'Final' changes.

Allocate memory at the row level.
This commit is contained in:
mrfaptastic 2020-08-12 23:40:44 +01:00
parent 33feae2b04
commit 7dd49d8b3c
3 changed files with 101 additions and 194 deletions

View file

@ -77,7 +77,7 @@ bool RGB64x32MatrixPanel_I2S_DMA::allocateDMAmemory()
size_t _dma_linked_list_memory_required = 0;
size_t _total_dma_capable_memory_reserved = 0;
// 1. Calculate and malloc the LARGEST available DMA memory block to matrix_framebuffer_malloc_1
// 1. Calculate the amount of DMA capable memory that's actually available
#if SERIAL_DEBUG
Serial.printf("Panel Height: %d pixels.\r\n", MATRIX_HEIGHT);
Serial.printf("Panel Width: %d pixels.\r\n", MATRIX_WIDTH);
@ -90,65 +90,38 @@ bool RGB64x32MatrixPanel_I2S_DMA::allocateDMAmemory()
heap_caps_print_heap_info(MALLOC_CAP_DMA);
Serial.printf("We're going to need %d bytes of SRAM just for the frame buffer(s).\r\n", _frame_buffer_memory_required);
Serial.printf("The total amount of DMA capable SRAM memory is %d bytes.\r\n", heap_caps_get_free_size(MALLOC_CAP_DMA));
Serial.printf("Largest DMA capable SRAM memory block is %d bytes.\r\n", heap_caps_get_largest_free_block(MALLOC_CAP_DMA));
#endif
// Can we fit the framebuffer into the single DMA capable memory block available?
if ( heap_caps_get_largest_free_block(MALLOC_CAP_DMA) < _frame_buffer_memory_required ) {
// Can we potentially fit the framebuffer into the DMA capable memory that's available?
if ( heap_caps_get_free_size(MALLOC_CAP_DMA) < _frame_buffer_memory_required ) {
#if SERIAL_DEBUG
Serial.printf("######### Insufficient memory for requested resolution. Reduce MATRIX_COLOR_DEPTH and try again.\r\n\tAdditional %d bytes of memory required.\r\n\r\n", (_frame_buffer_memory_required-heap_caps_get_largest_free_block(MALLOC_CAP_DMA)) );
Serial.printf("######### Insufficient memory for requested resolution. Reduce MATRIX_COLOR_DEPTH and try again.\r\n\tAdditional %d bytes of memory required.\r\n\r\n", (_frame_buffer_memory_required-heap_caps_get_free_size(MALLOC_CAP_DMA)) );
#endif
return false;
}
// Allocate the framebuffer 1 memory, fail if we can even do this
matrix_framebuffer_malloc_1 = (frameStruct *)heap_caps_malloc(_frame_buffer_memory_required, MALLOC_CAP_DMA);
if ( matrix_framebuffer_malloc_1 == NULL ) {
Serial.println("ERROR: Couldn't malloc matrix_framebuffer_malloc_1! Critical fail.\r\n");
return false;
}
// Alright, theoretically we should be OK, so let us do this, so
// lets allocate a chunk of memory for each row (a row could span multiple panels if chaining is in place)
for (int malloc_num =0; malloc_num < ROWS_PER_FRAME; malloc_num++)
{
matrix_row_framebuffer_malloc[malloc_num] = (rowColorDepthStruct *)heap_caps_malloc( (sizeof(rowColorDepthStruct) * _num_frame_buffers) , MALLOC_CAP_DMA);
// If the ESP crashes here, then we must have a horribly fragmented memory space, or trying to allocate a ludicrous resolution.
#if SERIAL_DEBUG
Serial.printf("Malloc'ing %d bytes of memory @ address %d for frame row %d.\r\n", (sizeof(rowColorDepthStruct) * _num_frame_buffers), matrix_row_framebuffer_malloc[malloc_num], malloc_num);
#endif
if ( matrix_row_framebuffer_malloc[malloc_num] == NULL ) {
Serial.printf("ERROR: Couldn't malloc matrix_row_framebuffer %d! Critical fail.\r\n", malloc_num);
return false;
}
}
_total_dma_capable_memory_reserved += _frame_buffer_memory_required;
// SPLIT MEMORY MODE
#ifdef SPLIT_MEMORY_MODE
#if SERIAL_DEBUG
Serial.println("SPLIT MEMORY MODE ENABLED!");
Serial.print("Rows per frame (overall): "); Serial.println(ROWS_PER_FRAME, DEC);
Serial.print("Rows per split framebuffer malloc: "); Serial.println(SPLIT_MEMORY_ROWS_PER_FRAME, DEC);
#endif
// Can we fit the framebuffer into the single DMA capable memory block available?
