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This commit is contained in:
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BIN
corel/Sicherungskopie_von_omobidisplay.cdr
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corel/Sicherungskopie_von_omobidisplay.cdr
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corel/omobidisplay.cdr
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corel/omobidisplay.cdr
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5
vscode/OmobiLEDdisplay/.gitignore
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5
vscode/OmobiLEDdisplay/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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67
vscode/OmobiLEDdisplay/.travis.yml
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67
vscode/OmobiLEDdisplay/.travis.yml
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < https://docs.platformio.org/page/ci/index.html >
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#
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# Documentation:
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|
#
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# * Travis CI Embedded Builds with PlatformIO
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|
# < https://docs.travis-ci.com/user/integration/platformio/ >
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|
#
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# * PlatformIO integration with Travis CI
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|
# < https://docs.platformio.org/page/ci/travis.html >
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#
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# * User Guide for `platformio ci` command
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# < https://docs.platformio.org/page/userguide/cmd_ci.html >
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|
#
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#
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# Please choose one of the following templates (proposed below) and uncomment
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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|
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|
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#
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# Template #1: General project. Test it using existing `platformio.ini`.
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#
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|
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio run
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|
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#
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# Template #2: The project is intended to be used as a library with examples.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# env:
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# - PLATFORMIO_CI_SRC=path/to/test/file.c
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# - PLATFORMIO_CI_SRC=examples/file.ino
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# - PLATFORMIO_CI_SRC=path/to/test/directory
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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|
#
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# script:
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# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N
|
7
vscode/OmobiLEDdisplay/.vscode/extensions.json
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7
vscode/OmobiLEDdisplay/.vscode/extensions.json
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|
{
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|
// See http://go.microsoft.com/fwlink/?LinkId=827846
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|
// for the documentation about the extensions.json format
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|
"recommendations": [
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|
"platformio.platformio-ide"
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|
]
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|
}
|
39
vscode/OmobiLEDdisplay/include/README
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39
vscode/OmobiLEDdisplay/include/README
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|
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|
This directory is intended for project header files.
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|
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|
A header file is a file containing C declarations and macro definitions
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|
to be shared between several project source files. You request the use of a
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|
header file in your project source file (C, C++, etc) located in `src` folder
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|
by including it, with the C preprocessing directive `#include'.
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|
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|
```src/main.c
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|
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|
#include "header.h"
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|
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int main (void)
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|
{
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|
...
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|
}
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```
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|
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|
Including a header file produces the same results as copying the header file
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|
into each source file that needs it. Such copying would be time-consuming
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|
and error-prone. With a header file, the related declarations appear
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|
in only one place. If they need to be changed, they can be changed in one
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|
place, and programs that include the header file will automatically use the
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|
new version when next recompiled. The header file eliminates the labor of
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|
finding and changing all the copies as well as the risk that a failure to
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|
find one copy will result in inconsistencies within a program.
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|
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|
In C, the usual convention is to give header files names that end with `.h'.
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|
It is most portable to use only letters, digits, dashes, and underscores in
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|
header file names, and at most one dot.
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|
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|
Read more about using header files in official GCC documentation:
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|
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|
* Include Syntax
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|
* Include Operation
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|
* Once-Only Headers
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|
* Computed Includes
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|
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|
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
|
46
vscode/OmobiLEDdisplay/lib/README
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46
vscode/OmobiLEDdisplay/lib/README
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|
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|
This directory is intended for project specific (private) libraries.
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|
PlatformIO will compile them to static libraries and link into executable file.
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|
|
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|
The source code of each library should be placed in a an own separate directory
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|
("lib/your_library_name/[here are source files]").
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|
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|
For example, see a structure of the following two libraries `Foo` and `Bar`:
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|
|
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|
|--lib
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|
| |
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|
| |--Bar
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|
| | |--docs
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|
| | |--examples
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|
| | |--src
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|
| | |- Bar.c
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|
| | |- Bar.h
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|
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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|
| |
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|
| |--Foo
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|
| | |- Foo.c
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|
| | |- Foo.h
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|
| |
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|
| |- README --> THIS FILE
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|
|
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|
|- platformio.ini
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|
|--src
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|
|- main.c
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|
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|
and a contents of `src/main.c`:
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|
```
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|
#include <Foo.h>
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|
#include <Bar.h>
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|
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|
int main (void)
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|
{
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|
...
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|
}
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|
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|
```
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|
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|
PlatformIO Library Dependency Finder will find automatically dependent
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|
libraries scanning project source files.
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|
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|
More information about PlatformIO Library Dependency Finder
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|
- https://docs.platformio.org/page/librarymanager/ldf.html
|
17
vscode/OmobiLEDdisplay/platformio.ini
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17
vscode/OmobiLEDdisplay/platformio.ini
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|
; PlatformIO Project Configuration File
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|
;
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|
; Build options: build flags, source filter
|
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|
; Upload options: custom upload port, speed and extra flags
|
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|
; Library options: dependencies, extra library storages
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|
; Advanced options: extra scripting
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|
;
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|
; Please visit documentation for the other options and examples
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|
; https://docs.platformio.org/page/projectconf.html
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|
[env:nodemcu]
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|
platform = espressif8266
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board = nodemcuv2
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framework = arduino
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lib_deps =
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Wire
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SPI
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86
vscode/OmobiLEDdisplay/src/main.cpp
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86
vscode/OmobiLEDdisplay/src/main.cpp
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// Adafruit_NeoMatrix example for tiled NeoPixel matrices. Scrolls
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// 'Howdy' across three 10x8 NeoPixel grids that were created using
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// NeoPixel 60 LEDs per meter flex strip.
