updates
This commit is contained in:
parent
f2634319ab
commit
3960bbed88
25 changed files with 279 additions and 322 deletions
|
@ -33,7 +33,7 @@ public:
|
|||
PVector location; // Location
|
||||
|
||||
Attractor() {
|
||||
location = PVector(MATRIX_CENTRE_X, MATRIX_CENTRE_Y);
|
||||
location = PVector(VPANEL_W/2, VPANEL_H/2);
|
||||
mass = 10;
|
||||
G = .5;
|
||||
}
|
||||
|
|
|
@ -61,7 +61,7 @@ VirtualMatrixPanel *virtualDisp = nullptr;
|
|||
|
||||
// Aurora related
|
||||
#include "Effects.h"
|
||||
Effects effects;
|
||||
Effects effects(VPANEL_W, VPANEL_H);
|
||||
|
||||
#include "Drawable.h"
|
||||
#include "Playlist.h"
|
||||
|
@ -73,7 +73,7 @@ Patterns patterns;
|
|||
/* -------------------------- Some variables -------------------------- */
|
||||
unsigned long ms_current = 0;
|
||||
unsigned long ms_previous = 0;
|
||||
unsigned long ms_animation_max_duration = 20000; // 10 seconds
|
||||
unsigned long ms_animation_max_duration = 10000; // 10 seconds
|
||||
unsigned long next_frame = 0;
|
||||
|
||||
void listPatterns();
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
* Copyright (c) 2014 Stefan Petrick
|
||||
* http://www.stefan-petrick.de/wordpress_beta
|
||||
*
|
||||
* Modified by Codetastic 2024
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
|
@ -29,31 +31,7 @@
|
|||
#ifndef Effects_H
|
||||
#define Effects_H
|
||||
|
||||
/* ---------------------------- GLOBAL CONSTANTS ----------------------------- */
|
||||
|
||||
const int MATRIX_CENTER_X = VPANEL_W / 2;
|
||||
const int MATRIX_CENTER_Y = VPANEL_H / 2;
|
||||
// US vs GB, huh? :)
|
||||
//const byte MATRIX_CENTRE_X = MATRIX_CENTER_X - 1;
|
||||
//const byte MATRIX_CENTRE_Y = MATRIX_CENTER_Y - 1;
|
||||
#define MATRIX_CENTRE_X MATRIX_CENTER_X
|
||||
#define MATRIX_CENTRE_Y MATRIX_CENTER_Y
|
||||
|
||||
|
||||
const uint16_t NUM_LEDS = (VPANEL_W * VPANEL_H) + 1; // one led spare to capture out of bounds
|
||||
|
||||
// forward declaration
|
||||
uint16_t XY16( uint16_t x, uint16_t y);
|
||||
|
||||
/* Convert x,y co-ordinate to flat array index.
|
||||
* x and y positions start from 0, so must not be >= 'real' panel width or height
|
||||
* (i.e. 64 pixels or 32 pixels.). Max value: VPANEL_W-1 etc.
|
||||
* Ugh... uint8_t - really??? this weak method can't cope with 256+ pixel matrices :(
|
||||
*/
|
||||
uint16_t XY( uint8_t x, uint8_t y)
|
||||
{
|
||||
return XY16(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* The one for 256+ matrices
|
||||
|
@ -66,7 +44,106 @@ uint16_t XY16( uint16_t x, uint16_t y)
|
|||
if( x >= VPANEL_W) return 0;
|
||||
if( y >= VPANEL_H) return 0;
|
||||
|
||||
return (y * VPANEL_W) + x + 1; // everything offset by one to compute out of bounds stuff - never displayed by ShowFrame()
|
||||
return (y * VPANEL_W) + x;
|
||||
}
|
||||
|
||||
|
||||
/* Convert x,y co-ordinate to flat array index.
|
||||
* x and y positions start from 0, so must not be >= 'real' panel width or height
|
||||
* (i.e. 64 pixels or 32 pixels.). Max value: VPANEL_W-1 etc.
|
||||
* Ugh... uint8_t - really??? this weak method can't cope with 256+ pixel matrices :(
|
||||
*/
|
||||
uint16_t XY( uint16_t x, uint16_t y)
|
||||
{
|
||||
return XY16(x, y);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
class Effects {
|
||||
|
||||
public:
|
||||
|
||||
uint32_t noise_x;
|
||||
uint32_t noise_y;
|
||||
uint32_t noise_z;
|
||||
uint32_t noise_scale_x;
|
||||
uint32_t noise_scale_y;
|
||||
|
||||
uint8_t **noise = nullptr; // we will allocate mem later
|
||||
uint8_t noisesmoothing;
|
||||
|
||||
|
||||
CRGB *leds;
|
||||
int width;
|
||||
int height;
|
||||
int num_leds = 0;
|
||||
|
||||
Effects(int w, int h) : width(w), height(h) {
|
||||
|
||||
// we do dynamic allocation for leds buffer, otherwise esp32 toolchain can't link static arrays of such a big size for 256+ matrices
|
||||
leds = (CRGB *)malloc((width * height + 1) * sizeof(CRGB));
|
||||
num_leds = width * height;
|
||||
|
||||
// allocate mem for noise effect
|
||||
// (there should be some guards for malloc errors eventually)
|
||||
noise = (uint8_t **)malloc(width * sizeof(uint8_t *));
|
||||
for (int i = 0; i < width; ++i) {
|
||||
noise[i] = (uint8_t *)malloc(height * sizeof(uint8_t));
|
||||
}
|
||||
|
||||
ClearFrame();
|
||||
}
|
||||
|
||||
~Effects(){
|
||||
free(leds);
|
||||
for (int i = 0; i < width; ++i) {
|
||||
free(noise[i]);
|
||||
}
|
||||
free(noise);
|
||||
}
|
||||
|
||||
/* The only 'framebuffer' we have is what is contained in the leds and leds2 variables.
|
||||
* We don't store what the color a particular pixel might be, other than when it's turned
|
||||
* into raw electrical signal output gobbly-gook (i.e. the DMA matrix buffer), but this * is not reversible.
|
||||
*
|
||||
* As such, any time these effects want to write a pixel color, we first have to update
|
||||
* the leds or leds2 array, and THEN write it to the RGB panel. This enables us to 'look up' the array to see what a pixel color was previously, each drawFrame().
|
||||
*/
|
||||
void setPixel(int16_t x, int16_t y, CRGB color)
|
||||
{
|
||||
leds[XY16(x, y)] = color;
|
||||
}
|
||||
|
||||
// write one pixel with the specified color from the current palette to coordinates
|
||||
void setPixelFromPaletteIndex(int x, int y, uint8_t colorIndex) {
|
||||
leds[XY16(x, y)] = ColorFromCurrentPalette(colorIndex);
|
||||
}
|
||||
|
||||
void PrepareFrame() { }
|
||||
|
||||
void ShowFrame() { // send to display
|
||||
currentPalette = targetPalette;
|
||||
|
||||
for (int y=0; y<height; ++y){
|
||||
for (int x=0; x<width; ++x){
|
||||
uint16_t _pixel = XY16(x,y);
|
||||
virtualDisp->drawPixelRGB888( x, y, leds[_pixel].r, leds[_pixel].g, leds[_pixel].b);
|
||||
} // end loop to copy fast led to the dma matrix
|
||||
}
|
||||
}
|
||||
|
||||
// scale the brightness of the screenbuffer down
|
||||
void DimAll(byte value) {
|
||||
for (int i = 0; i < num_leds; i++)
|
||||
leds[i].nscale8(value);
|
||||
}
|
||||
|
||||
void ClearFrame() {
|
||||
for (int i = 0; i < num_leds; i++)
|
||||
leds[i]= CRGB(0,0,0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -96,136 +173,7 @@ uint8_t mapcos8(uint8_t theta, uint8_t lowest = 0, uint8_t highest = 255) {
|
|||
return result;
|
||||
}
|
||||
|
||||
// Array of temperature readings at each simulation cell
|
||||
//byte heat[NUM_LEDS]; // none of the currently enabled effects uses this
|
||||
|
||||
uint32_t noise_x;
|
||||
uint32_t noise_y;
|
||||
uint32_t noise_z;
|
||||
uint32_t noise_scale_x;
|
||||
uint32_t noise_scale_y;
|
||||
|
||||
//uint8_t noise[VPANEL_W][VPANEL_H];
|
||||
uint8_t **noise = nullptr; // we will allocate mem later
|
||||
uint8_t noisesmoothing;
|
||||
|
||||
class Effects {
|
||||
public:
|
||||
CRGB *leds;
|
||||
|
||||
Effects(){
|
||||
// we do dynamic allocation for leds buffer, otherwise esp32 toolchain can't link static arrays of such a big size for 256+ matrices
|
||||
leds = (CRGB *)malloc(NUM_LEDS * sizeof(CRGB));
|
||||
|
||||
// allocate mem for noise effect
|
||||
// (there should be some guards for malloc errors eventually)
|
||||
noise = (uint8_t **)malloc(VPANEL_W * sizeof(uint8_t *));
|
||||
for (int i = 0; i < VPANEL_W; ++i) {
|
||||
noise[i] = (uint8_t *)malloc(VPANEL_H * sizeof(uint8_t));
|
||||
}
|
||||
|
||||
ClearFrame();
|
||||
}
|
||||
~Effects(){
|
||||
free(leds);
|
||||
for (int i = 0; i < VPANEL_W; ++i) {
|
||||
free(noise[i]);
|
||||
}
|
||||
free(noise);
|
||||
}
|
||||
|
||||
/* The only 'framebuffer' we have is what is contained in the leds and leds2 variables.