// Can we fit the framebuffer into the single DMA capable memory block available?
if ( heap_caps_get_largest_free_block(MALLOC_CAP_DMA) < _frame_buffer_memory_required ) {
#if SERIAL_DEBUG
Serial.printf("######### Insufficient memory for second framebuffer for requested resolution. Reduce MATRIX_COLOR_DEPTH and try again.\r\n\tAdditional %d bytes of memory required.\r\n\r\n", (_frame_buffer_memory_required-heap_caps_get_largest_free_block(MALLOC_CAP_DMA)) );
#endif
return false;
}
// Allocate the framebuffer 2 memory, fail if we can even do this
matrix_framebuffer_malloc_2 = (frameStruct *)heap_caps_malloc(_frame_buffer_memory_required, MALLOC_CAP_DMA);
if ( matrix_framebuffer_malloc_2 == NULL ) {
Serial.println("ERROR: Couldn't malloc matrix_framebuffer_malloc_2! Critical fail.\r\n");
return false;
}
_total_dma_capable_memory_reserved += _frame_buffer_memory_required;
#endif
/***
* Step 2: Calculate the amount of memory required for the DMA engine's linked list descriptors.
@ -156,7 +129,7 @@ bool RGB64x32MatrixPanel_I2S_DMA::allocateDMAmemory()
*/
// Calculate what color depth is actually possible based on memory avaialble vs. required dma linked-list descriptors.
// Calculate what colour depth is actually possible based on memory available vs. required dma linked-list descriptors.
// aka. Calculate the lowest LSBMSB_TRANSITION_BIT value that will fit in memory
int numDMAdescriptorsPerRow = 0;
lsbMsbTransitionBit = 0;
@ -282,12 +255,14 @@ bool RGB64x32MatrixPanel_I2S_DMA::allocateDMAmemory()
Serial.printf("*** ESP32-RGB64x32MatrixPanel-I2S-DMA: Memory Allocations Complete *** \r\n");
Serial.printf("Total memory that was reserved: %d kB.\r\n", _total_dma_capable_memory_reserved/1024);
Serial.printf("... of which was used for the DMA Linked List(s): %d kB.\r\n", _dma_linked_list_memory_required/1024);
Serial.printf("Heap Memory Available: %d bytes total. Largest free block: %d bytes.\r\n", heap_caps_get_free_size(0), heap_caps_get_largest_free_block(0));
Serial.printf("General RAM Available: %d bytes total. Largest free block: %d bytes.\r\n", heap_caps_get_free_size(MALLOC_CAP_DEFAULT), heap_caps_get_largest_free_block(MALLOC_CAP_DEFAULT));
#if SERIAL_DEBUG
Serial.println("DMA memory blocks available after malloc's: ");
Serial.println("DMA capable memory map available after malloc's: ");
heap_caps_print_heap_info(MALLOC_CAP_DMA);
delay(1000);
#endif
@ -319,21 +294,10 @@ void RGB64x32MatrixPanel_I2S_DMA::configureDMA(int r1_pin, int g1_pin, int b1_
}
// Fill DMA linked lists for both frames (as in, halves of the HUB75 panel) and if double buffering is enabled, link it up for both buffers.
