changed settings approach
This commit is contained in:
parent
4dd4bc21f9
commit
6709a1fd2b
2 changed files with 105 additions and 227 deletions
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@ -61,7 +61,6 @@ class ScStwRace : public QObject
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Q_PROPERTY(QVariantMap details READ getDetails NOTIFY detailsChanged)
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public:
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explicit ScStwRace(QObject *parent = nullptr);
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explicit ScStwRace(ScStwSettings *settings, QObject *parent = nullptr);
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friend class ScStwRemoteRace;
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@ -84,17 +83,7 @@ private:
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// settings
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ScStwSettings *settings;
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double soundVolume;
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bool competitionMode;
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bool competitionModeChangedRecently;
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/*!
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* \brief stores the start action settings
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*
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* \details Stores the settings for the action ScStwRace::AtYourMarks and ScStwRace::Ready. The settings keys are: "Enabled" and "Delay"
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*/
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QMap<ScStwSoundPlayer::StartSound, QVariantMap> startSoundSettings;
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enum LoopExitTypes {
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LoopAutomaticExit = 0,
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@ -127,11 +116,7 @@ public slots:
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virtual ScStw::StatusCode reset();
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virtual ScStw::StatusCode cancel();
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// setters
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bool setStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay);
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bool setSoundVolume(double volume);
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virtual bool addTimer(ScStwTimer *timer);
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bool setCompetitionMode(bool competitionMode);
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// getters
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RaceState getState();
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@ -150,7 +135,6 @@ private slots:
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int handleFalseStart();
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bool playSoundsAndStartTimers();
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bool doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackStart = nullptr);
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void enableAllTimers();
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void technicalIncident();
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/**
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@ -158,18 +142,18 @@ private slots:
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*/
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void handleTimerStop();
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virtual void refreshCompetitionMode();
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double getSoundVolume();
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ScStwSoundPlayer::StartSound getSoundForState(ScStwRace::RaceState state);
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bool getSoundEnabledSetting(ScStwSoundPlayer::StartSound sound);
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int getSoundDelaySetting(ScStwSoundPlayer::StartSound sound);
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bool isStarting();
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virtual bool getIsReadyForNextState();
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void handleTimerReadyStateChange(ScStwTimer::ReadyState readyState);
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// settings
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bool setStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay, bool force);
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bool setSoundVolume(double volume, bool force);
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bool setCompetitionMode(bool competitionMode, bool force);
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bool writeStartSoundSetting(ScStwSoundPlayer::StartSound sound, QString key, QVariant value);
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virtual void handleSettingChange(int keyInt, int keyLevel, QVariant value);
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void reloadAllSettings();
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signals:
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void startTimers();
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void stopTimers(int type);
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@ -18,13 +18,10 @@
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#include "../headers/scstwrace.h"
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ScStwRace::ScStwRace(QObject * parent) : ScStwRace(nullptr, parent)
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{
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}
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ScStwRace::ScStwRace(ScStwSettings *settings, QObject *parent) : QObject(parent)
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{
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this->state = IDLE;
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this->competitionMode = false;
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// configure the loop that waits for the sound effect to finish
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this->soundPlayer = new ScStwSoundPlayer();
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@ -41,19 +38,8 @@ ScStwRace::ScStwRace(ScStwSettings *settings, QObject *parent) : QObject(parent)
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connect(this, &ScStwRace::stateChanged, this, &ScStwRace::detailsChanged);
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// init settings
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this->competitionMode = false;
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this->competitionModeChangedRecently = false;
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this->soundVolume = 1;
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this->startSoundSettings.insert(ScStwSoundPlayer::Start, {{"Enabled", true}, {"Delay", 1}});
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this->setStartSoundSetting(ScStwSoundPlayer::AtYourMarks, false, 0);