|
||||
* We don't store what the color a particular pixel might be, other than when it's turned
|
||||
* into raw electrical signal output gobbly-gook (i.e. the DMA matrix buffer), but this * is not reversible.
|
||||
*
|
||||
* As such, any time these effects want to write a pixel color, we first have to update
|
||||
* the leds or leds2 array, and THEN write it to the RGB panel. This enables us to 'look up' the array to see what a pixel color was previously, each drawFrame().
|
||||
*/
|
||||
void drawBackgroundFastLEDPixelCRGB(int16_t x, int16_t y, CRGB color)
|
||||
{
|
||||
leds[XY(x, y)] = color;
|
||||
//matrix.drawPixelRGB888(x, y, color.r, color.g, color.b);
|
||||
}
|
||||
|
||||
// write one pixel with the specified color from the current palette to coordinates
|
||||
void Pixel(int x, int y, uint8_t colorIndex) {
|
||||
leds[XY(x, y)] = ColorFromCurrentPalette(colorIndex);
|
||||
//matrix.drawPixelRGB888(x, y, temp.r, temp.g, temp.b); // now draw it?
|
||||
}
|
||||
|
||||
void PrepareFrame() {
|
||||
// leds = (CRGB*) backgroundLayer.backBuffer();
|
||||
}
|
||||
|
||||
void ShowFrame() {
|
||||
//#if (FASTLED_VERSION >= 3001000)
|
||||
// nblendPaletteTowardPalette(currentPalette, targetPalette, 24);
|
||||
//#else
|
||||
currentPalette = targetPalette;
|
||||
//#endif
|
||||
|
||||
// backgroundLayer.swapBuffers();
|
||||
// leds = (CRGB*) backgroundLayer.backBuffer();
|
||||
// LEDS.countFPS();
|
||||
|
||||
for (int y=0; y<VPANEL_H; ++y){
|
||||
for (int x=0; x<VPANEL_W; ++x){
|
||||
//Serial.printf("Flushing x, y coord %d, %d\n", x, y);
|
||||
uint16_t _pixel = XY16(x,y);
|
||||
virtualDisp->drawPixelRGB888( x, y, leds[_pixel].r, leds[_pixel].g, leds[_pixel].b);
|
||||
} // end loop to copy fast led to the dma matrix
|
||||
}
|
||||
}
|
||||
|
||||
// scale the brightness of the screenbuffer down
|
||||
void DimAll(byte value)
|
||||
{
|
||||
for (int i = 0; i < NUM_LEDS; i++)
|
||||
{
|
||||
leds[i].nscale8(value);
|
||||
}
|
||||
}
|
||||
|
||||
void ClearFrame()
|
||||
{
|
||||
memset(leds, 0x00, NUM_LEDS * sizeof(CRGB)); // flush
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
void CircleStream(uint8_t value) {
|
||||
DimAll(value); ShowFrame();
|
||||
|
||||
for (uint8_t offset = 0; offset < MATRIX_CENTER_X; offset++) {
|
||||
boolean hasprev = false;
|
||||
uint16_t prevxy = 0;
|
||||
|
||||
for (uint8_t theta = 0; theta < 255; theta++) {
|
||||
uint8_t x = mapcos8(theta, offset, (VPANEL_W - 1) - offset);
|
||||
uint8_t y = mapsin8(theta, offset, (VPANEL_H - 1) - offset);
|
||||
|
||||
uint16_t xy = XY(x, y);
|
||||
|
||||
if (hasprev) {
|
||||
leds[prevxy] += leds[xy];
|
||||
}
|
||||
|
||||
prevxy = xy;
|
||||
hasprev = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint8_t x = 0; x < VPANEL_W; x++) {
|
||||
for (uint8_t y = 0; y < VPANEL_H; y++) {
|
||||
uint16_t xy = XY(x, y);
|
||||
leds[xy] = leds2[xy];
|
||||
leds[xy].nscale8(value);
|
||||
leds2[xy].nscale8(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// palettes
|
||||
static const int paletteCount = 10;
|
||||
|
@ -394,7 +342,7 @@ public:
|
|||
if (osci[4] % 2 == 0)
|
||||
osci[5] = osci[5] + 1; // .5
|
||||
for (int i = 0; i < 4; i++) {
|
||||
p[i] = map8(sin8(osci[i]), 0, VPANEL_W - 1); //why? to keep the result in the range of 0-VPANEL_W (matrix size)
|
||||
p[i] = map8(sin8(osci[i]), 0, width - 1); //why? to keep the result in the range of 0-VPANEL_W (matrix size)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -404,11 +352,11 @@ public:
|
|||
|
||||
// rotates the first 16x16 quadrant 3 times onto a 32x32 (+90 degrees rotation for each one)
|
||||
void Caleidoscope1() {
|
||||
for (int x = 0; x < MATRIX_CENTER_X; x++) {
|
||||
for (int y = 0; y < MATRIX_CENTER_Y; y++) {
|
||||
leds[XY16(VPANEL_W - 1 - x, y)] = leds[XY16(x, y)];
|
||||
leds[XY16(VPANEL_W - 1 - x, VPANEL_H - 1 - y)] = leds[XY16(x, y)];
|
||||
leds[XY16(x, VPANEL_H - 1 - y)] = leds[XY16(x, y)];
|
||||
for (int x = 0; x < width / 2; x++) {
|
||||
for (int y = 0; y < height / 2; y++) {
|
||||
leds[XY16(width - 1 - x, y)] = leds[XY16(x, y)];
|
||||
leds[XY16(width - 1 - x, height - 1 - y)] = leds[XY16(x, y)];
|
||||
leds[XY16(x, height - 1 - y)] = leds[XY16(x, y)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -416,19 +364,19 @@ public:
|
|||
|
||||
// mirror the first 16x16 quadrant 3 times onto a 32x32
|
||||
void Caleidoscope2() {
|
||||
for (int x = 0; x < MATRIX_CENTER_X; x++) {
|
||||
for (int y = 0; y < MATRIX_CENTER_Y; y++) {
|
||||
leds[XY16(VPANEL_W - 1 - x, y)] = leds[XY16(y, x)];
|
||||
leds[XY16(x, VPANEL_H - 1 - y)] = leds[XY16(y, x)];
|
||||
leds[XY16(VPANEL_W - 1 - x, VPANEL_H - 1 - y)] = leds[XY16(x, y)];
|
||||
for (int x = 0; x < width / 2; x++) {
|
||||
for (int y = 0; y < height / 2; y++) {
|
||||
leds[XY16(width - 1 - x, y)] = leds[XY16(y, x)];
|
||||
leds[XY16(x, height - 1 - y)] = leds[XY16(y, x)];
|
||||
leds[XY16(width - 1 - x, height - 1 - y)] = leds[XY16(x, y)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// copy one diagonal triangle into the other one within a 16x16
|
||||
void Caleidoscope3() {
|
||||
for (int x = 0; x <= MATRIX_CENTRE_X && x < VPANEL_H; x++) {
|
||||
for (int y = 0; y <= x && y<VPANEL_H; y++) {
|
||||
for (int x = 0; x <= width / 2 - 1 && x < height; x++) {
|
||||
for (int y = 0; y <= x && y<height; y++) {
|
||||
leds[XY16(x, y)] = leds[XY16(y, x)];