for(int j = 0; j < ROWS_PER_FRAME; j++) {
for(int row = 0; row < ROWS_PER_FRAME; row++) {
// Split framebuffer malloc hack 'improvement'
frameStruct *fb_malloc_ptr = matrix_framebuffer_malloc_1;
int fb_malloc_j = j;
#ifdef SPLIT_MEMORY_MODE
if ( j >= SPLIT_MEMORY_ROWS_PER_FRAME ) {
fb_malloc_ptr = matrix_framebuffer_malloc_2;
fb_malloc_j -= SPLIT_MEMORY_ROWS_PER_FRAME; // IMPORTANT
#if SERIAL_DEBUG
Serial.printf("Split memory mode. Panel row: %d, mapped to framebuffer malloc 2 offset: %d.\r\n", j, fb_malloc_j);
#endif
}
#endif
rowColorDepthStruct *fb_malloc_ptr = matrix_row_framebuffer_malloc[row];
#if SERIAL_DEBUG
Serial.printf("DMA payload of %d bytes. DMA_MAX is %d.\r\n", sizeof(rowBitStruct) * PIXEL_COLOR_DEPTH_BITS, DMA_MAX);
@ -342,11 +306,11 @@ void RGB64x32MatrixPanel_I2S_DMA::configureDMA(int r1_pin, int g1_pin, int b1_
// first set of data is LSB through MSB, single pass (IF TOTAL SIZE < DMA_MAX) - all color bits are displayed once, which takes care of everything below and inlcluding LSBMSB_TRANSITION_BIT
// NOTE: size must be less than DMA_MAX - worst case for library: 16-bpp with 256 pixels per row would exceed this, need to break into two
link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, &(fb_malloc_ptr[0].rowdata[fb_malloc_j].rowbits[0].data), sizeof(rowBitStruct) * num_dma_payload_color_depths);
link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, &(fb_malloc_ptr[0].rowbits[0].data), sizeof(rowBitStruct) * num_dma_payload_color_depths);
previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset];
if (double_buffering_enabled) {
link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, &(fb_malloc_ptr[1].rowdata[fb_malloc_j].rowbits[0].data), sizeof(rowBitStruct) * num_dma_payload_color_depths);
link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, &(fb_malloc_ptr[1].rowbits[0].data), sizeof(rowBitStruct) * num_dma_payload_color_depths);
previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; }
current_dmadescriptor_offset++;
@ -363,11 +327,11 @@ void RGB64x32MatrixPanel_I2S_DMA::configureDMA(int r1_pin, int g1_pin, int b1_
{
// first set of data is LSB through MSB, single pass - all color bits are displayed once, which takes care of everything below and inlcluding LSBMSB_TRANSITION_BIT
// TODO: size must be less than DMA_MAX - worst case for library: 16-bpp with 256 pixels per row would exceed this, need to break into two
link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, &(fb_malloc_ptr[0].rowdata[fb_malloc_j].rowbits[cd].data), sizeof(rowBitStruct) );
link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, &(fb_malloc_ptr[0].rowbits[cd].data), sizeof(rowBitStruct) );
previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset];
if (double_buffering_enabled) {
link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, &(fb_malloc_ptr[1].rowdata[fb_malloc_j].rowbits[cd].data), sizeof(rowBitStruct) );
link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, &(fb_malloc_ptr[1].rowbits[cd].data), sizeof(rowBitStruct) );
previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; }
current_dmadescriptor_offset++;
@ -389,11 +353,11 @@ void RGB64x32MatrixPanel_I2S_DMA::configureDMA(int r1_pin, int g1_pin, int b1_
for(int k=0; k < (1<<(i - lsbMsbTransitionBit - 1)); k++)
{
link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, &(fb_malloc_ptr[0].rowdata[fb_malloc_j].rowbits[i].data), sizeof(rowBitStruct) * (PIXEL_COLOR_DEPTH_BITS - i));
link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, &(fb_malloc_ptr[0].rowbits[i].data), sizeof(rowBitStruct) * (PIXEL_COLOR_DEPTH_BITS - i));
previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset];
if (double_buffering_enabled) {
link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, &(fb_malloc_ptr[1].rowdata[fb_malloc_j].rowbits[i].data), sizeof(rowBitStruct) * (PIXEL_COLOR_DEPTH_BITS - i));
link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, &(fb_malloc_ptr[1].rowbits[i].data), sizeof(rowBitStruct) * (PIXEL_COLOR_DEPTH_BITS - i));
previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; }
current_dmadescriptor_offset++;
@ -481,16 +445,7 @@ void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t
red = lumConvTab[red];
green = lumConvTab[green];
blue = lumConvTab[blue];
/*
red = val2PWM(red);
green = val2PWM(green);
blue = val2PWM(blue);
*/
#ifdef SPLIT_MEMORY_MODE
#ifdef SERIAL_DEBUG
int tmp_y_coord = y_coord;
#endif
#endif
/* 1) Check that the co-ordinates are within range, or it'll break everything big time.
* Valid co-ordinates are from 0 to (MATRIX_XXXX-1)
@ -499,37 +454,42 @@ void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t
return;
}
/* 2) Convert the vertical axis / y-axis pixel co-ordinate to a matrix panel parallel co-ordinate..
