Chore: update comments
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1 changed files with 18 additions and 15 deletions
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@ -9,13 +9,14 @@ message SoundSettings {
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}
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}
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message SecuritySettings {
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message SecuritySettings {
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// If set to true, the bluetooth interface won't be initialized on startup
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// If set to true, the bluetooth interface won't be initialized on startup.
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// This can only be changed over a web socket connection to avoid lockout
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// This can only be changed over a web socket connection to avoid lockout.
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// At least one lane must be enabled. Otherwise, the first lane will be
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// To be effective, the settings must be stored as default and device must be
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// enabled!
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// rebooted!
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bool disableBluetooth = 1;
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bool disableBluetooth = 1;
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// If set to true, the default settings can't be set via bluetooth
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// If set to true, the default settings can't be set via bluetooth.
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// This can only be changed over a web socket connection to avoid lockout.
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bool disallowToSetDefaultViaBluetooth = 2;
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bool disallowToSetDefaultViaBluetooth = 2;
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}
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}
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@ -50,18 +51,20 @@ message StartProcedure {
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message LaneSettings {
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message LaneSettings {
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reserved 1; // Deprecated "letter"
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reserved 1; // Deprecated "letter"
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// If set to true, the lane won't be usable and won't show up in the UI
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// If set to true, the lane won't be usable and won't show up in the UI.
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// Can be used if there is only a single lane in the gym
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// Can be used if there is only a single lane in the gym.
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// At least one lane must be enabled. Otherwise, the first lane will be
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// enabled!
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bool disabled = 2;
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bool disabled = 2;
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}
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}
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message AbortAfterFalseStart {}
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message AbortAfterFalseStart {}
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message ContinueAfterFalseStart {
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message ContinueAfterFalseStart {
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// This time will be assumed as the reaction time when calculating the final
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// This time will be assumed as the reaction time when calculating the final
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// time
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// time.
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uint32 assumedReactionTime = 1;
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uint32 assumedReactionTime = 1;
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// If set to true, there will be no false start tone and the normal tone will
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// If set to true, there will be no false start tone and the normal tone will
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// continue Also, the indicator of wildcard lanes will continue as normal
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// continue. Also, the indicator of wildcard lanes will continue as normal.
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bool continueStartSequenceAfterFalseStart = 2;
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bool continueStartSequenceAfterFalseStart = 2;
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}
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}
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@ -78,21 +81,21 @@ message FalseStartSettings {
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}
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}
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message IndicatorSettings {
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message IndicatorSettings {
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// Software brightness control, between 0 and 254
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// Software brightness control, between 0 and 254.
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uint32 brightness = 1;
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uint32 brightness = 1;
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// If set to true, the indicator will stop blinkng as soon as the false start
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// If set to true, the indicator will stop blinkng as soon as the false start
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// sound stops (when a false start exists and race is in FINISHED_MUTED
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// sound stops (when a false start exists and race is in FINISHED_MUTED
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// state). Otherwise, it will continue blinking until the race is reset
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// state). Otherwise, it will continue blinking until the race is reset.
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bool turnOffWhenFalseStartSoundIsMuted = 2;
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bool turnOffWhenFalseStartSoundIsMuted = 2;
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// If set to true, the indicator will trun off when race is IDLE state.
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// If set to true, the indicator will trun off when race is IDLE state.
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// Otherwise, it will be red
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// Otherwise, it will be red.
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bool turnOffWhenIdle = 3;
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bool turnOffWhenIdle = 3;
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}
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}
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message TrainingClassicRaceMode {
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message TrainingClassicRaceMode {
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StartProcedure startProcedure = 1;
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StartProcedure startProcedure = 1;
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// The number of lanes cannot be changed by the client
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// The number of lanes cannot be changed by the client.
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repeated LaneSettings lanes = 2;
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repeated LaneSettings lanes = 2;
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FalseStartSettings falseStartSettings = 3;
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FalseStartSettings falseStartSettings = 3;
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IndicatorSettings indicatorSettings = 4;
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IndicatorSettings indicatorSettings = 4;
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@ -108,11 +111,11 @@ message TimerMode {
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}
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}
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message Settings {
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message Settings {
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// if the settings are stored as default in the flash memory
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// if the settings are stored as default in the flash memory.
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bool default = 1;
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bool default = 1;
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// DEPRECATED, just kept for compatibility, use TimerMode instead!
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// DEPRECATED, just kept for compatibility, use TimerMode instead!
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// Will be ignored when TimerMode is set
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// Will be ignored when TimerMode is set.
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TrainingClassicRaceMode race = 2 [ deprecated = true ];
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TrainingClassicRaceMode race = 2 [ deprecated = true ];
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SoundSettings sound = 3;
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SoundSettings sound = 3;
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