|
||||
}
|
||||
}
|
||||
|
@ -436,48 +384,48 @@ public:
|
|||
|
||||
// copy one diagonal triangle into the other one within a 16x16 (90 degrees rotated compared to Caleidoscope3)
|
||||
void Caleidoscope4() {
|
||||
for (int x = 0; x <= MATRIX_CENTRE_X; x++) {
|
||||
for (int y = 0; y <= MATRIX_CENTRE_Y - x; y++) {
|
||||
leds[XY16(MATRIX_CENTRE_Y - y, MATRIX_CENTRE_X - x)] = leds[XY16(x, y)];
|
||||
for (int x = 0; x <= width / 2 - 1; x++) {
|
||||
for (int y = 0; y <= height / 2 - 1 - x; y++) {
|
||||
leds[XY16(height / 2 - 1 - y, width / 2 - 1 - x)] = leds[XY16(x, y)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// copy one diagonal triangle into the other one within a 8x8
|
||||
void Caleidoscope5() {
|
||||
for (int x = 0; x < VPANEL_W / 4; x++) {
|
||||
for (int y = 0; y <= x && y<=VPANEL_H; y++) {
|
||||
for (int x = 0; x < width / 4; x++) {
|
||||
for (int y = 0; y <= x && y<=height; y++) {
|
||||
leds[XY16(x, y)] = leds[XY16(y, x)];
|
||||
}
|
||||
}
|
||||
|
||||
for (int x = VPANEL_W / 4; x < VPANEL_W / 2; x++) {
|
||||
for (int y = VPANEL_H / 4; y >= 0; y--) {
|
||||
for (int x = width / 4; x < width / 2; x++) {
|
||||
for (int y = height / 4; y >= 0; y--) {
|
||||
leds[XY16(x, y)] = leds[XY16(y, x)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Caleidoscope6() {
|
||||
for (int x = 1; x < MATRIX_CENTER_X; x++) {
|
||||
for (int x = 1; x < width / 2; x++) {
|
||||
leds[XY16(7 - x, 7)] = leds[XY16(x, 0)];
|
||||
} //a
|
||||
for (int x = 2; x < MATRIX_CENTER_X; x++) {
|
||||
for (int x = 2; x < width / 2; x++) {
|
||||
leds[XY16(7 - x, 6)] = leds[XY16(x, 1)];
|
||||
} //b
|
||||
for (int x = 3; x < MATRIX_CENTER_X; x++) {
|
||||
for (int x = 3; x < width / 2; x++) {
|
||||
leds[XY16(7 - x, 5)] = leds[XY16(x, 2)];
|
||||
} //c
|
||||
for (int x = 4; x < MATRIX_CENTER_X; x++) {
|
||||
for (int x = 4; x < width / 2; x++) {
|
||||
leds[XY16(7 - x, 4)] = leds[XY16(x, 3)];
|
||||
} //d
|
||||
for (int x = 5; x < MATRIX_CENTER_X; x++) {
|
||||
for (int x = 5; x < width / 2; x++) {
|
||||
leds[XY16(7 - x, 3)] = leds[XY16(x, 4)];
|
||||
} //e
|
||||
for (int x = 6; x < MATRIX_CENTER_X; x++) {
|
||||
for (int x = 6; x < width / 2; x++) {
|
||||
leds[XY16(7 - x, 2)] = leds[XY16(x, 5)];
|
||||
} //f
|
||||
for (int x = 7; x < MATRIX_CENTER_X; x++) {
|
||||
for (int x = 7; x < width / 2; x++) {
|
||||
leds[XY16(7 - x, 1)] = leds[XY16(x, 6)];
|
||||
} //g
|
||||
}
|
||||
|
@ -566,7 +514,7 @@ public:
|
|||
}
|
||||
|
||||
// give it a linear tail to the right
|
||||
void StreamRight(byte scale, int fromX = 0, int toX = VPANEL_W, int fromY = 0, int toY = VPANEL_H)
|
||||
void StreamRight(byte scale, int fromX = 0, int toX = 0, int fromY = 0, int toY = 0)
|
||||
{
|
||||
for (int x = fromX + 1; x < toX; x++) {
|
||||
for (int y = fromY; y < toY; y++) {
|
||||
|
@ -579,7 +527,7 @@ public:
|
|||
}
|
||||
|
||||
// give it a linear tail to the left
|
||||
void StreamLeft(byte scale, int fromX = VPANEL_W, int toX = 0, int fromY = 0, int toY = VPANEL_H)
|
||||
void StreamLeft(byte scale, int fromX = 0, int toX = 0, int fromY = 0, int toY = 0)
|
||||
{
|
||||
for (int x = toX; x < fromX; x++) {
|
||||
for (int y = fromY; y < toY; y++) {
|
||||
|
@ -594,66 +542,66 @@ public:
|
|||
// give it a linear tail downwards
|
||||
void StreamDown(byte scale)
|
||||
{
|
||||
for (int x = 0; x < VPANEL_W; x++) {
|
||||
for (int y = 1; y < VPANEL_H; y++) {
|
||||
for (int x = 0; x < width; x++) {
|
||||
for (int y = 1; y < height; y++) {
|
||||
leds[XY16(x, y)] += leds[XY16(x, y - 1)];
|
||||
leds[XY16(x, y)].nscale8(scale);
|
||||
}
|
||||
}
|
||||
for (int x = 0; x < VPANEL_W; x++)
|
||||
for (int x = 0; x < width; x++)
|
||||
leds[XY16(x, 0)].nscale8(scale);
|
||||
}
|
||||
|
||||
// give it a linear tail upwards
|
||||
void StreamUp(byte scale)
|
||||
{
|
||||
for (int x = 0; x < VPANEL_W; x++) {
|
||||
for (int y = VPANEL_H - 2; y >= 0; y--) {
|
||||
for (int x = 0; x < width; x++) {
|
||||
for (int y = height - 2; y >= 0; y--) {
|
||||
leds[XY16(x, y)] += leds[XY16(x, y + 1)];
|
||||
leds[XY16(x, y)].nscale8(scale);
|
||||
}
|
||||
}
|
||||
for (int x = 0; x < VPANEL_W; x++)
|
||||
leds[XY16(x, VPANEL_H - 1)].nscale8(scale);
|
||||
for (int x = 0; x < width; x++)
|
||||
leds[XY16(x, height - 1)].nscale8(scale);
|
||||
}
|
||||
|
||||
// give it a linear tail up and to the left
|
||||
void StreamUpAndLeft(byte scale)
|
||||
{
|
||||
for (int x = 0; x < VPANEL_W - 1; x++) {
|
||||
for (int y = VPANEL_H - 2; y >= 0; y--) {
|
||||
for (int x = 0; x < width - 1; x++) {
|
||||
for (int y = height - 2; y >= 0; y--) {
|
||||
leds[XY16(x, y)] += leds[XY16(x + 1, y + 1)];
|
||||
leds[XY16(x, y)].nscale8(scale);
|
||||
}
|
||||
}
|
||||
for (int x = 0; x < VPANEL_W; x++)
|
||||
leds[XY16(x, VPANEL_H - 1)].nscale8(scale);
|
||||
for (int y = 0; y < VPANEL_H; y++)
|
||||
leds[XY16(VPANEL_W - 1, y)].nscale8(scale);
|
||||
for (int x = 0; x < width; x++)
|
||||
leds[XY16(x, height - 1)].nscale8(scale);
|
||||
for (int y = 0; y < height; y++)
|
||||
leds[XY16(width - 1, y)].nscale8(scale);
|
||||
}
|
||||
|
||||
// give it a linear tail up and to the right
|
||||
void StreamUpAndRight(byte scale)
|
||||
{
|
||||
for (int x = 0; x < VPANEL_W - 1; x++) {
|
||||
for (int y = VPANEL_H - 2; y >= 0; y--) {
|
||||
for (int x = 0; x < width - 1; x++) {
|
||||
for (int y = height - 2; y >= 0; y--) {
|
||||
