#include "FastLED.h" FASTLED_USING_NAMESPACE // FastLED "100-lines-of-code" demo reel, showing just a few // of the kinds of animation patterns you can quickly and easily // compose using FastLED. // // This example also shows one easy way to define multiple // animations patterns and have them automatically rotate. // // -Mark Kriegsman, December 2014 #if defined(FASTLED_VERSION) && (FASTLED_VERSION < 3001000) #warning "Requires FastLED 3.1 or later; check github for latest code." #endif #define DATA_PIN 12 //#define CLK_PIN 4 #define LED_TYPE WS2811 #define COLOR_ORDER GRB #define NUM_LEDS 27 CRGB leds[NUM_LEDS]; #define BRIGHTNESS 60 #define FRAMES_PER_SECOND 120 // -- The core to run FastLED.show() #define FASTLED_SHOW_CORE 0 // -- Task handles for use in the notifications static TaskHandle_t FastLEDshowTaskHandle = 0; static TaskHandle_t userTaskHandle = 0; /** show() for ESP32 * Call this function instead of FastLED.show(). It signals core 0 to issue a show, * then waits for a notification that it is done. */ void FastLEDshowESP32() { if (userTaskHandle == 0) { // -- Store the handle of the current task, so that the show task can // notify it when it's done userTaskHandle = xTaskGetCurrentTaskHandle(); // -- Trigger the show task xTaskNotifyGive(FastLEDshowTaskHandle); // -- Wait to be notified that it's done const TickType_t xMaxBlockTime = pdMS_TO_TICKS( 200 ); ulTaskNotifyTake(pdTRUE, xMaxBlockTime); userTaskHandle = 0; } } /** show Task * This function runs on core 0 and just waits for requests to call FastLED.show() */ void FastLEDshowTask(void *pvParameters) { // -- Run forever... for(;;) { // -- Wait for the trigger ulTaskNotifyTake(pdTRUE, portMAX_DELAY); // -- Do the show (synchronously) FastLED.show(); // -- Notify the calling task xTaskNotifyGive(userTaskHandle); } } void setup() { delay(3000); // 3 second delay for recovery Serial.begin(115200); // tell FastLED about the LED strip configuration FastLED.addLeds(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); //FastLED.addLeds(leds, NUM_LEDS).setCorrection(TypicalLEDStrip); // set master brightness control FastLED.setBrightness(BRIGHTNESS); int core = xPortGetCoreID(); Serial.print("Main code running on core "); Serial.println(core); // -- Create the FastLED show task xTaskCreatePinnedToCore(FastLEDshowTask, "FastLEDshowTask", 2048, NULL, 2, &FastLEDshowTaskHandle, FASTLED_SHOW_CORE); } // List of patterns to cycle through. Each is defined as a separate function below. typedef void (*SimplePatternList[])(); SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm }; uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current uint8_t gHue = 0; // rotating "base color" used by many of the patterns void loop() { // Call the current pattern function once, updating the 'leds' array gPatterns[gCurrentPatternNumber](); // send the 'leds' array out to the actual LED strip FastLEDshowESP32(); // FastLED.show(); // insert a delay to keep the framerate modest FastLED.delay(1000/FRAMES_PER_SECOND); // do some periodic updates EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically } #define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0])) void nextPattern() { // add one to the current pattern number, and wrap around at the end gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns); } void rainbow() { // FastLED's built-in rainbow generator fill_rainbow( leds, NUM_LEDS, gHue, 7); } void rainbowWithGlitter() { // built-in FastLED rainbow, plus some random sparkly glitter rainbow(); addGlitter(80); } void addGlitter( fract8 chanceOfGlitter) { if( random8() < chanceOfGlitter) { leds[ random16(NUM_LEDS) ] += CRGB::White; } } void confetti() { // random colored speckles that blink in and fade smoothly fadeToBlackBy( leds, NUM_LEDS, 10); int pos = random16(NUM_LEDS); leds[pos] += CHSV( gHue + random8(64), 200, 255); } void sinelon() { // a colored dot sweeping back and forth, with fading trails fadeToBlackBy( leds, NUM_LEDS, 20); int pos = beatsin16( 13, 0, NUM_LEDS-1 ); leds[pos] += CHSV( gHue, 255, 192); } void bpm() { // colored stripes pulsing at a defined Beats-Per-Minute (BPM) uint8_t BeatsPerMinute = 62; CRGBPalette16 palette = PartyColors_p; uint8_t beat = beatsin8( BeatsPerMinute, 64, 255); for( int i = 0; i < NUM_LEDS; i++) { //9948 leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10)); } } void juggle() { // eight colored dots, weaving in and out of sync with each other fadeToBlackBy( leds, NUM_LEDS, 20); byte dothue = 0; for( int i = 0; i < 8; i++) { leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255); dothue += 32; } }