added range of TextFields
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parent
6a25683375
commit
6288bac43a
5 changed files with 106 additions and 48 deletions
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@ -8,12 +8,13 @@ Item {
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property int sum: 0
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property int nextNum: 0
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property int lastNum: 0
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property int actualNums: 0
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property int min: 0
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property int actualNumCount: 0
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property int min: 1
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property int max: 9
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property int tickInterval: 1000
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property int numCount: 10
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property bool negate: false
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property bool endPageVisibility: false
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property string endPageLabelText: "You Lose!"
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signal pageOpened()
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@ -21,10 +22,6 @@ Item {
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calculator.state = "starting"
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}
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onNumCountChanged: {
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initNums()
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}
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states: [
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State {
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name: "starting"
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@ -79,6 +76,7 @@ Item {
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Component {
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id: calculatorEndPageComp
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CalculatorEndPage {
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id: calculatorEndPage
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}
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}
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@ -117,18 +115,29 @@ Item {
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randNum = Math.floor((Math.random()*(range+1))+min)
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}
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nextNum = randNum
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actualNums += 1
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calculator.sum += randNum
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actualNumCount += 1
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}
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function start(min, max){
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function start(min, max) {
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calculator.nextNumber()
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calculator.state = "running"
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}
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function initNums() {
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while (nums.length < numCount) {
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nums.push(0)
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console.log(nums.length)
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function reset() {
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calculator.state = "starting"
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calculator.sum = 0
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calculator.actualNumCount = 0
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calculator.endPageLabelText = "You Lose!"
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calculator.endPageVisibility = false
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calculator.lastNum = 0
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calculator.nextNum = 0
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}
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function checkSum(sumInputText) {
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if (calculator.sum === parseInt(sumInputText)) {
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calculator.endPageLabelText = "You Won!"
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}
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calculator.endPageVisibility = true
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}
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}
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@ -7,43 +7,80 @@ Page {
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signal pageOpened()
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onPageOpened: {
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rectAnim.start()
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startRectAnim2.start()
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TextField {
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id: sumInput
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placeholderText: "sum"
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visible: !won.visible
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validator: IntValidator {bottom: -1000000; top: 1000000;}
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anchors {
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horizontalCenter: parent.horizontalCenter
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top: parent.top
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topMargin: parent.height * 0.1
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}
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Keys.onReturnPressed: calculator.checkSum(sumInput.text)
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}
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Label {
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id: won
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text: calculator.endPageLabelText
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font.pixelSize: parent.width * 0.2
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visible: calculator.endPageVisibility
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anchors {
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horizontalCenter: parent.horizontalCenter
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top: parent.top
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topMargin: parent.height * 0.2
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}
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}
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Rectangle {
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id: rect
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anchors.fill: parent
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property string col: "darkgreen"
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color: col
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/*
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Row {
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anchors {
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horizontalCenter: parent.horizontalCenter
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bottom: parent.bottom
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bottomMargin: parent.height * 0.2
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}
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height: childrenRect.height
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width: childrenRect.width
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spacing: root.height * 0.1
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Timer {
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id: startRectAnim2
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interval: 5000
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running: false
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repeat: false
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onTriggered: {
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rectAnim2.start()
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RoundButton {
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id: homeButton
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height: parent.width * 0.2
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width: height
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text: "home"
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onClicked: {
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game.state = "starting"
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calculator.reset()
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}
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}
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ColorAnimation {
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id: rectAnim
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target: rect
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property: "color"
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from: "darkGreen"
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to: "yellow"
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duration: 5000
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RoundButton {
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id: startButtons
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height: parent.width * 0.2
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width: height
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text: "start"
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onClicked: {
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calculator.reset()
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calculator.state = "starting"
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}
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}
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ColorAnimation {
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id: rectAnim2
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target: rect
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property: "color"
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from: "yellow"
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to: "darkRed"
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duration: 5000
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}
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*/
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RoundButton {
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id: homeButton
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height: parent.width * 0.2
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width: height
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text: "home"
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visible: endPageVisibility
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anchors {
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horizontalCenter: parent.horizontalCenter
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bottom: parent.bottom
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bottomMargin: parent.height * 0.1
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}
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onClicked: {
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calculator.reset()
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calculator.state = "starting"
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}
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}
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}
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@ -65,7 +65,7 @@ Page {
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running: calculator.state === "running"
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onTriggered: {
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if(calculator.actualNums < calculator.numCount){
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if (calculator.actualNumCount < calculator.numCount) {
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nextNumber()
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tick.start()
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}
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@ -32,40 +32,48 @@ Page {
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id: tickInterval
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text: calculator.tickInterval
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placeholderText: "interval"
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validator: IntValidator {bottom: 1; top: 100000;}
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horizontalAlignment: Qt.AlignHCenter
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Layout.fillWidth: true
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Layout.leftMargin: parent.width * 0.05
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Layout.rightMargin: parent.width * 0.05
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Keys.onReturnPressed: root.start()
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}
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TextField {
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id: numCount
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text: calculator.numCount
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placeholderText: "numbercount"
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validator: IntValidator {bottom: 1; top: 100000;}
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horizontalAlignment: Qt.AlignHCenter
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Layout.fillWidth: true
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Layout.leftMargin: parent.width * 0.05
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Layout.rightMargin: parent.width * 0.05
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Keys.onReturnPressed: root.start()
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}
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TextField {
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id: min
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text: calculator.min
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placeholderText: "min"
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validator: IntValidator {bottom: -100000; top: 100000;}
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horizontalAlignment: Qt.AlignHCenter
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Layout.fillWidth: true
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Layout.leftMargin: parent.width * 0.05
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Layout.rightMargin: parent.width * 0.05
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Keys.onReturnPressed: root.start()
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}
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TextField {
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id: max
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text: calculator.max
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placeholderText: "max"
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validator: IntValidator {bottom: -100000; top: 100000;}
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horizontalAlignment: Qt.AlignHCenter
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Layout.fillWidth: true
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Layout.leftMargin: parent.width * 0.05
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Layout.rightMargin: parent.width * 0.05
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Keys.onReturnPressed: root.start()
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}
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RoundButton {
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@ -78,11 +86,15 @@ Page {
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Layout.leftMargin: parent.width * 0.05
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Layout.rightMargin: parent.width * 0.05
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onClicked: {
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updateVars()
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calculator.start()
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root.start()
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}
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}
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}
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function start() {
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root.updateVars()
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calculator.start()
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}
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function updateVars() {
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calculator.tickInterval = tickInterval.text
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calculator.numCount = numCount.text
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4
main.qml
4
main.qml
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@ -13,11 +13,11 @@ Window {
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id: game
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anchors.fill: parent
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state: "idle"
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state: "starting"
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states: [
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State {
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name: "idle"
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name: "starting"
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PropertyChanges {
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target: mainStack
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currPage: startPageComp
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