leds[XY16(x + 1, y)] += leds[XY16(x, y + 1)];
|
||||
leds[XY16(x, y)].nscale8(scale);
|
||||
}
|
||||
}
|
||||
// fade the bottom row
|
||||
for (int x = 0; x < VPANEL_W; x++)
|
||||
leds[XY16(x, VPANEL_H - 1)].nscale8(scale);
|
||||
for (int x = 0; x < width; x++)
|
||||
leds[XY16(x, height - 1)].nscale8(scale);
|
||||
|
||||
// fade the right column
|
||||
for (int y = 0; y < VPANEL_H; y++)
|
||||
leds[XY16(VPANEL_W - 1, y)].nscale8(scale);
|
||||
for (int y = 0; y < height; y++)
|
||||
leds[XY16(width - 1, y)].nscale8(scale);
|
||||
}
|
||||
|
||||
// just move everything one line down
|
||||
void MoveDown() {
|
||||
for (int y = VPANEL_H - 1; y > 0; y--) {
|
||||
for (int x = 0; x < VPANEL_W; x++) {
|
||||
for (int y = height - 1; y > 0; y--) {
|
||||
for (int x = 0; x < width; x++) {
|
||||
leds[XY16(x, y)] = leds[XY16(x, y - 1)];
|
||||
}
|
||||
}
|
||||
|
@ -662,7 +610,7 @@ public:
|
|||
// just move everything one line down
|
||||
void VerticalMoveFrom(int start, int end) {
|
||||
for (int y = end; y > start; y--) {
|
||||
for (int x = 0; x < VPANEL_W; x++) {
|
||||
for (int x = 0; x < width; x++) {
|
||||
leds[XY16(x, y)] = leds[XY16(x, y - 1)];
|
||||
}
|
||||
}
|
||||
|
@ -680,18 +628,18 @@ public:
|
|||
|
||||
// rotate + copy triangle (MATRIX_CENTER_X*MATRIX_CENTER_X)
|
||||
void RotateTriangle() {
|
||||
for (int x = 1; x < MATRIX_CENTER_X; x++) {
|
||||
for (int x = 1; x < width / 2; x++) {
|
||||
for (int y = 0; y < x; y++) {
|
||||
leds[XY16(x, 7 - y)] = leds[XY16(7 - x, y)];
|
||||
leds[XY16(x, height / 2 - 1 - y)] = leds[XY16(width / 2 - 1 - x, y)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// mirror + copy triangle (MATRIX_CENTER_X*MATRIX_CENTER_X)
|
||||
void MirrorTriangle() {
|
||||
for (int x = 1; x < MATRIX_CENTER_X; x++) {
|
||||
for (int x = 1; x < width / 2; x++) {
|
||||
for (int y = 0; y < x; y++) {
|
||||
leds[XY16(7 - y, x)] = leds[XY16(7 - x, y)];
|
||||
leds[XY16(height / 2 - 1 - y, x)] = leds[XY16(width / 2 - 1 - x, y)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -699,9 +647,9 @@ public:
|
|||
// draw static rainbow triangle pattern (MATRIX_CENTER_XxWIDTH / 2)
|
||||
// (just for debugging)
|
||||
void RainbowTriangle() {
|
||||
for (int i = 0; i < MATRIX_CENTER_X; i++) {
|
||||
for (int i = 0; i < width / 2; i++) {
|
||||
for (int j = 0; j <= i; j++) {
|
||||
Pixel(7 - i, j, i * j * 4);
|
||||
setPixelFromPaletteIndex(height / 2 - 1 - i, j, i * j * 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -734,8 +682,8 @@ public:
|
|||
// write one pixel with the specified color from the current palette to coordinates
|
||||
/*
|
||||
void Pixel(int x, int y, uint8_t colorIndex) {
|
||||
leds[XY(x, y)] = ColorFromCurrentPalette(colorIndex);
|
||||
matrix.drawBackgroundPixelRGB888(x,y, leds[XY(x, y)]); // now draw it?
|
||||
leds[XY16(x, y)] = ColorFromCurrentPalette(colorIndex);
|
||||
matrix.drawBackgroundPixelRGB888(x,y, leds[XY16(x, y)]); // now draw it?
|
||||
}
|
||||
*/
|
||||
|
||||
|
@ -761,11 +709,11 @@ public:
|
|||
}
|
||||
|
||||
void FillNoise() {
|
||||
for (uint16_t i = 0; i < VPANEL_W; i++) {
|
||||
uint32_t ioffset = noise_scale_x * (i - MATRIX_CENTRE_Y);
|
||||
for (uint16_t i = 0; i < width; i++) {
|
||||
uint32_t ioffset = noise_scale_x * (i - width / 2);
|
||||
|
||||
for (uint16_t j = 0; j < VPANEL_H; j++) {
|
||||
uint32_t joffset = noise_scale_y * (j - MATRIX_CENTRE_Y);
|
||||
for (uint16_t j = 0; j < height; j++) {
|
||||
uint32_t joffset = noise_scale_y * (j - height / 2);
|
||||
|
||||
byte data = inoise16(noise_x + ioffset, noise_y + joffset, noise_z) >> 8;
|
||||
|
||||
|
@ -784,7 +732,7 @@ public:
|
|||
|
||||
CRGB tmp = 0;
|
||||
|
||||
for (int y = 0; y < VPANEL_H; y++)
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
||||
// Shift Left: https://codedost.com/c/arraypointers-in-c/c-program-shift-elements-array-left-direction/
|
||||
|
@ -794,24 +742,24 @@ public:
|
|||
for (int m = 0; m < delta; m++)
|
||||
{
|
||||
// Do this delta time for each row... computationally expensive potentially.
|
||||
for(int x = 0; x < VPANEL_W; x++)
|
||||
for(int x = 0; x < width; x++)
|
||||
{
|
||||
leds[XY16(x, y)] = leds [XY16(x+1, y)];
|
||||
}
|
||||
|
||||
leds[XY16(VPANEL_W-1, y)] = tmp;
|
||||
leds[XY16(width-1, y)] = tmp;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
// Shift
|
||||
for (int x = 0; x < VPANEL_W - delta; x++) {
|
||||
leds2[XY(x, y)] = leds[XY(x + delta, y)];
|
||||
leds2[XY16(x, y)] = leds[XY16(x + delta, y)];
|
||||
}
|
||||
|
||||
// Wrap around
|
||||
for (int x = VPANEL_W - delta; x < VPANEL_W; x++) {
|
||||
leds2[XY(x, y)] = leds[XY(x + delta - VPANEL_W, y)];
|
||||
leds2[XY16(x, y)] = leds[XY16(x + delta - VPANEL_W, y)];
|
||||
}
|
||||
*/
|
||||
} // end row loop
|
||||
|
@ -820,7 +768,7 @@ public:
|
|||
// write back to leds
|
||||
for (uint8_t y = 0; y < VPANEL_H; y++) {
|
||||
for (uint8_t x = 0; x < VPANEL_W; x++) {
|
||||
leds[XY(x, y)] = leds2[XY(x, y)];
|
||||
leds[XY16(x, y)] = leds2[XY16(x, y)];
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
@ -830,18 +778,18 @@ public:
|
|||
{
|
||||
|
||||
CRGB tmp = 0;
|
||||
for (int x = 0; x < VPANEL_W; x++)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
tmp = leds[XY16(x, 0)];
|
||||
for (int m = 0; m < delta; m++) // moves
|
||||
{
|
||||
// Do this delta time for each row... computationally expensive potentially.