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this->setStartSoundSetting(ScStwSoundPlayer::Ready, false, 0);
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this->setSoundVolume(1.0);
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this->settings = settings;
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if(this->settings != nullptr) {
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connect(this->settings, &ScStwSettings::settingChanged, this, &ScStwRace::handleSettingChange);
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this->reloadAllSettings();
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}
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this->refreshCompetitionMode();
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}
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// --------------------------
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@ -74,6 +60,8 @@ ScStw::StatusCode ScStwRace::start(bool asyncronous) {
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return ScStw::CurrentStateNotVaildForOperationError;
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}
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this->refreshCompetitionMode();
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if(!this->getIsReadyForNextState())
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return ScStw::TimersNotReadyError;
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@ -225,7 +213,7 @@ int ScStwRace::handleFalseStart() {
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this->setState(STOPPED);
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this->soundPlayer->cancel();
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this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->soundVolume);
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this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->getSoundVolume());
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return returnCode;
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}
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@ -249,14 +237,14 @@ bool ScStwRace::playSoundsAndStartTimers() {
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// wait until both climbers are ready
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// if the automatic ready tone is enabled, wait for the climbers to become ready
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if(this->competitionMode && this->startSoundSettings.contains(ScStwSoundPlayer::Ready) && this->startSoundSettings[ScStwSoundPlayer::Ready]["Enabled"].toBool()) {
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if(this->competitionMode && this->getSoundEnabledSetting(ScStwSoundPlayer::Ready)) {
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qDebug() << "[RACE][INFO] Now waiting for climbers";
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// get delay
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int minimumReadyDelay = 1000;
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if(this->startSoundSettings[ScStwSoundPlayer::Ready]["Delay"].toInt() > 1000)
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minimumReadyDelay = this->startSoundSettings[ScStwSoundPlayer::Ready]["Delay"].toInt();
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if(this->getSoundDelaySetting(ScStwSoundPlayer::Ready) > 1000)
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minimumReadyDelay = this->getSoundDelaySetting(ScStwSoundPlayer::Ready);
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this->startDelayTimer->setInterval(minimumReadyDelay);
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@ -302,7 +290,7 @@ bool ScStwRace::playSoundsAndStartTimers() {
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qDebug() << "[DEBUG][RACE] Wait finished, starting now!";
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// play ready tone
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if(!this->soundPlayer->play(ScStwSoundPlayer::Ready, this->soundVolume)) {
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if(!this->soundPlayer->play(ScStwSoundPlayer::Ready, this->getSoundVolume())) {
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qDebug() << "[ERROR][RACE] Ready sound returned false!";
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this->technicalIncident();
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return false;
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@ -369,28 +357,14 @@ bool ScStwRace::playSoundsAndStartTimers() {
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}
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bool ScStwRace::doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackStart) {
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ScStwSoundPlayer::StartSound sound;
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ScStwSoundPlayer::StartSound sound = this->getSoundForState(this->state);
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switch (this->state) {
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case PREPAIRING:
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sound = ScStwSoundPlayer::AtYourMarks;
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break;
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case WAITING:
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sound = ScStwSoundPlayer::Ready;
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break;
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case STARTING:
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sound = ScStwSoundPlayer::Start;
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break;
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default:
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return false;
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}
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if(this->startSoundSettings.contains(sound) && this->startSoundSettings[sound]["Enabled"].toBool()) {
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if(sound != ScStwSoundPlayer::Start && this->startSoundSettings[sound]["Delay"].toInt() > 0) {
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if(this->getSoundEnabledSetting(sound)) {
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if(sound != ScStwSoundPlayer::Start && this->getSoundDelaySetting(sound) > 0) {
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// perform the delay before the start
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// get delay
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int thisSoundDelay = this->startSoundSettings[sound]["Delay"].toInt();
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int thisSoundDelay = this->getSoundDelaySetting(sound);
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// perform next action
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if(thisSoundDelay > 0) {
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@ -407,7 +381,7 @@ bool ScStwRace::doDelayAndSoundOfCurrentStartState(double *timeOfSoundPlaybackSt
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if(!this->isStarting())
