f77a5cac9c
And test out ChatGPT's attempt to create some effects as well.
150 lines
No EOL
3.1 KiB
C++
150 lines
No EOL
3.1 KiB
C++
/*
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* Aurora: https://github.com/pixelmatix/aurora
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* Copyright (c) 2014 Jason Coon
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*
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* Portions of this code are adapted from Noel Bundy's work: https://github.com/TwystNeko/Object3d
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* Copyright (c) 2014 Noel Bundy
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*
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* Portions of this code are adapted from the Petty library: https://code.google.com/p/peggy/
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* Copyright (c) 2008 Windell H Oskay. All right reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef Geometry_H
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#define Geometry_H
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struct Vertex
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{
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float x, y, z;
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Vertex()
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{
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this->set(0, 0, 0);
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}
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Vertex(float x, float y, float z)
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{
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this->set(x, y, z);
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}
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void set(float x, float y, float z)
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{
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this->x = x;
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this->y = y;
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this->z = z;
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}
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};
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struct EdgePoint
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{
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int x, y;
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boolean visible;
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EdgePoint()
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{
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this->set(0, 0);
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this->visible = false;
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}
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void set(int a, int b)
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{
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this->x = a;
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this->y = b;
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}
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};
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struct Point
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{
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float x, y;
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Point()
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{
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set(0, 0);
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}
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Point(float x, float y)
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{
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set(x, y);
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}
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void set(float x, float y)
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{
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this->x = x;
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this->y = y;
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}
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};
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struct squareFace
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{
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int length;
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int sommets[4];
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int ed[4];
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squareFace()
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{
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set(-1, -1, -1, -1);
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}
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squareFace(int a, int b, int c, int d)
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{
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this->length = 4;
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this->sommets[0] = a;
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this->sommets[1] = b;
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this->sommets[2] = c;
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this->sommets[3] = d;
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}
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void set(int a, int b, int c, int d)
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{
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this->length = 4;
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this->sommets[0] = a;
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this->sommets[1] = b;
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this->sommets[2] = c;
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this->sommets[3] = d;
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}
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};
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struct triFace
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{
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int length;
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int sommets[3];
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int ed[3];
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triFace()
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{
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set(-1,-1,-1);
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}
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triFace(int a, int b, int c)
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{
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this->length =3;
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this->sommets[0]=a;
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this->sommets[1]=b;
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this->sommets[2]=c;
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}
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void set(int a, int b, int c)
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{
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this->length =3;
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this->sommets[0]=a;
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this->sommets[1]=b;
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this->sommets[2]=c;
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}
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};
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#endif |