|
||||
for(int y = 0; y < VPANEL_H; y++)
|
||||
for(int y = 0; y < height; y++)
|
||||
{
|
||||
leds[XY16(x, y)] = leds [XY16(x, y+1)];
|
||||
}
|
||||
|
||||
leds[XY16(x, VPANEL_H-1)] = tmp;
|
||||
leds[XY16(x, height-1)] = tmp;
|
||||
}
|
||||
} // end column loop
|
||||
} /// MoveY
|
||||
|
|
|
@ -61,7 +61,7 @@ public:
|
|||
boid.applyForce(force);
|
||||
|
||||
boid.update();
|
||||
effects.drawBackgroundFastLEDPixelCRGB(boid.location.x, boid.location.y, effects.ColorFromCurrentPalette(boid.colorIndex));
|
||||
effects.setPixel(boid.location.x, boid.location.y, effects.ColorFromCurrentPalette(boid.colorIndex));
|
||||
|
||||
boids[i] = boid;
|
||||
}
|
||||
|
|
|
@ -39,6 +39,9 @@ class PatternElectricMandala : public Drawable {
|
|||
int16_t dsx;
|
||||
int16_t dsy;
|
||||
|
||||
|
||||
unsigned int last_parameter_change_ms = 0;
|
||||
|
||||
public:
|
||||
PatternElectricMandala() {
|
||||
name = (char *)"ElectricMandala";
|
||||
|
@ -46,18 +49,18 @@ class PatternElectricMandala : public Drawable {
|
|||
|
||||
void start() {
|
||||
// set to reasonable values to avoid a black out
|
||||
noisesmoothing = 200;
|
||||
effects.noisesmoothing = 200;
|
||||
|
||||
// just any free input pin
|
||||
//random16_add_entropy(analogRead(18));
|
||||
|
||||
// fill coordinates with random values
|
||||
// set zoom levels
|
||||
noise_x = random16();
|
||||
noise_y = random16();
|
||||
noise_z = random16();
|
||||
noise_scale_x = 6000;
|
||||
noise_scale_y = 6000;
|
||||
effects.noise_x = random16();
|
||||
effects.noise_y = random16();
|
||||
effects.noise_z = random16();
|
||||
effects.noise_scale_x = 6000;
|
||||
effects.noise_scale_y = 6000;
|
||||
|
||||
// for the random movement
|
||||
dx = random8();
|
||||
|
@ -70,19 +73,20 @@ class PatternElectricMandala : public Drawable {
|
|||
unsigned int drawFrame() {
|
||||
#if FASTLED_VERSION >= 3001000
|
||||
// a new parameter set every 15 seconds
|
||||
EVERY_N_SECONDS(15) {
|
||||
if(millis() - last_parameter_change_ms > 15000) {
|
||||
last_parameter_change_ms = millis();
|
||||
//SetupRandomPalette3();
|
||||
dy = random16(500) - 250; // random16(2000) - 1000 is pretty fast but works fine, too
|
||||
dx = random16(500) - 250;
|
||||
dz = random16(500) - 250;
|
||||
noise_scale_x = random16(10000) + 2000;
|
||||
noise_scale_y = random16(10000) + 2000;
|
||||
effects.noise_scale_x = random16(10000) + 2000;
|
||||
effects.noise_scale_y = random16(10000) + 2000;
|
||||
}
|
||||
#endif
|
||||
|
||||
noise_y += dy;
|
||||
noise_x += dx;
|
||||
noise_z += dz;
|
||||
effects.noise_y += dy;
|
||||
effects.noise_x += dx;
|
||||
effects.noise_z += dz;
|
||||
|
||||
effects.FillNoise();
|
||||
ShowNoiseLayer(0, 1, 0);
|
||||
|
@ -100,7 +104,7 @@ class PatternElectricMandala : public Drawable {
|
|||
for (uint16_t i = 0; i < VPANEL_W; i++) {
|
||||
for (uint16_t j = 0; j < VPANEL_H; j++) {
|
||||
|
||||
uint8_t color = noise[i][j];
|
||||
uint8_t color = effects.noise[i][j];
|
||||
|
||||
uint8_t bri = color;
|
||||
|
||||
|
|
|
@ -61,26 +61,26 @@ class PatternFire : public Drawable {
|
|||
for (int x = 0; x < VPANEL_W; x++) {
|
||||
// Step 1. Cool down every cell a little
|
||||
for (int y = 0; y < VPANEL_H; y++) {
|
||||
int xy = XY(x, y);
|
||||
int xy = XY16(x, y);
|
||||
heat[xy] = qsub8(heat[xy], random8(0, ((cooling * 10) / VPANEL_H) + 2));
|
||||
}
|
||||
|
||||
// Step 2. Heat from each cell drifts 'up' and diffuses a little
|
||||
for (int y = 0; y < VPANEL_H; y++) {
|
||||
heat[XY(x, y)] = (heat[XY(x, y + 1)] + heat[XY(x, y + 2)] + heat[XY(x, y + 2)]) / 3;
|
||||
heat[XY16(x, y)] = (heat[XY16(x, y + 1)] + heat[XY16(x, y + 2)] + heat[XY16(x, y + 2)]) / 3;
|
||||
}
|
||||
|
||||
// Step 2. Randomly ignite new 'sparks' of heat
|
||||
if (random8() < sparking) {
|
||||
// int x = (p[0] + p[1] + p[2]) / 3;
|
||||
|
||||
int xy = XY(x, VPANEL_H - 1);
|
||||
int xy = XY16(x, VPANEL_H - 1);
|
||||
heat[xy] = qadd8(heat[xy], random8(160, 255));
|
||||
}
|
||||
|
||||
// Step 4. Map from heat cells to LED colors
|
||||
for (int y = 0; y < VPANEL_H; y++) {
|
||||
int xy = XY(x, y);
|
||||
int xy = XY16(x, y);
|
||||
byte colorIndex = heat[xy];
|
||||
|
||||
// Recommend that you use values 0-240 rather than
|
||||
|
|
|
@ -95,8 +95,8 @@ class PatternFlock : public Drawable {
|
|||
PVector location = boid->location;
|
||||
// PVector velocity = boid->velocity;
|
||||
// backgroundLayer.drawLine(location.x, location.y, location.x - velocity.x, location.y - velocity.y, color);
|
||||
// effects.leds[XY(location.x, location.y)] += color;
|
||||
effects.drawBackgroundFastLEDPixelCRGB(location.x, location.y, color);
|
||||
// effects.leds[XY16(location.x, location.y)] += color;
|
||||
effects.setPixel(location.x, location.y, color);
|
||||
|
||||
if (applyWind) {
|
||||
boid->applyForce(wind);
|
||||
|
@ -111,8 +111,8 @@ class PatternFlock : public Drawable {
|
|||
PVector location = predator.location;
|
||||
// PVector velocity = predator.velocity;
|
||||
// backgroundLayer.drawLine(location.x, location.y, location.x - velocity.x, location.y - velocity.y, color);
|
||||
// effects.leds[XY(location.x, location.y)] += color;
|
||||
effects.drawBackgroundFastLEDPixelCRGB(location.x, location.y, color);
|
||||
// effects.leds[XY16(location.x, location.y)] += color;
|
||||
effects.setPixel(location.x, location.y, color);
|
||||
}
|
||||
|
||||
if (millis() - last_update_hue_ms > 200) {
|
||||
|
|
|
@ -67,7 +67,7 @@ class PatternFlowField : public Drawable {
|
|||
boid->velocity.y = -((float)cos8(angle) * 0.0078125 - 1.0);
|
||||
boid->update();
|
||||
|
||||
effects.drawBackgroundFastLEDPixelCRGB(boid->location.x, boid->location.y, effects.ColorFromCurrentPalette(angle + hue)); // color
|
||||
effects.setPixel(boid->location.x, boid->location.y, effects.ColorFromCurrentPalette(angle + hue)); // color
|
||||
|
||||
if (boid->location.x < 0 || boid->location.x >= VPANEL_W ||
|
||||
boid->location.y < 0 || boid->location.y >= VPANEL_H) {
|
||||
|
|
|
@ -38,10 +38,10 @@ class PatternIncrementalDrift : public Drawable {
|
|||
{
|
||||
CRGB color = effects.ColorFromCurrentPalette((i - 2) * (240 / (VPANEL_W / 2)));
|
||||
|
||||
uint8_t x = beatcos8((17 - i) * 2, MATRIX_CENTER_X - i, MATRIX_CENTER_X + i);