* eg. If the y co-ordinate is 23, that's actually in the second half of the panel, row 7.
* 23 (y coord) - 16 (for 32px high panel) = 7
*/
bool paint_top_half = true;
/* When using the drawPixel, we are obviously only changing the value of one x,y position,
* however, the two-scan panels paint TWO lines at the same time
* and this reflects the parallel in-DMA-memory data structure of uint16_t's that are getting
* pumped out at high speed.
*
* So we need to ensure we persist the bits (8 of them) of the uint16_t for the row we aren't changing.
*
* The DMA buffer order has also been reversed (refer to the last code in this function)
* so we have to check for this and check the correct position of the MATRIX_DATA_STORAGE_TYPE
* data.
*/
bool painting_top_frame = true;
if ( y_coord >= ROWS_PER_FRAME) // co-ords start at zero, y_coord = 15 = 16 (rows per frame)
{
y_coord -= ROWS_PER_FRAME; // Subtract the ROWS_PER_FRAME from the pixel co-ord to get the panel co-ord.
paint_top_half = false;
y_coord -= ROWS_PER_FRAME; // Subtract the ROWS_PER_FRAME from the pixel co-ord to get the panel ROW (not really the 'y_coord' anymore)
painting_top_frame = false;
}
// We need to update the correct uint16_t in the rowBitStruct array, that gets sent out in parallel
int rowBitStruct_x_coord_uint16_t_position = (x_coord % 2) ? (x_coord-1):(x_coord+1);
for(int color_depth_idx=0; color_depth_idx<PIXEL_COLOR_DEPTH_BITS; color_depth_idx++) // color depth - 8 iterations
{
uint16_t mask = (1 << color_depth_idx); // 24 bit color
int mask = (1 << color_depth_idx); // 24 bit color
// The destination for the pixel bitstream
//rowBitStruct *p = &matrix_framebuffer_malloc_1[back_buffer_id].rowdata[y_coord].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
rowBitStruct *p = &matrix_framebuffer_malloc_1[back_buffer_id].rowdata[y_coord].rowbits[color_depth_idx];
#ifdef SPLIT_MEMORY_MODE
if (y_coord >= SPLIT_MEMORY_ROWS_PER_FRAME ) {
p = &matrix_framebuffer_malloc_2[back_buffer_id].rowdata[(y_coord-SPLIT_MEMORY_ROWS_PER_FRAME)].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
#ifdef SERIAL_DEBUG
// Serial.printf("fb_malloc_2. y-coord: %d, calc. offset: %d \r\n", tmp_y_coord, (y_coord-SPLIT_MEMORY_ROWS_PER_FRAME) );
#endif
}
#endif
// Find the memory address for the malloc for this framebuffer row.
rowColorDepthStruct *fb_row_malloc_ptr = (rowColorDepthStruct *) matrix_row_framebuffer_malloc[y_coord];
// Get the contents at this address, cast as a rowColorDepthStruct
rowBitStruct *p = &fb_row_malloc_ptr[back_buffer_id].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
// int v = p->data[rowBitStruct_x_coord_uint16_t_position]; // persist what we already have
int v=0; // the output bitstream
// if there is no latch to hold address, output ADDX lines directly to GPIO and latch data at end of cycle
@ -545,17 +505,6 @@ void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t
if (gpioRowAddress & 0x08) v|=BIT_D; // 8
if (gpioRowAddress & 0x10) v|=BIT_E; // 16
/* ORIG
// need to disable OE after latch to hide row transition
if((x_coord) == 0) v|=BIT_OE;
// drive latch while shifting out last bit of RGB data
if((x_coord) == PIXELS_PER_LATCH-1) v|=BIT_LAT;
// need to turn off OE one clock before latch, otherwise can get ghosting
if((x_coord)==PIXELS_PER_LATCH-1) v|=BIT_OE;
*/
// need to disable OE after latch to hide row transition
if((x_coord) == 0 ) v|=BIT_OE;
@ -565,8 +514,6 @@ void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t
// need to turn off OE one clock before latch, otherwise can get ghosting
if((x_coord)==PIXELS_PER_ROW-2) v|=BIT_OE;
// turn off OE after brightness value is reached when displaying MSBs
// MSBs always output normal brightness
// LSB (!color_depth_idx) outputs normal brightness as MSB from previous row is being displayed
@ -579,25 +526,6 @@ void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t
if((x_coord) >= lsbBrightness) v|=BIT_OE; // For Brightness
}
/* When using the drawPixel, we are obviously only changing the value of one x,y position,
* however, the HUB75 is wired up such that it is always painting TWO lines at the same time
* and this reflects the parallel in-DMA-memory data structure of uint16_t's that are getting
* pumped out at high speed.
