154 lines
3.6 KiB
C++
154 lines
3.6 KiB
C++
/*
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* Aurora: https://github.com/pixelmatix/aurora
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* Copyright (c) 2014 Jason Coon
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*
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* Inspired by 'Space Invader Generator': https://the8bitpimp.wordpress.com/2013/05/07/space-invader-generator
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PatternInvaders_H
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#define PatternInvaders_H
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class PatternInvadersSmall : public Drawable {
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private:
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uint8_t x = 1;
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uint8_t y = 1;
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public:
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PatternInvadersSmall() {
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name = (char *)"Invaders Small";
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}
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void start() {
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matrix->fillScreen(0);
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}
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unsigned int drawFrame() {
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CRGB color1 = effects.ColorFromCurrentPalette(random(0, 255));
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 5; j++) {
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CRGB color = CRGB::Black;
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if (random(0, 2) == 1) color = color1;
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effects.setPixel(x + i, y + j, color);
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if (i < 2)
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effects.setPixel(x + (4 - i), y + j, color);
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}
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}
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x += 6;
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if (x > 25) {
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x = 1;
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y += 6;
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}
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if (y > 25) y = x = 1;
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effects.ShowFrame();
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return 125;
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}
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};
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class PatternInvadersMedium : public Drawable {
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private:
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uint8_t x = 0;
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uint8_t y = 0;
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public:
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PatternInvadersMedium() {
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name = (char *)"Invaders Medium";
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}
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void start() {
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matrix->fillScreen(0);
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}
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unsigned int drawFrame() {
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CRGB color1 = effects.ColorFromCurrentPalette(random(0, 255));
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 5; j++) {
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CRGB color = CRGB::Black;
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if (random(0, 2) == 1) color = color1;
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effects.setPixel(x + (i * 2), y + (j * 2), color);
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if (i < 2)
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effects.setPixel(x + (8 - i * 2), y + (j * 2), color);
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}
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}
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x += 11;
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if (x > 22) {
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x = 0;
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y += 11;
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}
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if (y > 22) y = x = 0;
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effects.ShowFrame();
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return 500;
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}
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};
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class PatternInvadersLarge : public Drawable {
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private:
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public:
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PatternInvadersLarge() {
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name = (char *)"Invaders Large";
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}
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void start() {
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matrix->fillScreen(0);
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}
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unsigned int drawFrame() {
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matrix->fillScreen(0);
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CRGB color1 = effects.ColorFromCurrentPalette(random(0, 255));
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for (int x = 0; x < 3; x++) {
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for (int y = 0; y < 5; y++) {
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CRGB color = CRGB::Black;
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if (random(0, 2) == 1) {
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color = color1;
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}
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effects.setPixel(1 + x * 6, 1 + y * 6, color);
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if (x < 2)
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effects.setPixel(1 + (4 - x) * 6, 1 + y * 6, color);
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}
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}
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effects.ShowFrame();
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return 2000;
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}
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};
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#endif
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