|
||||
uint8_t y = beatsin8((17 - i) * 2, MATRIX_CENTER_Y - i, MATRIX_CENTER_Y + i);
|
||||
uint8_t x = effects.beatcos8((17 - i) * 2, VPANEL_W/2 - i, VPANEL_W/2 + i);
|
||||
uint8_t y = beatsin8((17 - i) * 2, VPANEL_H/2 - i, VPANEL_H/2 + i);
|
||||
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x, y, color);
|
||||
effects.setPixel(x, y, color);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -43,18 +43,18 @@ class PatternIncrementalDrift2 : public Drawable {
|
|||
uint8_t y = 0;
|
||||
|
||||
if (i < 16) {
|
||||
x = beatcos8((i + 1) * 2, i, VPANEL_W - i);
|
||||
x = effects.beatcos8((i + 1) * 2, i, VPANEL_W - i);
|
||||
y = beatsin8((i + 1) * 2, i, VPANEL_H - i);
|
||||
color = effects.ColorFromCurrentPalette(i * 14);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = beatsin8((32 - i) * 2, VPANEL_W - i, i + 1);
|
||||
y = beatcos8((32 - i) * 2, VPANEL_H - i, i + 1);
|
||||
y = effects.beatcos8((32 - i) * 2, VPANEL_H - i, i + 1);
|
||||
color = effects.ColorFromCurrentPalette((31 - i) * 14);
|
||||
}
|
||||
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x, y, color);
|
||||
effects.setPixel(x, y, color);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -51,7 +51,7 @@ public:
|
|||
byte hue = sin8(effects.osci[5]);
|
||||
|
||||
// draw a pixel at x,y using a color from the current palette
|
||||
effects.Pixel(x, y, hue);
|
||||
effects.setPixelFromPaletteIndex(x, y, hue);
|
||||
|
||||
effects.ShowFrame();
|
||||
return 30;
|
||||
|
|
|
@ -48,10 +48,10 @@ class PatternInvadersSmall : public Drawable {
|
|||
|
||||
if (random(0, 2) == 1) color = color1;
|
||||
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x + i, y + j, color);
|
||||
effects.setPixel(x + i, y + j, color);
|
||||
|
||||
if (i < 2)
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x + (4 - i), y + j, color);
|
||||
effects.setPixel(x + (4 - i), y + j, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -92,10 +92,10 @@ class PatternInvadersMedium : public Drawable {
|
|||
|
||||
if (random(0, 2) == 1) color = color1;
|
||||
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x + (i * 2), y + (j * 2), color);
|
||||
effects.setPixel(x + (i * 2), y + (j * 2), color);
|
||||
|
||||
if (i < 2)
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x + (8 - i * 2), y + (j * 2), color);
|
||||
effects.setPixel(x + (8 - i * 2), y + (j * 2), color);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -138,10 +138,10 @@ class PatternInvadersLarge : public Drawable {
|
|||
color = color1;
|
||||
}
|
||||
|
||||
effects.drawBackgroundFastLEDPixelCRGB(1 + x * 6, 1 + y * 6, color);
|
||||
effects.setPixel(1 + x * 6, 1 + y * 6, color);
|
||||
|
||||
if (x < 2)
|
||||
effects.drawBackgroundFastLEDPixelCRGB(1 + (4 - x) * 6, 1 + y * 6, color);
|
||||
effects.setPixel(1 + (4 - x) * 6, 1 + y * 6, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ public:
|
|||
// Display current generation
|
||||
for (int i = 0; i < VPANEL_W; i++) {
|
||||
for (int j = 0; j < VPANEL_H; j++) {
|
||||
effects.leds[XY(i, j)] = effects.ColorFromCurrentPalette(world[i][j].hue * 4, world[i][j].brightness);
|
||||
effects.leds[XY16(i, j)] = effects.ColorFromCurrentPalette(world[i][j].hue * 4, world[i][j].brightness);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -175,7 +175,7 @@ private:
|
|||
|
||||
Point imagePoint = createPoint(point.x * 2, point.y * 2);
|
||||
|
||||
//effects.drawBackgroundFastLEDPixelCRGB(imagePoint.x, imagePoint.y, CRGB(CRGB::Gray));
|
||||
//effects.setPixel(imagePoint.x, imagePoint.y, CRGB(CRGB::Gray));
|
||||
|
||||
shuffleDirections();
|
||||
|
||||
|
@ -191,7 +191,7 @@ private:
|
|||
|
||||
Point newImagePoint = imagePoint.Move(direction);
|
||||
|
||||
effects.drawBackgroundFastLEDPixelCRGB(newImagePoint.x, newImagePoint.y, color);
|
||||
effects.setPixel(newImagePoint.x, newImagePoint.y, color);
|
||||
|
||||
cellCount++;
|
||||
cells[cellCount - 1] = newPoint;
|
||||
|
@ -204,7 +204,7 @@ private:
|
|||
if (index > -1) {
|
||||
Point finishedPoint = cells[index];
|
||||
imagePoint = createPoint(finishedPoint.x * 2, finishedPoint.y * 2);
|
||||
effects.drawBackgroundFastLEDPixelCRGB(imagePoint.x, imagePoint.y, color);
|
||||
effects.setPixel(imagePoint.x, imagePoint.y, color);
|
||||
|
||||
removeCell(index);
|
||||
}
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
effects.leds[XY16(x, y)] = (x ^ y ^ flip) < count ? effects.ColorFromCurrentPalette(((x ^ y) << 2) + generation) : CRGB::Black;
|
||||
|
||||
// The below is more pleasant
|
||||
// effects.leds[XY(x, y)] = effects.ColorFromCurrentPalette(((x ^ y) << 2) + generation) ;
|
||||
// effects.leds[XY16(x, y)] = effects.ColorFromCurrentPalette(((x ^ y) << 2) + generation) ;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -54,8 +54,8 @@ public:
|
|||
byte x2 = 8 + sin8(counter * 2) / 16;
|
||||
byte y2 = 8 + cos8((counter * 2) / 3) / 16;
|
||||
|
||||
effects.leds[XY(x1, x2)] = effects.ColorFromCurrentPalette(patternNoiseSmearingHue);
|
||||
effects.leds[XY(x2, y2)] = effects.ColorFromCurrentPalette(patternNoiseSmearingHue + 128);
|
||||
effects.leds[XY16(x1, x2)] = effects.ColorFromCurrentPalette(patternNoiseSmearingHue);
|
||||
effects.leds[XY16(x2, y2)] = effects.ColorFromCurrentPalette(patternNoiseSmearingHue + 128);
|
||||
|
||||
// Noise
|
||||
noise_x += 1000;
|
||||
|
@ -87,13 +87,13 @@ public:
|
|||
|
||||
byte xx = 4 + sin8(millis() / 9) / 10;
|
||||
byte yy = 4 + cos8(millis() / 10) / 10;
|
||||
effects.leds[XY(xx, yy)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue);
|
||||
effects.leds[XY16(xx, yy)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue);
|
||||
|
||||
xx = 8 + sin8(millis() / 10) / 16;
|
||||
yy = 8 + cos8(millis() / 7) / 16;
|
||||
effects.leds[XY(xx, yy)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue + 80);
|
||||
effects.leds[XY16(xx, yy)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue + 80);
|
||||
|
||||
effects.leds[XY(15, 15)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue + 160);
|
||||
effects.leds[XY16(15, 15)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue + 160);
|
||||
|
||||
noise_x += 1000;
|
||||
noise_y += 1000;
|
||||
|
