Update ChainedPanelsScreenBuffer.ino
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1 changed files with 6 additions and 13 deletions
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@ -29,10 +29,9 @@
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#define NUM_ROWS 1 // Number of rows of chained INDIVIDUAL PANELS
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#define NUM_ROWS 1 // Number of rows of chained INDIVIDUAL PANELS
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#define NUM_COLS 2 // Number of INDIVIDUAL PANELS per ROW
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#define NUM_COLS 2 // Number of INDIVIDUAL PANELS per ROW
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// ^^^ NOTE: DEFAULT EXAMPLE SETUP IS FOR A CHAIN OF TWO x 1/8 SCAN PANELS
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// Change this to your needs, for details please read the PDF in
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// the 'ChainedPanels'example folder!
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// Change this to your needs, for details on VirtualPanel pls read the PDF!
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#define SERPENT true
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#define SERPENT true
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#define TOPDOWN false
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#define TOPDOWN false
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@ -89,18 +88,12 @@
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dma_display->clearScreen();
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dma_display->clearScreen();
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delay(500);
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delay(500);
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// NOW, create the 'Virtual Matrix Panel' class with a FastLED Pixel Buffer!
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// NOW, create the 'Virtual Matrix Panel' class with a FastLED Pixel Buffer! Pass it a dma_display hardware library pointer to use.
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// create FastLED_Pixel_Bufflay object based on our newly created dma_display object
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FastLED_Pixel_Buff = new VirtualMatrixPanel_FastLED_Pixel_Buffer((*dma_display), NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, SERPENT, TOPDOWN);
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FastLED_Pixel_Buff = new VirtualMatrixPanel_FastLED_Pixel_Buffer((*dma_display), NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, SERPENT, TOPDOWN);
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if( not FastLED_Pixel_Buff->allocateMemory() )
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if( not FastLED_Pixel_Buff->allocateMemory() )
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Serial.println("****** !KABOOM! Unable to find enough memory for pixel buffer! ***********");
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Serial.println("****** !KABOOM! Unable to find enough memory for the FastLED pixel buffer! ***********");
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dma_display->fillScreen(dma_display->color444(8, 0, 0));
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delay(2000);
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//FastLED_Pixel_Buff->setPhysicalPanelScanRate(ONE_EIGHT); // If using with 1/8 Scan Panel Hardware
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}
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}
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