95 lines
2 KiB
QML
95 lines
2 KiB
QML
import QtQuick 2.9
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import QtQuick.Controls 2.4
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import "./"
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Page {
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id: root
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signal pageOpened()
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Label {
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id: num
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anchors.centerIn: parent
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font.pixelSize: parent.height * 0.6
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text: calculator.nextNum
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}
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Label {
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id: gameProcess
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text: calculator.actualNumCount + " of " + calculator.numCount
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anchors {
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right: parent.right
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rightMargin: parent.width * 0.025
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bottom: parent.bottom
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bottomMargin: parent.height * 0.05
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}
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}
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ProgressBar {
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id: prog
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property int progress: 0
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//property string col: "green"
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value: progress/100
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anchors {
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bottom: parent.bottom
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bottomMargin: parent.height * 0.02
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left: parent.left
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leftMargin: parent.width * 0.01
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right: parent.right
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rightMargin: parent.width * 0.01
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}
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/*
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progress: Rectangle {
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color: col
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}
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*/
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NumberAnimation {
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id: progNumAnim
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target: prog
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property: "progress"
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from: 100
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to: 0
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duration: tick.interval
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easing.type: Easing.Linear
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}
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/*
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ColorAnimation {
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id: progColAnim
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target: prog
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property: "color"
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from: "green"
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to: "red"
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duration: tick.interval
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easing.type: Easing.Linear
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}
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*/
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}
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Timer {
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id: tick
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interval: calculator.tickInterval
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repeat: false
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running: calculator.state === "running"
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onTriggered: {
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if (calculator.actualNumCount < calculator.numCount) {
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nextNumber()
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tick.start()
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}
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else {
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calculator.state = "ending"
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}
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}
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onRunningChanged: {
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if(running){
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progNumAnim.start()
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//progColAnim.start()
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}
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}
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}
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}
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