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return false;
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if(!this->soundPlayer->play(sound, this->soundVolume, timeOfSoundPlaybackStart))
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if(!this->soundPlayer->play(sound, this->getSoundVolume(), timeOfSoundPlaybackStart))
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return false;
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}
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@ -421,18 +395,7 @@ void ScStwRace::setState(RaceState newState) {
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emit this->stateChanged(newState);
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if(this->state == IDLE) {
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// if we changed to IDLE -> handle timer enable / disable
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if(this->competitionModeChangedRecently && this->competitionMode) {
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this->enableAllTimers();
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this->competitionModeChangedRecently = false;
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}
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if(!this->competitionMode) {
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foreach(ScStwTimer* timer, this->timers) {
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if(timer->getWantsToBeDisabled() && timer->getState() != ScStwTimer::DISABLED)
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this->handleTimerWantsToBeDisabledChange(timer, timer->getWantsToBeDisabled());
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}
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}
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this->refreshCompetitionMode();
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}
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}
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}
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@ -527,12 +490,29 @@ void ScStwRace::handleTimerWantsToBeDisabledChange(ScStwTimer* timer, bool wants
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}
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}
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void ScStwRace::enableAllTimers() {
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void ScStwRace::refreshCompetitionMode() {
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if(this->state != IDLE)
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return;
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foreach (ScStwTimer *timer, this->timers) {
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timer->setDisabled(false);
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bool currentCompetitionMode = this->settings->readSetting(ScStwSettings::CompetitionModeSetting).toBool();
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if(this->competitionMode != currentCompetitionMode) {
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qDebug() << "[INFO][RACE] Setting competition mode to " << currentCompetitionMode;
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this->competitionMode = currentCompetitionMode;
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if(this->competitionMode) {
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foreach (ScStwTimer *timer, this->timers) {
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timer->setDisabled(false);
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}
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}
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else {
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foreach(ScStwTimer* timer, this->timers) {
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if(timer->getWantsToBeDisabled() && timer->getState() != ScStwTimer::DISABLED)
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this->handleTimerWantsToBeDisabledChange(timer, timer->getWantsToBeDisabled());
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}
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}
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}
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}
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@ -546,7 +526,7 @@ QVariantMap ScStwRace::getCurrentStartDelay() {
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switch (this->state) {
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case WAITING:
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if(!this->startSoundSettings[ScStwSoundPlayer::Ready]["Enabled"].toBool())
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if(!this->getSoundEnabledSetting(ScStwSoundPlayer::Ready))
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return currentStartDelay;
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if(!this->getIsReadyForNextState()) {
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// indicate that we are waiting for climbers and the progress shall be zero
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@ -555,7 +535,7 @@ QVariantMap ScStwRace::getCurrentStartDelay() {
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}
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break;
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case PREPAIRING: {
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if(!this->startSoundSettings[ScStwSoundPlayer::AtYourMarks]["Enabled"].toBool())
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if(!this->getSoundEnabledSetting(ScStwSoundPlayer::AtYourMarks))
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return currentStartDelay;
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break;
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@ -583,88 +563,6 @@ QVariantMap ScStwRace::getCurrentStartDelay() {
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return currentStartDelay;
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}
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bool ScStwRace::setCompetitionMode(bool competitionMode) {
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if(this->settings != nullptr)
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return false;
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return this->setCompetitionMode(competitionMode, true);
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}
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bool ScStwRace::setCompetitionMode(bool competitionMode, bool force) {
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if(!force)
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return false;
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if(this->competitionMode == competitionMode)
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return true;
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qDebug() << "[INFO][RACE] Setting competition mode to " << competitionMode;
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this->competitionMode = competitionMode;
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if(this->state != IDLE)