@ -125,7 +125,7 @@ public:
|
|||
effects.DimAll(235); effects.ShowFrame();
|
||||
|
||||
for (uint8_t i = 3; i < 32; i = i + 4) {
|
||||
effects.leds[XY(i, 15)] += effects.ColorFromCurrentPalette(i * 8);
|
||||
effects.leds[XY16(i, 15)] += effects.ColorFromCurrentPalette(i * 8);
|
||||
}
|
||||
|
||||
// Noise
|
||||
|
@ -159,7 +159,7 @@ public:
|
|||
//CLS();
|
||||
effects.DimAll(235); effects.ShowFrame();
|
||||
|
||||
effects.leds[XY(15, 15)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue);
|
||||
effects.leds[XY16(15, 15)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue);
|
||||
|
||||
|
||||
// Noise
|
||||
|
@ -194,7 +194,7 @@ public:
|
|||
|
||||
|
||||
for (uint8_t i = 3; i < 32; i = i + 4) {
|
||||
effects.leds[XY(i, 31)] += effects.ColorFromCurrentPalette(i * 8);
|
||||
effects.leds[XY16(i, 31)] += effects.ColorFromCurrentPalette(i * 8);
|
||||
}
|
||||
|
||||
// Noise
|
||||
|
@ -228,7 +228,7 @@ public:
|
|||
for (uint8_t y = 1; y < 32; y = y + 6) {
|
||||
for (uint8_t x = 1; x < 32; x = x + 6) {
|
||||
|
||||
effects.leds[XY(x, y)] += effects.ColorFromCurrentPalette((x * y) / 4);
|
||||
effects.leds[XY16(x, y)] += effects.ColorFromCurrentPalette((x * y) / 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -263,7 +263,7 @@ public:
|
|||
// draw a rainbow color palette
|
||||
for (uint8_t y = 0; y < VPANEL_H; y++) {
|
||||
for (uint8_t x = 0; x < VPANEL_W; x++) {
|
||||
effects.leds[XY(x, y)] += effects.ColorFromCurrentPalette(x * 8, y * 8 + 7);
|
||||
effects.leds[XY16(x, y)] += effects.ColorFromCurrentPalette(x * 8, y * 8 + 7);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -310,7 +310,7 @@ public:
|
|||
for (uint8_t c = 0; c < 6; c++) {
|
||||
for (uint8_t j = 0; j < 5; j++) {
|
||||
for (uint8_t x = 0; x < VPANEL_W; x++) {
|
||||
effects.leds[XY(x, y)] += rainbow[c];
|
||||
effects.leds[XY16(x, y)] += rainbow[c];
|
||||
}
|
||||
|
||||
y++;
|
||||
|
|
|
@ -56,7 +56,7 @@ class PatternPendulumWave : public Drawable {
|
|||
|
||||
uint8_t y = beatsin16(WAVE_BPM, 0, amp, x*beatsin16(SKEW_BPM, WAVE_TIMEMINSKEW, WAVE_TIMEMAXSKEW)) + offset;
|
||||
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x, y, effects.ColorFromCurrentPalette(x * 7));
|
||||
effects.setPixel(x, y, effects.ColorFromCurrentPalette(x * 7));
|
||||
}
|
||||
effects.ShowFrame();
|
||||
return 20;
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
v += cos16(y * (128 - wibble) * 6 + time);
|
||||
v += sin16(y * x * cos8(-time) / 8);
|
||||
|
||||
effects.Pixel(x, y, (v >> 8) + 127);
|
||||
effects.setPixelFromPaletteIndex(x, y, (v >> 8) + 127);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -36,12 +36,12 @@ class PatternRadar : public Drawable {
|
|||
unsigned int drawFrame() {
|
||||
effects.DimAll(254); effects.ShowFrame();
|
||||
|
||||
for (int offset = 0; offset < MATRIX_CENTER_X; offset++) {
|
||||
for (int offset = 0; offset < VPANEL_W/2; offset++) {
|
||||
byte hue = 255 - (offset * 16 + hueoffset);
|
||||
CRGB color = effects.ColorFromCurrentPalette(hue);
|
||||
uint8_t x = mapcos8(theta, offset, (VPANEL_W - 1) - offset);
|
||||
uint8_t y = mapsin8(theta, offset, (VPANEL_H - 1) - offset);
|
||||
uint16_t xy = XY(x, y);
|
||||
uint8_t x = effects.mapcos8(theta, offset, (VPANEL_W - 1) - offset);
|
||||
uint8_t y = effects.mapsin8(theta, offset, (VPANEL_H - 1) - offset);
|
||||
uint16_t xy = XY16(x, y);
|
||||
effects.leds[xy] = color;
|
||||
|
||||
if (millis() - last_update_hue_ms > 25) {
|
||||
|
|
|
@ -27,6 +27,10 @@
|
|||
#define PatternSimplexNoise_H
|
||||
|
||||
class PatternSimplexNoise : public Drawable {
|
||||
|
||||
private:
|
||||
|
||||
unsigned int last_update_ms = 0;
|
||||
public:
|
||||
PatternSimplexNoise() {
|
||||
name = (char *)"Noise";
|
||||
|
@ -34,18 +38,19 @@ class PatternSimplexNoise : public Drawable {
|
|||
|
||||
void start() {
|
||||
// Initialize our coordinates to some random values
|
||||
noise_x = random16();
|
||||
noise_y = random16();
|
||||
noise_z = random16();
|
||||
effects.noise_x = random16();
|
||||
effects.noise_y = random16();
|
||||
effects.noise_z = random16();
|
||||
}
|
||||
|
||||
unsigned int drawFrame() {
|
||||
#if FASTLED_VERSION >= 3001000
|
||||
// a new parameter set every 15 seconds
|
||||
EVERY_N_SECONDS(15) {
|
||||
noise_x = random16();
|
||||
noise_y = random16();
|
||||
noise_z = random16();
|
||||
if(millis() - last_update_ms > 15000) {
|
||||
last_update_ms = millis();
|
||||
effects.noise_x = random16();
|
||||
effects.noise_y = random16();
|
||||
effects.noise_z = random16();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -55,8 +60,8 @@ class PatternSimplexNoise : public Drawable {
|
|||
ShowNoiseLayer(0, 1, 0);
|
||||
|
||||
// noise_x += speed;
|
||||
noise_y += speed;
|
||||
noise_z += speed;
|
||||
effects.noise_y += speed;
|
||||
effects.noise_z += speed;
|
||||
|
||||
effects.ShowFrame();
|
||||
|
||||
|
@ -67,7 +72,7 @@ class PatternSimplexNoise : public Drawable {
|
|||
void ShowNoiseLayer(byte layer, byte colorrepeat, byte colorshift) {
|
||||
for (uint16_t i = 0; i < VPANEL_W; i++) {
|
||||
for (uint16_t j = 0; j < VPANEL_H; j++) {
|
||||
uint8_t pixel = noise[i][j];
|
||||
uint8_t pixel = effects.noise[i][j];
|
||||
|
||||
// assign a color depending on the actual palette
|
||||
effects.leds[XY16(i, j)] = effects.ColorFromCurrentPalette(colorrepeat * (pixel + colorshift), pixel);
|
||||
|
|
|
@ -96,7 +96,7 @@ private:
|
|||
|
||||
void draw(CRGB colors[SNAKE_LENGTH]) {
|
||||
for (byte i = 0; i < SNAKE_LENGTH; i++) {
|
||||
effects.leds[XY(pixels[i].x, pixels[i].y)] = colors[i] %= (255 - i * (255 / SNAKE_LENGTH));
|
||||
effects.leds[XY16(pixels[i].x, pixels[i].y)] = colors[i] %= (255 - i * (255 / SNAKE_LENGTH));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -57,26 +57,26 @@ class PatternSpark : public Drawable {
|
|||
for (uint8_t x = 0; x < VPANEL_W; x++) {
|
||||
// Step 1. Cool down every cell a little
|
||||
for (int y = 0; y < VPANEL_H; y++) {
|
||||
int xy = XY(x, y);
|
||||
int xy = XY16(x, y);
|
||||
heat[xy] = qsub8(heat[xy], random8(0, ((cooling * 10) / VPANEL_H) + 2));
|
||||
}
|
||||
|
||||
// Step 2. Heat from each cell drifts 'up' and diffuses a little
|
||||
for (int y = 0; y < VPANEL_H; y++) {