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#include <Adafruit_GFX.h>
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#include <Adafruit_NeoMatrix.h>
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#include <Adafruit_NeoPixel.h>
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#ifndef PSTR
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#define PSTR // Make Arduino Due happy
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#endif
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#define PIN D8
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// MATRIX DECLARATION:
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// Parameter 1 = width of EACH NEOPIXEL MATRIX (not total display)
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// Parameter 2 = height of each matrix
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// Parameter 3 = number of matrices arranged horizontally
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|
// Parameter 4 = number of matrices arranged vertically
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|
// Parameter 5 = pin number (most are valid)
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|
// Parameter 6 = matrix layout flags, add together as needed:
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// NEO_MATRIX_TOP, NEO_MATRIX_BOTTOM, NEO_MATRIX_LEFT, NEO_MATRIX_RIGHT:
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|
// Position of the FIRST LED in the FIRST MATRIX; pick two, e.g.
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|
// NEO_MATRIX_TOP + NEO_MATRIX_LEFT for the top-left corner.
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// NEO_MATRIX_ROWS, NEO_MATRIX_COLUMNS: LEDs WITHIN EACH MATRIX are
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|
// arranged in horizontal rows or in vertical columns, respectively;
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|
// pick one or the other.
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// NEO_MATRIX_PROGRESSIVE, NEO_MATRIX_ZIGZAG: all rows/columns WITHIN
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// EACH MATRIX proceed in the same order, or alternate lines reverse
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|
// direction; pick one.
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|
// NEO_TILE_TOP, NEO_TILE_BOTTOM, NEO_TILE_LEFT, NEO_TILE_RIGHT:
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|
// Position of the FIRST MATRIX (tile) in the OVERALL DISPLAY; pick
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|
// two, e.g. NEO_TILE_TOP + NEO_TILE_LEFT for the top-left corner.
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|
// NEO_TILE_ROWS, NEO_TILE_COLUMNS: the matrices in the OVERALL DISPLAY
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|
// are arranged in horizontal rows or in vertical columns, respectively;
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// pick one or the other.
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// NEO_TILE_PROGRESSIVE, NEO_TILE_ZIGZAG: the ROWS/COLUMS OF MATRICES
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|
// (tiles) in the OVERALL DISPLAY proceed in the same order for every
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|
// line, or alternate lines reverse direction; pick one. When using
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|
// zig-zag order, the orientation of the matrices in alternate rows
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// will be rotated 180 degrees (this is normal -- simplifies wiring).
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|
// See example below for these values in action.
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|
// Parameter 7 = pixel type flags, add together as needed:
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|
// NEO_RGB Pixels are wired for RGB bitstream (v1 pixels)
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// NEO_GRB Pixels are wired for GRB bitstream (v2 pixels)
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// NEO_KHZ400 400 KHz bitstream (e.g. FLORA v1 pixels)
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// NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip)
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|
// Example with three 10x8 matrices (created using NeoPixel flex strip --
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|
// these grids are not a ready-made product). In this application we'd
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// like to arrange the three matrices side-by-side in a wide display.
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|
// The first matrix (tile) will be at the left, and the first pixel within
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// that matrix is at the top left. The matrices use zig-zag line ordering.
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// There's only one row here, so it doesn't matter if we declare it in row
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// or column order. The matrices use 800 KHz (v2) pixels that expect GRB
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// color data.
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Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(8, 8, 6, 1, PIN,
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NEO_TILE_TOP + NEO_TILE_LEFT + NEO_TILE_ROWS + NEO_TILE_PROGRESSIVE +
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NEO_MATRIX_TOP + NEO_MATRIX_LEFT + NEO_MATRIX_ROWS + NEO_TILE_PROGRESSIVE,
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NEO_GRB + NEO_KHZ800);
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const uint16_t colors[] = {
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matrix.Color(255, 0, 0), matrix.Color(0, 255, 0), matrix.Color(0, 0, 255) };
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void setup() {
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matrix.begin();
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matrix.setTextWrap(false);
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matrix.setBrightness(40);
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matrix.setTextColor(colors[0]);
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}
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int x = matrix.width();
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int pass = 0;
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String scroll_text = "OMOBI-Ortsbus ... ab Juni 2020 EINFACH einsteigen!!!";
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void loop() {
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matrix.fillScreen(0);
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matrix.setCursor(x, 0);
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matrix.print(scroll_text.c_str());
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if(--x < (int)(-6*scroll_text.length())) {
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x = matrix.width();
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|
if(++pass >= 3) pass = 0;
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matrix.setTextColor(colors[pass]);
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}
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matrix.show();
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delay(100);
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|
}
|
11
vscode/OmobiLEDdisplay/test/README
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11
vscode/OmobiLEDdisplay/test/README
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|
||||||
|
This directory is intended for PIO Unit Testing and project tests.
|
||||||
|
|
||||||
|
Unit Testing is a software testing method by which individual units of
|
||||||
|
source code, sets of one or more MCU program modules together with associated
|
||||||
|
control data, usage procedures, and operating procedures, are tested to
|
||||||
|
determine whether they are fit for use. Unit testing finds problems early
|
||||||
|
in the development cycle.
|
||||||
|
|
||||||
|
More information about PIO Unit Testing:
|
||||||
|
- https://docs.platformio.org/page/plus/unit-testing.html
|
Loading…
Reference in a new issue