// This is a demonstration on how to use an input device to trigger changes on your neo pixels. // You should wire a momentary push button to connect from ground to a digital IO pin. When you // press the button it will change to a new pixel animation. Note that you need to press the // button once to start the first animation! #include #define BUTTON_PIN 2 // Digital IO pin connected to the button. This will be // driven with a pull-up resistor so the switch should // pull the pin to ground momentarily. On a high -> low // transition the button press logic will execute. #define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels. #define PIXEL_COUNT 16 // Parameter 1 = number of pixels in strip, neopixel stick has 8 // Parameter 2 = pin number (most are valid) // Parameter 3 = pixel type flags, add together as needed: // NEO_RGB Pixels are wired for RGB bitstream // NEO_GRB Pixels are wired for GRB bitstream, correct for neopixel stick // NEO_KHZ400 400 KHz bitstream (e.g. FLORA pixels) // NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800); bool oldState = HIGH; int showType = 0; void setup() { pinMode(BUTTON_PIN, INPUT_PULLUP); strip.begin(); strip.show(); // Initialize all pixels to 'off' } void loop() { // Get current button state. bool newState = digitalRead(BUTTON_PIN); // Check if state changed from high to low (button press). if (newState == LOW && oldState == HIGH) { // Short delay to debounce button. delay(20); // Check if button is still low after debounce. newState = digitalRead(BUTTON_PIN); if (newState == LOW) { showType++; if (showType > 9) showType=0; startShow(showType); } } // Set the last button state to the old state. oldState = newState; } void startShow(int i) { switch(i){ case 0: colorWipe(strip.Color(0, 0, 0), 50); // Black/off break; case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red break; case 2: colorWipe(strip.Color(0, 255, 0), 50); // Green break; case 3: colorWipe(strip.Color(0, 0, 255), 50); // Blue break; case 4: theaterChase(strip.Color(127, 127, 127), 50); // White break; case 5: theaterChase(strip.Color(127, 0, 0), 50); // Red break; case 6: theaterChase(strip.Color( 0, 0, 127), 50); // Blue break; case 7: rainbow(20); break; case 8: rainbowCycle(20); break; case 9: theaterChaseRainbow(50); break; } } // Fill the dots one after the other with a color void colorWipe(uint32_t c, uint8_t wait) { for(uint16_t i=0; i