|
||||
heat[XY(x, y)] = (heat[XY(x, y + 1)] + heat[XY(x, y + 2)] + heat[XY(x, y + 2)]) / 3;
|
||||
heat[XY16(x, y)] = (heat[XY16(x, y + 1)] + heat[XY16(x, y + 2)] + heat[XY16(x, y + 2)]) / 3;
|
||||
}
|
||||
|
||||
// Step 2. Randomly ignite new 'sparks' of heat
|
||||
if (random8() < sparking) {
|
||||
uint8_t xt = random8(MATRIX_CENTRE_X - 2, MATRIX_CENTER_X + 3);
|
||||
|
||||
int xy = XY(xt, VPANEL_H - 1);
|
||||
int xy = XY16(xt, VPANEL_H - 1);
|
||||
heat[xy] = qadd8(heat[xy], random8(160, 255));
|
||||
}
|
||||
|
||||
// Step 4. Map from heat cells to LED colors
|
||||
for (int y = 0; y < VPANEL_H; y++) {
|
||||
int xy = XY(x, y);
|
||||
int xy = XY16(x, y);
|
||||
byte colorIndex = heat[xy];
|
||||
|
||||
// Recommend that you use values 0-240 rather than
|
||||
|
|
|
@ -30,12 +30,12 @@ class PatternSpiro : public Drawable {
|
|||
|
||||
uint8_t radiusx = VPANEL_W / 4;
|
||||
uint8_t radiusy = VPANEL_H / 4;
|
||||
uint8_t minx = MATRIX_CENTER_X - radiusx;
|
||||
uint8_t maxx = MATRIX_CENTER_X + radiusx + 1;
|
||||
uint8_t miny = MATRIX_CENTER_Y - radiusy;
|
||||
uint8_t maxy = MATRIX_CENTER_Y + radiusy + 1;
|
||||
uint8_t minx = VPANEL_W/2 - radiusx;
|
||||
uint8_t maxx = VPANEL_W/2 + radiusx + 1;
|
||||
uint8_t miny = VPANEL_H/2 - radiusy;
|
||||
uint8_t maxy = VPANEL_H/2 + radiusy + 1;
|
||||
|
||||
uint8_t spirocount = 1;
|
||||
uint8_t spirocount = 16;
|
||||
uint8_t spirooffset = 256 / spirocount;
|
||||
boolean spiroincrement = true;
|
||||
|
||||
|
@ -60,17 +60,17 @@ class PatternSpiro : public Drawable {
|
|||
boolean change = false;
|
||||
|
||||
for (int i = 0; i < spirocount; i++) {
|
||||
uint8_t x = mapsin8(theta1 + i * spirooffset, minx, maxx);
|
||||
uint8_t y = mapcos8(theta1 + i * spirooffset, miny, maxy);
|
||||
uint8_t x = effects.mapsin8(theta1 + i * spirooffset, minx, maxx);
|
||||
uint8_t y = effects.mapcos8(theta1 + i * spirooffset, miny, maxy);
|
||||
|
||||
uint8_t x2 = mapsin8(theta2 + i * spirooffset, x - radiusx, x + radiusx);
|
||||
uint8_t y2 = mapcos8(theta2 + i * spirooffset, y - radiusy, y + radiusy);
|
||||
uint8_t x2 = effects.mapsin8(theta2 + i * spirooffset, x - radiusx, x + radiusx);
|
||||
uint8_t y2 = effects.mapcos8(theta2 + i * spirooffset, y - radiusy, y + radiusy);
|
||||
|
||||
CRGB color = effects.ColorFromCurrentPalette(hueoffset + i * spirooffset, 128);
|
||||
effects.leds[XY(x2, y2)] += color;
|
||||
effects.leds[XY16(x2, y2)] += color;
|
||||
|
||||
if((x2 == MATRIX_CENTER_X && y2 == MATRIX_CENTER_Y) ||
|
||||
(x2 == MATRIX_CENTRE_X && y2 == MATRIX_CENTRE_Y)) change = true;
|
||||
if((x2 == VPANEL_W/2 && y2 == VPANEL_H/2) ||
|
||||
(x2 == VPANEL_W/2 && y2 == VPANEL_H/2)) change = true;
|
||||
}
|
||||
|
||||
theta2 += 1;
|
||||
|
|
|
@ -62,12 +62,12 @@ class PatternSwirl : public Drawable {
|
|||
|
||||
// The color of each point shifts over time, each at a different speed.
|
||||
uint16_t ms = millis();
|
||||
effects.leds[XY(i, j)] += effects.ColorFromCurrentPalette(ms / 11);
|
||||
//effects.leds[XY(j, i)] += effects.ColorFromCurrentPalette(ms / 13); // this doesn't work for non-square matrices
|
||||
effects.leds[XY(ni, nj)] += effects.ColorFromCurrentPalette(ms / 17);
|
||||
//effects.leds[XY(nj, ni)] += effects.ColorFromCurrentPalette(ms / 29); // this doesn't work for non-square matrices
|
||||
effects.leds[XY(i, nj)] += effects.ColorFromCurrentPalette(ms / 37);
|
||||
effects.leds[XY(ni, j)] += effects.ColorFromCurrentPalette(ms / 41);
|
||||
effects.leds[XY16(i, j)] += effects.ColorFromCurrentPalette(ms / 11);
|
||||
//effects.leds[XY16(j, i)] += effects.ColorFromCurrentPalette(ms / 13); // this doesn't work for non-square matrices
|
||||
effects.leds[XY16(ni, nj)] += effects.ColorFromCurrentPalette(ms / 17);
|
||||
//effects.leds[XY16(nj, ni)] += effects.ColorFromCurrentPalette(ms / 29); // this doesn't work for non-square matrices
|
||||
effects.leds[XY16(i, nj)] += effects.ColorFromCurrentPalette(ms / 37);
|
||||
effects.leds[XY16(ni, j)] += effects.ColorFromCurrentPalette(ms / 41);
|
||||
|
||||
|
||||
effects.ShowFrame();
|
||||
|
|
|
@ -60,36 +60,36 @@ public:
|
|||
case 0:
|
||||
for (int x = 0; x < VPANEL_W; x++) {
|
||||
n = quadwave8(x * 2 + theta) / scale;
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x, n, effects.ColorFromCurrentPalette(x + hue));
|
||||
effects.setPixel(x, n, effects.ColorFromCurrentPalette(x + hue));
|
||||
if (waveCount == 2)
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x, maxY - n, effects.ColorFromCurrentPalette(x + hue));
|
||||
effects.setPixel(x, maxY - n, effects.ColorFromCurrentPalette(x + hue));
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
for (int y = 0; y < VPANEL_H; y++) {
|
||||
n = quadwave8(y * 2 + theta) / scale;
|
||||
effects.drawBackgroundFastLEDPixelCRGB(n, y, effects.ColorFromCurrentPalette(y + hue));
|
||||
effects.setPixel(n, y, effects.ColorFromCurrentPalette(y + hue));
|
||||
if (waveCount == 2)
|
||||
effects.drawBackgroundFastLEDPixelCRGB(maxX - n, y, effects.ColorFromCurrentPalette(y + hue));
|
||||
effects.setPixel(maxX - n, y, effects.ColorFromCurrentPalette(y + hue));
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
for (int x = 0; x < VPANEL_W; x++) {
|
||||
n = quadwave8(x * 2 - theta) / scale;
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x, n, effects.ColorFromCurrentPalette(x + hue));
|
||||
effects.setPixel(x, n, effects.ColorFromCurrentPalette(x + hue));
|
||||
if (waveCount == 2)
|
||||
effects.drawBackgroundFastLEDPixelCRGB(x, maxY - n, effects.ColorFromCurrentPalette(x + hue));
|
||||
effects.setPixel(x, maxY - n, effects.ColorFromCurrentPalette(x + hue));
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
for (int y = 0; y < VPANEL_H; y++) {
|
||||
n = quadwave8(y * 2 - theta) / scale;
|
||||
effects.drawBackgroundFastLEDPixelCRGB(n, y, effects.ColorFromCurrentPalette(y + hue));
|
||||
effects.setPixel(n, y, effects.ColorFromCurrentPalette(y + hue));
|
||||
if (waveCount == 2)
|
||||
effects.drawBackgroundFastLEDPixelCRGB(maxX - n, y, effects.ColorFromCurrentPalette(y + hue));
|
||||
effects.setPixel(maxX - n, y, effects.ColorFromCurrentPalette(y + hue));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue