Fix: only play sounds on current players device
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1 changed files with 3 additions and 2 deletions
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@ -52,9 +52,10 @@ function Timer() {
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(new Date().getTime() - lastPlayerSwitch)) /
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1000
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);
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if (this.time == 10) {
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if (this.time == 10 && Alpine.store("remoteState").isMyTurn) {
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Alpine.store("audio").playTimeAlmostOver();
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} else if (this.time == 0) {
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} else if (this.time == 0 && Alpine.store("remoteState").isMyTurn) {
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Alpine.store("audio").playTimeOver();
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}
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}
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