294 lines
No EOL
9.1 KiB
C++
294 lines
No EOL
9.1 KiB
C++
#ifndef _ESP32_ONE_EIGTH_MATRIX_PANEL_I2S_DMA
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#define _ESP32_ONE_EIGTH_MATRIX_PANEL_I2S_DMA
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#include "ESP32-HUB75-MatrixPanel-I2S-DMA.h"
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struct VirtualCoords {
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int16_t x;
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int16_t y;
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};
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#ifdef USE_GFX_ROOT
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class OneEighthMatrixPanel : public GFX
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#elif !defined NO_GFX
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class OneEighthMatrixPanel : public Adafruit_GFX
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#else
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class OneEighthMatrixPanel
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#endif
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{
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public:
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int16_t virtualResX;
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int16_t virtualResY;
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int16_t vmodule_rows;
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int16_t vmodule_cols;
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int16_t panelResX;
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int16_t panelResY;
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MatrixPanel_I2S_DMA *display;
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OneEighthMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, bool serpentine_chain = true, bool top_down_chain = false)
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#ifdef USE_GFX_ROOT
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: GFX(_vmodule_cols*_panelResX, _vmodule_rows*_panelResY)
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#elif !defined NO_GFX
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: Adafruit_GFX(_vmodule_cols*_panelResX, _vmodule_rows*_panelResY)
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#endif
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{
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this->display = &disp;
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panelResX = _panelResX;
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panelResY = _panelResY;
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vmodule_rows = _vmodule_rows;
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vmodule_cols = _vmodule_cols;
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virtualResX = vmodule_cols*_panelResX;
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virtualResY = vmodule_rows*_panelResY;
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/* Virtual Display width() and height() will return a real-world value. For example:
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* Virtual Display width: 128
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* Virtual Display height: 64
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*
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* So, not values that at 0 to X-1
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*/
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_s_chain_party = serpentine_chain; // serpentine, or 'S' chain?
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_chain_top_down= top_down_chain;
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coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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}
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VirtualCoords getCoords(int16_t x, int16_t y);
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// equivalent methods of the matrix library so it can be just swapped out.
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virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
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virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
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void clearScreen() {
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display->clearScreen();
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}
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void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
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void drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows);
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uint16_t color444(uint8_t r, uint8_t g, uint8_t b) {
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return display->color444(r, g, b);
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}
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uint16_t color565(uint8_t r, uint8_t g, uint8_t b) {
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return display->color565(r, g, b);
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}
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uint16_t color333(uint8_t r, uint8_t g, uint8_t b) {
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return display->color333(r, g, b);
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}
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void flipDMABuffer() { display->flipDMABuffer(); }
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// Rotate display
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inline void setRotate(bool rotate);
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private:
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VirtualCoords coords;
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bool _s_chain_party = true; // Are we chained? Ain't no party like a...
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bool _chain_top_down = false; // is the ESP at the top or bottom of the matrix of devices?
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bool _rotate = false;
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}; // end Class header
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/**
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* Calculate virtual->real co-ordinate mapping to underlying single chain of panels connected to ESP32.
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* Then do further calculations for 1/8 scan panel.
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* Updates the private class member variable 'coords', so no need to use the return value.
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* Not thread safe, but not a concern for ESP32 sketch anyway... I think.
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*/
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inline VirtualCoords OneEighthMatrixPanel::getCoords(int16_t x, int16_t y) {
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coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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// Check if virtual work co-ordinates are outside the virtual display resolution space. This does NOT check
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// against the physical real-world DMA matrix resolution / setup configured, that is used to actually output
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// the electrical pulse to the panel.
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if (x < 0 || x >= width() || y < 0 || y >= height() ) { // Co-ordinates go from 0 to X-1 remember! width() and height() are out of range!
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//Serial.printf("OneEighthMatrixPanel::getCoords(): Invalid virtual display coordinate. x,y: %d, %d\r\n", x, y);
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return coords;
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}
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// We want to rotate?
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if (_rotate){
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uint16_t temp_x=x;
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x=y;
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y=virtualResY-1-temp_x;
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}
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uint8_t row = (y / panelResY) + 1; //a non indexed 0 row number
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//uint8_t col = (x / panelResX) + 1; //a non indexed 0 row number
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if( ( _s_chain_party && !_chain_top_down && (row % 2 == 0) ) // serpentine vertically stacked chain starting from bottom row (i.e. ESP closest to ground), upwards
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||
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( _s_chain_party && _chain_top_down && (row % 2 != 0) ) // serpentine vertically stacked chain starting from the sky downwards
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)
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{
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// First portion gets you to the correct offset for the row you need
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// Second portion inverts the x on the row
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coords.x = ((y / panelResY) * (virtualResX)) + (virtualResX - x) - 1;
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// inverts the y the row
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coords.y = panelResY - 1 - (y % panelResY);
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}
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else
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{
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// Normal chain pixel co-ordinate
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coords.x = x + ((y / panelResY) * (virtualResX)) ;
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coords.y = y % panelResY;
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}
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/* *******
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* START: 1/8 Scan Panel Pixel Re-Mapping
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*
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* We have calculated the x, y co-ordinates as if we have a chain of standard panels this library is designed
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* for, this being 1/8 or 1/16 scan panels. We have to do some further hacking to convert co-ords to the
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* double length and 1/2 physical dma output length that is required for these panels to work electronically.
