Chore: restructure and clean up

This commit is contained in:
Dorian Zedler 2022-08-03 11:12:52 +02:00
parent 33d3967b30
commit 563c949f6f
Signed by: dorian
GPG Key ID: 989DE36109AFA354
29 changed files with 0 additions and 160 deletions

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#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>
BLECharacteristic *pCharacteristic;
bool deviceConnected = false;
float txValue = 0;
const int readPin = 32; // Use GPIO number. See ESP32 board pinouts
const int LED = 2; // Could be different depending on the dev board. I used the DOIT ESP32 dev board.
//std::string rxValue; // Could also make this a global var to access it in loop()
// See the following for generating UUIDs:
// https://www.uuidgenerator.net/
#define SERVICE_UUID "6E400001-B5A3-F393-E0A9-E50E24DCCA9E" // UART service UUID
#define CHARACTERISTIC_UUID_RX "6E400002-B5A3-F393-E0A9-E50E24DCCA9E"
#define CHARACTERISTIC_UUID_TX "6E400003-B5A3-F393-E0A9-E50E24DCCA9E"
#include <Adafruit_GFX.h>
#include <Adafruit_NeoMatrix.h>
#include <Adafruit_NeoPixel.h>
#define PIN 4
TaskHandle_t Task1;
Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(8, 8, 2, 1, PIN,
NEO_TILE_TOP + NEO_TILE_LEFT + NEO_TILE_ROWS + NEO_TILE_PROGRESSIVE +
NEO_MATRIX_TOP + NEO_MATRIX_LEFT + NEO_MATRIX_ROWS + NEO_TILE_PROGRESSIVE,
NEO_GRB + NEO_KHZ800);
const uint16_t colors[] = {
matrix.Color(255, 0, 0), matrix.Color(0, 255, 0), matrix.Color(0, 0, 255) };
void Task1code();
int x = matrix.width();
int pass = 0;
String scroll_text = "This is a test !!!";
void sendMessage(std::string message) {
pCharacteristic->setValue(message); // Sending a test message
// pCharacteristic->setValue(txString);
pCharacteristic->notify(); // Send the value to the app!
}
class MyServerCallbacks: public BLEServerCallbacks {
void onConnect(BLEServer* pServer) {
deviceConnected = true;
};
void onDisconnect(BLEServer* pServer) {
deviceConnected = false;
}
};
class MyCallbacks: public BLECharacteristicCallbacks {
void onWrite(BLECharacteristic *pCharacteristic) {
std::string rxValue = pCharacteristic->getValue();
if (rxValue.length() > 0) {
Serial.println("*********");
Serial.print("Received Value: ");
Serial.println(rxValue.c_str());
Serial.println("*********");
scroll_text = String(rxValue.c_str());
sendMessage(rxValue);
}
}
};
void Task1code( void * pvParameters ) {
uint32_t color = 0;
for (;;) {
matrix.fillScreen(0);
matrix.setCursor(x, 0);
matrix.print(scroll_text.c_str());
if (--x < (int)(-6 * scroll_text.length())) {
x = matrix.width();
if (++pass >= 3) pass = 0;
matrix.setTextColor(colors[pass]);
}
matrix.drawPixel(0,0,color);
color = color<matrix.Color(255,255,255)?color+1:0;
portDISABLE_INTERRUPTS();
matrix.show();
portENABLE_INTERRUPTS();
delay(100);
}
}
void setup() {
Serial.begin(115200);
// Create the BLE Device
BLEDevice::init("ESP32 Chat Test"); // Give it a name
// Create the BLE Server
BLEServer *pServer = BLEDevice::createServer();
pServer->setCallbacks(new MyServerCallbacks());
// Create the BLE Service
BLEService *pService = pServer->createService(SERVICE_UUID);
// Create a BLE Characteristic
pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID_TX,
BLECharacteristic::PROPERTY_NOTIFY
);
pCharacteristic->addDescriptor(new BLE2902());
BLECharacteristic *pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID_RX,
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE
);
pCharacteristic->setCallbacks(new MyCallbacks());
// Start the service
pService->start();
// Start advertising
pServer->getAdvertising()->addServiceUUID(pService->getUUID());
pServer->getAdvertising()->setScanResponse(true);
pServer->getAdvertising()->setMinPreferred(0x06); // functions that help with iPhone connections issue
pServer->getAdvertising()->setMinPreferred(0x12);
pServer->getAdvertising()->start();
Serial.println("Waiting a client connection to notify...");
matrix.begin();
matrix.setTextWrap(false);
matrix.setBrightness(40);
matrix.setTextColor(colors[0]);
xTaskCreatePinnedToCore(Task1code, "Task1", 10000, NULL, 1, &Task1, 0);
}
void loop() {
if (deviceConnected) {
sendMessage("PING");
}
delay(1000);
}