*
* So we need to ensure we persist the bits (8 of them) of the uint16_t for the row we aren't changing.
*
* The DMA buffer order has also been reversed (refer to the last code in this function)
* so we have to check for this and check the correct position of the MATRIX_DATA_STORAGE_TYPE
* data.
*/
int tmp_x_coord = x_coord;
if(x_coord%2)
{
tmp_x_coord -= 1;
} else {
tmp_x_coord += 1;
} // end reordering
/*
// Development / testing code only.
Serial.printf("r value of %d, color depth: %d, mask: %d\r\n", red, color_depth_idx, mask);
@ -607,7 +535,7 @@ void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t
*/
if (paint_top_half)
if (painting_top_frame)
{ // Need to copy what the RGB status is for the bottom pixels
// Set the color of the pixel of interest
@ -616,13 +544,13 @@ void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t
if (red & mask) { v|=BIT_R1; }
// Persist what was painted to the other half of the frame equiv. pixel
if (p->data[tmp_x_coord] & BIT_R2)
if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_R2)
v|=BIT_R2;
if (p->data[tmp_x_coord] & BIT_G2)
if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_G2)
v|=BIT_G2;
if (p->data[tmp_x_coord] & BIT_B2)
if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_B2)
v|=BIT_B2;
}
else
@ -633,25 +561,31 @@ void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t
if (green & mask) { v|=BIT_G2; }
if (blue & mask) { v|=BIT_B2; }
// Copy
if (p->data[tmp_x_coord] & BIT_R1)
// Copy / persist
if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_R1)
v|=BIT_R1;
if (p->data[tmp_x_coord] & BIT_G1)
if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_G1)
v|=BIT_G1;
if (p->data[tmp_x_coord] & BIT_B1)
if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_B1)
v|=BIT_B1;
} // paint
// 16 bit parallel mode
//Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering
/*
if(x_coord%2){
p->data[(x_coord)-1] = v;
} else {
p->data[(x_coord)+1] = v;
} // end reordering
*/
// 16 bit parallel mode
p->data[rowBitStruct_x_coord_uint16_t_position] = v;
} // color depth loop (8)
@ -680,25 +614,11 @@ void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(uint8_t red, uint8_t gre
uint16_t mask = (1 << color_depth_idx); // 24 bit color
// The destination for the pixel bitstream
rowBitStruct *p = &matrix_framebuffer_malloc_1[back_buffer_id].rowdata[matrix_frame_parallel_row].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
#ifdef SPLIT_MEMORY_MODE
if (matrix_frame_parallel_row >= SPLIT_MEMORY_ROWS_PER_FRAME ) {
p = &matrix_framebuffer_malloc_2[back_buffer_id].rowdata[(matrix_frame_parallel_row-SPLIT_MEMORY_ROWS_PER_FRAME)].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
#ifdef SERIAL_DEBUG
//Serial.printf("Using framebuffer_malloc_2. Row %d = Offset %d\r\n", matrix_frame_parallel_row, (matrix_frame_parallel_row-SPLIT_MEMORY_ROWS_PER_FRAME) );
#endif
}
else
{
#ifdef SERIAL_DEBUG
// Serial.printf("Using framebuffer_malloc_1. Row %d\r\n", matrix_frame_parallel_row );
#endif
}
#endif
//rowBitStruct *p = &matrix_framebuffer_malloc_1[back_buffer_id].rowdata[matrix_frame_parallel_row].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
rowColorDepthStruct *fb_row_malloc_ptr = (rowColorDepthStruct *) matrix_row_framebuffer_malloc[matrix_frame_parallel_row];
//Serial.printf("Accessing fb address: %d\r\n", fb_row_malloc_ptr);
rowBitStruct *p = &fb_row_malloc_ptr[back_buffer_id].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
for(int x_coord=0; x_coord < MATRIX_WIDTH; x_coord++) // row pixel width 64 iterations
{

View file

@ -4,16 +4,9 @@
/***************************************************************************************/
/* COMPILE-TIME OPTIONS - CONFIGURE AS DESIRED */
/***************************************************************************************/
/* Enable serial debugging of the library, to see how memory is allocated etc. */
//#define SERIAL_DEBUG 1
/* Split the framebuffer into two smaller memory allocations. Can allow for
* bigger resolution due to the fragmented memory map of the typical Arduino sketch
* even before setup(). Enabled by default.
