whose-turn-is-it/js/remoteState.js

149 lines
4.0 KiB
JavaScript

document.addEventListener("alpine:init", () => {
Alpine.store("remoteState", {
players: [],
currentPlayer: null,
lastPlayerSwitch: null,
connected: false,
isMyTurn: false,
_client: null,
_currentPlayerTopic: null,
_gameStateTopic: null,
init() {
Alpine.effect(() => {
if (
this.connected &&
Object.keys(this.players).indexOf(Alpine.store("localState").id) ===
-1
) {
this._client.publish(
this._playersTopic,
JSON.stringify({
[Alpine.store("localState").id]: Alpine.store("localState").name,
...this.players,
}),
{ qos: 1, retain: true }
);
}
});
Alpine.effect(() => {
if (this.currentPlayer == Alpine.store("localState").id) {
this.isMyTurn = true;
Alpine.store("audio").playDing();
} else {
this.isMyTurn = false;
}
});
Alpine.effect(() => {
if (
Alpine.store("localState").nextPlayer == null ||
Alpine.store("localState").nextPlayer ==
Alpine.store("localState").id ||
!Object.keys(this.players).includes(
Alpine.store("localState").nextPlayer
)
) {
const players = Object.keys(this.players).sort();
const nextPlayer =
players[
(players.indexOf(Alpine.store("localState").id) + 1) %
players.length
];
Alpine.store("localState").nextPlayer = nextPlayer;
}
});
},
connect() {
const that = this;
const url = "wss://broker.emqx.io:8084/mqtt";
const topicPrefix = `im.dorian.whos-turn-is-it.${btoa(Alpine.store(
"localState"
).room)}`;
this._gameStateTopic = `${topicPrefix}.gameState`;
this._currentPlayerTopic = `${topicPrefix}.currentPlayer`;
const options = {
// Clean session
clean: true,
connectTimeout: 4000,
// Authentication
clientId: Alpine.store("localState").id,
};
this._client = mqtt.connect(url, options);
this._client.on("connect", () => {
// Subscribe to a topic
that._client.subscribe(that._playersTopic);
that._client.subscribe(that._currentPlayerTopic);
});
this._client.on("message", (topic, message) => {
// message is Buffer
console.log(topic, message.toString());
if (topic === that._playersTopic) {
const data = JSON.parse(message.toString());
if (!that.connected) {
that.connected = true;
}
that.players = data;
} else if (topic === that._currentPlayerTopic) {
const data = JSON.parse(message.toString());
that.currentPlayer = data.id;
that.lastPlayerSwitch = data.since;
}
});
},
giveTurnToNextPlayer() {
this._client.publish(
this._currentPlayerTopic,
JSON.stringify({
id: Alpine.store("localState").nextPlayer,
since: new Date().getTime(),
}),
{ qos: 1, retain: true }
);
},
disconnect() {
this._client.end(true);
this._client = null;
this.players = [];
this.currentPlayer = null;
this.lastPlayerSwitch = null;
this.connected = false;
this.isMyTurn = false;
this._gameStateTopic = null;
this._playersTopic = null;
this._currentPlayerTopic = null;
Alpine.store("localState").nextPlayer = null;
},
clear() {
this._client.publish(
this._playersTopic,
JSON.stringify({
[Alpine.store("localState").id]: Alpine.store("localState").name,
}),
{ qos: 1, retain: true }
);
this._client.publish(
this._currentPlayerTopic,
JSON.stringify({
id: Alpine.store("localState").id,
since: new Date().getTime(),
}),
{ qos: 1, retain: true }
);
},
});
});