Merge remote-tracking branch 'origin/master'

This commit is contained in:
Dorian Zedler 2020-10-05 20:42:22 +02:00
commit c9bf812615
Signed by: dorian
GPG key ID: D3B255CB8BC7CD37
2 changed files with 44 additions and 40 deletions

View file

@ -153,33 +153,6 @@ ScStw::StatusCode ScStwRace::cancel() {
return returnCode;
}
void ScStwRace::technicalIncident() {
bool raceIsRunning = this->state == RUNNING;
qDebug() << "[ERROR][RACE] Got a technical incident, state is: " << this->state;
foreach(ScStwTimer *timer, this->timers){
if(raceIsRunning && timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine)
continue;
else if(timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine)
timer->technicalIncident();
else if(!raceIsRunning)
timer->setState(ScStwTimer::CANCELLED);
}
if(!raceIsRunning) {
this->startWaitLoop->exit(LoopCancelExit);
if(this->state == STARTING) {
this->soundPlayer->cancel();
this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->getSoundVolume());
}
this->setState(INCIDENT);
}
}
void ScStwRace::handleTimerReadyStateChange(ScStwTimer::ReadyState readyState) {
if(!this->competitionMode || this->state == IDLE || this->state == STOPPED || this->state == INCIDENT )
@ -410,7 +383,8 @@ void ScStwRace::handleTimerStateChange(ScStwTimer::TimerState newState) {
newState == ScStwTimer::WON ||
newState == ScStwTimer::LOST ||
newState == ScStwTimer::WILDCARD ||
newState == ScStwTimer::FAILED
newState == ScStwTimer::FAILED ||
this->state == INCIDENT
)
return;
@ -418,6 +392,7 @@ void ScStwRace::handleTimerStateChange(ScStwTimer::TimerState newState) {
// check if the race is over
bool raceIsOver = true;
int incidentCount = 0;
foreach(ScStwTimer * timer, this->timers){
if(timer->getState() < ScStwTimer::WAITING){
@ -429,10 +404,14 @@ void ScStwRace::handleTimerStateChange(ScStwTimer::TimerState newState) {
else if (timer->getState() == ScStwTimer::FAILING)
this->handleFalseStart();
else if (timer->getState() == ScStwTimer::INCIDENT)
return;
incidentCount ++;
}
if(raceIsOver)
if(incidentCount == this->timers.length()) {
this->setState(INCIDENT);
this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->getSoundVolume());
}
else if(raceIsOver)
this->setState(STOPPED);
}
@ -495,11 +474,11 @@ void ScStwRace::handleFalseStart() {
// find out which timer(s) have lost and which get a wildcard
foreach(ScStwTimer * timer, this->timers) {
qDebug() << "THIS TIMERS reaction time is: " << lowestReactionTime;
qDebug() << "THIS TIMERS reaction time is: " << timer->getReactionTime();
if(
timer->getState() >= ScStwTimer::FAILING &&
timer->getState() <= ScStwTimer::FAILED &&
timer->getReactionTime() == lowestReactionTime
timer->getReactionTime() <= lowestReactionTime
) {
// this is the timer with the lowest stopped time
timer->setResult(ScStwTimer::FAILED);
@ -510,9 +489,38 @@ void ScStwRace::handleFalseStart() {
}
}
if(this->state != STOPPED) {
this->setState(STOPPED);
this->soundPlayer->cancel();
this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->getSoundVolume());
}
}
void ScStwRace::technicalIncident() {
bool raceIsRunning = this->state == RUNNING;
qDebug() << "[ERROR][RACE] Got a technical incident, state is: " << this->state;
if(!raceIsRunning) {
this->startWaitLoop->exit(LoopCancelExit);
if(this->state == STARTING) {
this->soundPlayer->cancel();
this->soundPlayer->play(ScStwSoundPlayer::FalseStart, this->getSoundVolume());
}
this->setState(INCIDENT);
}
foreach(ScStwTimer *timer, this->timers){
if(raceIsRunning && timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine)
continue;
else if(timer->getReadyState() == ScStwTimer::ExtensionIsNotConnected || timer->getReadyState() == ScStwTimer::ExtensionBatteryNotFine)
timer->technicalIncident();
else if(!raceIsRunning)
timer->setState(ScStwTimer::CANCELLED);
}
}
// ------------------------

View file

@ -155,11 +155,7 @@ bool ScStwTimer::setResult(TimerState result) {
break;
case WILDCARD:
case FAILED:
if(this->state == STARTING || this->state == RUNNING || this->state == FAILED) {
this->setState(WILDCARD);
return true;
}
if(this->state == FAILING) {
if(this->state == STARTING || this->state == RUNNING || this->state == FAILED || this->state == FAILING) {
this->setState(result);
return true;
}