*/
#define SPLIT_MEMORY_MODE 1
/* Use GFX_Root (https://github.com/mrfaptastic/GFX_Root) instead of
* Adafruit_GFX library. No real benefit unless you don't want Bus_IO & Wire.h library dependencies.
*/
@ -145,20 +138,15 @@ struct rowColorDepthStruct {
};
/* frameStruct
* Note: This 'frameStruct' will contain ALL the data for a full-frame as BOTH 2x16-row frames are
* are contained in parallel within the one uint16_t that is sent in parallel to the HUB75.
* Note: A 'frameStruct' contains ALL the data for a full-frame (i.e. BOTH 2x16-row frames are
* are contained in parallel within the one uint16_t that is sent in parallel to the HUB75).
*
* This structure isn't actually allocated in one memory block anymore, as the library now allocates
* memory per row (per rowColorDepthStruct) instead.
*/
#ifdef SPLIT_MEMORY_MODE
//#pragma message("Split DMA Memory Allocation Mode Enabled")
#define SPLIT_MEMORY_ROWS_PER_FRAME (ROWS_PER_FRAME/2)
struct frameStruct {
rowColorDepthStruct rowdata[SPLIT_MEMORY_ROWS_PER_FRAME];
};
#else
struct frameStruct {
rowColorDepthStruct rowdata[ROWS_PER_FRAME];
};
#endif
typedef struct rgb_24 {
rgb_24() : rgb_24(0,0,0) {}
@ -323,13 +311,10 @@ class RGB64x32MatrixPanel_I2S_DMA : public Adafruit_GFX {
private:
/* Pixel data is organized from LSB to MSB sequentially by row, from row 0 to row matrixHeight/matrixRowsInParallel
* (two rows of pixels are refreshed in parallel) */
frameStruct *matrix_framebuffer_malloc_1;
#ifdef SPLIT_MEMORY_MODE
/* In the case there's a 2nd non-contiguous block of DMA capable SRAM we can use, let us try and use that as well. */
frameStruct *matrix_framebuffer_malloc_2;
#endif
* (two rows of pixels are refreshed in parallel)
* Memory is allocated (malloc'd) by the row, and not in one massive chunk, for flexibility.
*/
rowColorDepthStruct *matrix_row_framebuffer_malloc[ROWS_PER_FRAME];
// ESP 32 DMA Linked List descriptor
int desccount = 0;

View file

@ -1,21 +1,23 @@
// Example sketch which shows how to display a 64x32
// animated GIF image stored in FLASH memory
// Example sketch which shows how to display a 64x32 animated GIF image stored in FLASH memory
// on a 64x32 LED matrix
//
// To display a GIF from memory, a single callback function
// must be provided - GIFDRAW
// This function is called after each scan line is decoded
// and is passed the 8-bit pixels, RGB565 palette and info
// about how and where to display the line. The palette entries
// can be in little-endian or big-endian order; this is specified
// in the begin() method.
//
// The AnimatedGIF class doesn't allocate or free any memory, but the
// instance data occupies about 22.5K of RAM.
//
// Credits: https://github.com/bitbank2/AnimatedGIF/tree/master/examples/ESP32_LEDMatrix_I2S
//
/* INSTRUCTIONS
*
* 1. First Run the 'ESP32 Sketch Data Upload Tool' in Arduino from the 'Tools' Menu.
* - If you don't know what this is or see it as an option, then read this:
* https://github.com/me-no-dev/arduino-esp32fs-plugin
* - This tool will upload the contents of the data/ directory in the sketch folder onto
* the ESP32 itself.
*
* 2. You can drop any animated GIF you want in there, but keep it to the resolution of the
* MATRIX you're displaying to. To resize a gif, use this online website: https://ezgif.com/
*
* 3. Have fun.
*/
#define FILESYSTEM SPIFFS
#include <SPIFFS.h>
#include <AnimatedGIF.h>