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this->competitionModeChangedRecently = true;
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else if(this->competitionMode)
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this->enableAllTimers();
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return true;
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}
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bool ScStwRace::setStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay) {
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if(this->settings != nullptr)
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return false;
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return this->setStartSoundSetting(sound, enabled, delay, true);
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}
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bool ScStwRace::setStartSoundSetting(ScStwSoundPlayer::StartSound sound, bool enabled, int delay, bool force) {
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if(!force)
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return false;
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if(sound != ScStwSoundPlayer::AtYourMarks && sound != ScStwSoundPlayer::Ready)
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return false;
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this->writeStartSoundSetting(sound, "Enabled", enabled);
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this->writeStartSoundSetting(sound, "Delay", delay);
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return true;
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}
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bool ScStwRace::writeStartSoundSetting(ScStwSoundPlayer::StartSound sound, QString key, QVariant value) {
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if(key != "Delay" && key != "Enabled")
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return false;
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if(!this->startSoundSettings.contains(sound))
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this->startSoundSettings.insert(sound, {});
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if(!this->startSoundSettings[sound].contains(key))
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this->startSoundSettings[sound].insert(key, value);
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else
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this->startSoundSettings[sound][key] = value;
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return true;
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}
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bool ScStwRace::setSoundVolume(double volume) {
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if(this->settings != nullptr)
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return false;
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return this->setSoundVolume(volume, true);
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}
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bool ScStwRace::setSoundVolume(double volume, bool force) {
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if(!force)
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return false;
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if(volume >= 0 && volume <= 1) {
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this->soundVolume = volume;
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return true;
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}
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else {
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return false;
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}
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}
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bool ScStwRace::addTimer(ScStwTimer *timer) {
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if(this->state != IDLE)
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return false;
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@ -692,67 +590,6 @@ bool ScStwRace::addTimer(ScStwTimer *timer) {
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}
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void ScStwRace::reloadAllSettings() {
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qDebug() << "reloading all settings";
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this->setStartSoundSetting(
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ScStwSoundPlayer::AtYourMarks,
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this->settings->readSetting(ScStwSettings::BaseStationSetting::AtYourMarksSoundEnableSetting).toBool(),
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this->settings->readSetting(ScStwSettings::BaseStationSetting::AtYourMarksSoundDelaySetting).toDouble(),
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true
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);
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this->setStartSoundSetting(
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ScStwSoundPlayer::Ready,
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this->settings->readSetting(ScStwSettings::BaseStationSetting::ReadySoundEnableSetting).toBool(),
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this->settings->readSetting(ScStwSettings::BaseStationSetting::ReadySoundDelaySetting).toDouble(),
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true
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);
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this->setSoundVolume(this->settings->readSetting(ScStwSettings::SoundVolumeSetting).toDouble(), true);
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this->setCompetitionMode(this->settings->readSetting(ScStwSettings::CompetitionModeSetting).toBool(), true);
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}
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void ScStwRace::handleSettingChange(int keyInt, int keyLevel, QVariant value) {
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if(keyInt == -1) {
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this->reloadAllSettings();
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return;
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}
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qDebug() << "Setting chagned: key: " << keyInt << " level: " << keyLevel << " value: " << value;
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switch (keyLevel) {
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case 0: {
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// BaseStationSetting!!
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ScStwSettings::BaseStationSetting key = static_cast<ScStwSettings::BaseStationSetting>(keyInt);
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switch (key) {
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case ScStwSettings::AtYourMarksSoundEnableSetting:
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this->writeStartSoundSetting(ScStwSoundPlayer::AtYourMarks, "Enabled", value);
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break;
