// Use if you want to force the software SPI subsystem to be used for some reason (generally, you don't) // #define FASTLED_FORCE_SOFTWARE_SPI // Use if you want to force non-accelerated pin access (hint: you really don't, it breaks lots of things) // #define FASTLED_FORCE_SOFTWARE_SPI // #define FASTLED_FORCE_SOFTWARE_PINS #include /////////////////////////////////////////////////////////////////////////////////////////// // // Move a white dot along the strip of leds. This program simply shows how to configure the leds, // and then how to turn a single pixel white and then off, moving down the line of pixels. // // How many leds are in the strip? #define NUM_LEDS 60 // Data pin that led data will be written out over #define DATA_PIN 3 // Clock pin only needed for SPI based chipsets when not using hardware SPI //#define CLOCK_PIN 8 // This is an array of leds. One item for each led in your strip. CRGB leds[NUM_LEDS]; // This function sets up the ledsand tells the controller about them void setup() { // sanity check delay - allows reprogramming if accidently blowing power w/leds delay(2000); // Uncomment one of the following lines for your leds arrangement. // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); } // This function runs over and over, and is where you do the magic to light // your leds. void loop() { // Move a single white led for(int whiteLed = 0; whiteLed < NUM_LEDS; whiteLed = whiteLed + 1) { // Turn our current led on to white, then show the leds leds[whiteLed] = CRGB::White; // Show the leds (only one of which is set to white, from above) FastLED.show(); // Wait a little bit delay(100); // Turn our current led back to black for the next loop around leds[whiteLed] = CRGB::Black; } }