2019-05-11 16:20:53 +02:00
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/*
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*
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* Aurora: https://github.com/pixelmatix/aurora
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* Copyright (c) 2014 Jason Coon
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PatternIncrementalDrift2_H
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#define PatternIncrementalDrift2_H
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class PatternIncrementalDrift2 : public Drawable {
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public:
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PatternIncrementalDrift2() {
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name = (char *)"Incremental Drift Rose";
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}
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unsigned int drawFrame() {
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uint8_t dim = beatsin8(2, 170, 250);
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effects.DimAll(dim); effects.ShowFrame();
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2024-07-28 23:00:45 +02:00
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for (int i = 2; i < VPANEL_H / 2; ++i)
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//for (uint8_t i = 0; i < 32; i++)
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2019-05-11 16:20:53 +02:00
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{
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CRGB color;
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uint8_t x = 0;
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uint8_t y = 0;
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if (i < 16) {
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2024-07-29 00:40:30 +02:00
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x = effects.beatcos8((i + 1) * 2, i, VPANEL_W - i);
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2024-07-28 23:00:45 +02:00
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y = beatsin8((i + 1) * 2, i, VPANEL_H - i);
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2019-05-11 16:20:53 +02:00
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color = effects.ColorFromCurrentPalette(i * 14);
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}
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else
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{
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2024-07-28 23:00:45 +02:00
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x = beatsin8((32 - i) * 2, VPANEL_W - i, i + 1);
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2024-07-29 00:40:30 +02:00
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y = effects.beatcos8((32 - i) * 2, VPANEL_H - i, i + 1);
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2019-05-11 16:20:53 +02:00
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color = effects.ColorFromCurrentPalette((31 - i) * 14);
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}
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2024-07-29 00:40:30 +02:00
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effects.setPixel(x, y, color);
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2019-05-11 16:20:53 +02:00
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}
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return 0;
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}
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};
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#endif
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