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case ScStwSettings::AtYourMarksSoundDelaySetting:
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this->writeStartSoundSetting(ScStwSoundPlayer::AtYourMarks, "Delay", value);
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break;
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case ScStwSettings::ReadySoundEnableSetting:
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this->writeStartSoundSetting(ScStwSoundPlayer::Ready, "Enabled", value);
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break;
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case ScStwSettings::ReadySoundDelaySetting:
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this->writeStartSoundSetting(ScStwSoundPlayer::Ready, "Delay", value);
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break;
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case ScStwSettings::SoundVolumeSetting:
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this->setSoundVolume(value.toDouble(), true);
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break;
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case ScStwSettings::CompetitionModeSetting:
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this->setCompetitionMode(value.toBool(), true);
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default:
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return;
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}
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break;
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}
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}
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}
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ScStwRace::RaceState ScStwRace::getState() {
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return this->state;
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}
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@ -761,6 +598,64 @@ QList<ScStwTimer*> ScStwRace::getTimers() {
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return this->timers;
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}
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double ScStwRace::getSoundVolume() {
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return this->settings->readSetting(ScStwSettings::SoundVolumeSetting).toDouble();
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}
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ScStwSoundPlayer::StartSound ScStwRace::getSoundForState(ScStwRace::RaceState state) {
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switch (state) {
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case PREPAIRING:
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return ScStwSoundPlayer::AtYourMarks;
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break;
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case WAITING:
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return ScStwSoundPlayer::Ready;
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break;
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case STARTING:
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return ScStwSoundPlayer::Start;
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break;
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default:
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return ScStwSoundPlayer::StartSound(-1);
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}
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}
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bool ScStwRace::getSoundEnabledSetting(ScStwSoundPlayer::StartSound sound) {
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ScStwSettings::BaseStationSetting soundEnabledSetting;
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switch (sound) {
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case ScStwSoundPlayer::AtYourMarks:
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soundEnabledSetting = ScStwSettings::AtYourMarksSoundEnableSetting;
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break;
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case ScStwSoundPlayer::Ready:
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soundEnabledSetting = ScStwSettings::ReadySoundEnableSetting;
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break;
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case ScStwSoundPlayer::Start:
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return true;
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break;
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default:
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return false;
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}
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return this->settings->readSetting(soundEnabledSetting).toBool();
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}
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int ScStwRace::getSoundDelaySetting(ScStwSoundPlayer::StartSound sound) {
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ScStwSettings::BaseStationSetting soundDelaySetting;
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switch (sound) {
|
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case ScStwSoundPlayer::AtYourMarks:
|
||||
soundDelaySetting = ScStwSettings::AtYourMarksSoundDelaySetting;
|
||||
break;
|
||||
case ScStwSoundPlayer::Ready:
|
||||
soundDelaySetting = ScStwSettings::ReadySoundDelaySetting;
|
||||
break;
|
||||
case ScStwSoundPlayer::Start:
|
||||
return 0;
|
||||
break;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
|
||||
return this->settings->readSetting(soundDelaySetting).toInt();
|
||||
}
|
||||
|
||||
QVariantList ScStwRace::getTimerDetailList() {
|
||||
QVariantList tmpTimers;
|
||||
|
||||
|
@ -770,7 +665,6 @@ QVariantList ScStwRace::getTimerDetailList() {
|
|||
tmpTimer.insert("state", timer->getState());
|
||||
tmpTimer.insert("currentTime", timer->getCurrentTime());
|
||||
tmpTimer.insert("reactionTime", timer->getReactionTime());
|
||||
tmpTimer.insert("text", timer->getText());
|
||||
tmpTimer.insert("letter", timer->getLetter());
|
||||
tmpTimer.insert("readyState", timer->getReadyState());
|
||||
tmpTimers.append(tmpTimer);
|
||||
|
@ -784,7 +678,7 @@ QVariantMap ScStwRace::getDetails() {
|
|||
|
||||
tmpDetails.insert("state", this->getState());
|
||||
tmpDetails.insert("competitionMode", this->competitionMode);
|
||||
tmpDetails.insert("readySoundEnabled", this->startSoundSettings[ScStwSoundPlayer::Ready]["Enabled"].toBool());
|
||||
tmpDetails.insert("readySoundEnabled", this->getSoundEnabledSetting(ScStwSoundPlayer::Ready));
|
||||
tmpDetails.insert("currentStartDelay", this->getCurrentStartDelay());
|
||||
tmpDetails.insert("timers", this->getTimerDetailList());
|
||||
|
||||
|
@ -813,5 +707,5 @@ bool ScStwRace::getCompetitionMode() {
|
|||
}
|
||||
|
||||
bool ScStwRace::getReadySoundEnabled() {
|
||||
return this->startSoundSettings[ScStwSoundPlayer::Ready]["Enabled"].toBool();
|
||||
return this->getSoundEnabledSetting(ScStwSoundPlayer::Ready);
|
||||
}
|
||||
|
|
Reference in a new issue