: "));
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Serial.println(radio_data.topbuttonpressedtime);
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Serial.println(radio_data.topbuttonpressedtime);
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}
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}
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// offset calculation ... only needed if the variation is bigger than allowed or not enough values available already ...
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// offset calculation ... only needed if the variation is bigger than allowed or not enough values available already ...
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@ -475,9 +477,17 @@ void update_screen(timer_state_e state){
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display.setLetterSpacing(1);
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display.setLetterSpacing(1);
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display.setCursor(64 - (display.strWidth(header_to_char) / 2), 0);
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display.setCursor(64 - (display.strWidth(header_to_char) / 2), 0);
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display.print(header_to_char);
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display.print(header_to_char);
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display.setCursor(1,0);
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if(millis() - connection_established >= CONN_TIMEOUT || connection_established == 0){
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display.print(" ");
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}
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else {
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display.print("Y");
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}
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display.setCursor(0,1);
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display.setCursor(0,1);
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display.setLetterSpacing(0);
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display.setLetterSpacing(0);
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display.print("----------------------------");
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display.print("----------------------------");
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//end of the Header
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//end of the Header
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//display.setLetterSpacing(1);
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//display.setLetterSpacing(1);
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display.set2X();
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display.set2X();
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