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*/
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// https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/154
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// 1/8 Scan Panel - Is the final x-coord on the 1st or 3rd, 1/4ths (8 pixel 'blocks') of the panel (i.e. Row 0-7 or 17-24) ?
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// Double the length of the x-coord if required
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if ( ((coords.y /8) % 2) == 0) { // returns true/1 for the 1st and 3rd 8-pixel 1/4th of a 32px high panel
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coords.x += (panelResX);
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}
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coords.x += (panelResX)*2 * (panelResX)/x;
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// Half the y coord.
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coords.y = (y % 8);
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if ( y >= panelResY/2 ) coords.y +=8;
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// Push all the pixels across a bit more if we're on another column or row
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/*
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uint8_t module_num = (row*col)-1;
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if (module_num > 1)
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{
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//coords.x += ((panelResX)*2*(col*row))-1;
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}
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*/
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/*
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* END: 1/8 Scan Panel Pixel Re-Mapping
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* *******
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*/
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// Reverse co-ordinates if panel chain from ESP starts from the TOP RIGHT
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/*
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if (_chain_top_down)
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{
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coords.x = (panelResX * vmodule_rows * vmodule_cols - 1) - coords.x;
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coords.y = (panelResY-1) - coords.y;
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}
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*/
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return coords;
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}
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inline void OneEighthMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
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{
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//VirtualCoords coords = getCoords(x, y);
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getCoords(x, y);
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this->display->drawPixel(coords.x, coords.y, color);
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}
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inline void OneEighthMatrixPanel::fillScreen(uint16_t color) // adafruit virtual void override
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{
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// No need to map this.
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this->display->fillScreen(color);
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}
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inline void OneEighthMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
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{
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//VirtualCoords coords = getCoords(x, y);
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getCoords(x, y);
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this->display->drawPixelRGB888( coords.x, coords.y, r, g, b);
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}
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inline void OneEighthMatrixPanel::setRotate(bool rotate) {
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_rotate=rotate;
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// We don't support rotation by degrees.
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if (rotate) { setRotation(1); } else { setRotation(0); }
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}
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// need to recreate this one, as it wouldn't work to just map where it starts.
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inline void OneEighthMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows) {
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}
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#endif
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/*
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// http://cpp.sh/6skpy
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// Example program
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#include <iostream>
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#include <string>
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int main()
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{
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for (int i = 0; i < 32; i++)
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{
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int x = 0;
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int y = i;
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if ( ((y /8) % 2) == 0) { // returns true/1 for the 1st and 3rd 8-pixel 1/4th of a 32px high panel
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x += 64;
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}
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y = (i % 8);
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if ( i >= 32/2 ) y +=8;
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std::cout << "For input y = " << i << " mapping to y: " << y << " and x " << x << " \n";
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}
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}
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For input y = 0 mapping to y: 0 and x 64
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For input y = 1 mapping to y: 1 and x 64
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For input y = 2 mapping to y: 2 and x 64
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For input y = 3 mapping to y: 3 and x 64
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For input y = 4 mapping to y: 4 and x 64
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For input y = 5 mapping to y: 5 and x 64
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For input y = 6 mapping to y: 6 and x 64
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For input y = 7 mapping to y: 7 and x 64
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For input y = 8 mapping to y: 0 and x 0
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For input y = 9 mapping to y: 1 and x 0
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For input y = 10 mapping to y: 2 and x 0
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For input y = 11 mapping to y: 3 and x 0
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For input y = 12 mapping to y: 4 and x 0
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For input y = 13 mapping to y: 5 and x 0
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For input y = 14 mapping to y: 6 and x 0
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For input y = 15 mapping to y: 7 and x 0
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For input y = 16 mapping to y: 8 and x 64
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For input y = 17 mapping to y: 9 and x 64
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For input y = 18 mapping to y: 10 and x 64
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For input y = 19 mapping to y: 11 and x 64
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For input y = 20 mapping to y: 12 and x 64
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For input y = 21 mapping to y: 13 and x 64
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For input y = 22 mapping to y: 14 and x 64
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For input y = 23 mapping to y: 15 and x 64
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For input y = 24 mapping to y: 8 and x 0
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For input y = 25 mapping to y: 9 and x 0
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For input y = 26 mapping to y: 10 and x 0
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For input y = 27 mapping to y: 11 and x 0
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For input y = 28 mapping to y: 12 and x 0
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For input y = 29 mapping to y: 13 and x 0
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For input y = 30 mapping to y: 14 and x 0
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For input y = 31 mapping to y: 15 and x 0
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*/ |