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1 commit
Author | SHA1 | Date | |
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32d981d5ac |
11 changed files with 202 additions and 603 deletions
28
README.md
28
README.md
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@ -1,27 +1,3 @@
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<h1 align="center">
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Whose turn is it?
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</h1>
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# whose-turn-is-it
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<p align="center">
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<a href="https://www.gnu.org/licenses/agpl-3.0">
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<img src="https://img.shields.io/badge/License-AGPL%20v3-blue.svg" />
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</a>
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</p>
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Simple webapp to keep track of who is currently playing and how much time they have left. Originally designed for [Rummikub](https://de.wikipedia.org/wiki/Rummikub).
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Please note: this is by no means perfect and just meant to be a simple solution to a simple problem :)
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# Featues
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- Create an independent room
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- Play with multiple players across multiple devices
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- Decentralized
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- End-to-end encrypted
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# How it works
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The browsers of all players connect to a common MQTT server and communicate through that server. An AES Key is derived from the room name, which is then used to encrypt all communication.
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# Technologies
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- [MQTT.js](https://github.com/mqttjs/MQTT.js)
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- [Alpine.js](https://alpinejs.dev/)
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- [Pico.css](https://picocss.com/)
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- [crypto-js](https://github.com/brix/crypto-js)
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Simple webapp for playing games.
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64
index.css
64
index.css
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@ -1,62 +1,10 @@
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.timer {
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font-size: 10em;
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font-weight: bold;
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text-align: center;
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line-height: 1.2;
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}
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@keyframes blinker {
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50% {
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opacity: 0.3;
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}
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}
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.timer.my-turn {
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color: #0f0;
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animation: blinker 2s ease infinite;
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font-size: 10em;
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font-weight: bold;
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text-align: center;
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line-height: 1.2;
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}
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.timer.over {
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color: #f00;
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animation: blinker 0.5s ease infinite;
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}
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.timer.loading {
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font-size: 2em;
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margin: auto;
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margin-bottom: 2.5em;
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margin-top: 2.5em;
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}
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.mb {
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margin-bottom: var(--spacing) !important;
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}
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.first-details {
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padding-top: var(--spacing);
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border-bottom: var(--border-width) solid var(--accordion-border-color);
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border-top: var(--border-width) solid var(--accordion-border-color);
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}
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:is(
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button,
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input[type="submit"],
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input[type="button"],
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[role="button"]
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).outline.invalid,
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input[type="reset"].outline {
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--color: var(--form-element-invalid-border-color);
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--background-color: transparent;
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||||
}
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:is(
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button,
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input[type="submit"],
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input[type="button"],
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[role="button"]
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).invalid,
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input[type="reset"] {
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||||
--background-color: var(--form-element-invalid-border-color);
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--border-color: var(--form-element-invalid-border-color);
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cursor: pointer;
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}
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color: #f00;
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}
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121
index.html
121
index.html
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@ -1,115 +1,52 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<script defer src="https://unpkg.com/alpinejs@3.x.x/dist/cdn.min.js"></script>
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<script src="https://unpkg.com/mqtt/dist/mqtt.min.js"></script>
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<script src="https://unpkg.com/crypto-js@4.1.1/crypto-js.js"></script>
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<script src="https://unpkg.com/nosleep.js@0.12.0/dist/NoSleep.min.js"></script>
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<script src="js/index.js"></script>
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<script src="js/localState.js"></script>
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<script src="js/remoteState.js"></script>
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<link rel="stylesheet" href="https://unpkg.com/@picocss/pico@latest/css/pico.min.css" />
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<link rel="stylesheet" href="index.css" />
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||||
<script src="index.js"></script>
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||||
<link rel="stylesheet" href="https://unpkg.com/@picocss/pico@latest/css/pico.min.css">
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||||
<link rel="stylesheet" href="index.css">
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||||
</head>
|
||||
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||||
<body>
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||||
<main class="container">
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||||
<div x-data>
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||||
<div x-show="$store.remoteState.connected && $store.localState.room">
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||||
<div x-show="$store.localState.joined">
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<hgroup>
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||||
<h1
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x-text="'It\'s ' + ($store.remoteState.isMyTurn ? 'YOUR':($store.remoteState.players[$store.remoteState.currentPlayer] + '\'s')) + ' turn!'">
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<h1 x-text="'Currently playing: ' + $store.remoteState.players[$store.remoteState.currentPlayer]">
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</h1>
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<h2>You are <b x-text="$store.localState.name"></b> in the room <b
|
||||
x-text="$store.localState.room"></b></h2>
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||||
<h2 x-text="'I am ' + $store.localState.name"></h2>
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||||
</hgroup>
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|
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<div x-data="Timer">
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<p :class="'timer' + ($store.remoteState.isMyTurn ? ' my-turn':'') + (time < 0 ? ' over':'')"
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x-text="time + 's'"></p>
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<p :class="time < 0 ? 'timer over':'timer'" x-text="time + 's'"></p>
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</div>
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||||
|
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<button x-show="!$store.remoteState.skipMe" @click="$store.remoteState.giveTurnToNextPlayer()"
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x-bind:disabled="$store.remoteState.currentPlayer !== $store.localState.id">
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I'm done!
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</button>
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<button @click="$store.remoteState.giveTurnToNextPlayer()"
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x-bind:disabled="$store.remoteState.currentPlayer !== $store.localState.id">I'm done!</button>
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<p>Player after me:</p>
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<select x-model="$store.localState.nextPlayer">
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<template
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x-for="playerId in Object.keys($store.remoteState.players).filter(id => id != $store.localState.id)"
|
||||
:key="playerId">
|
||||
<option x-bind:value="playerId" x-text="$store.remoteState.players[playerId]"></option>
|
||||
</template>
|
||||
</select>
|
||||
<div class="grid">
|
||||
<button class="secondary outline" @click="$store.localState.leave()">Leave</button>
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||||
<button class="secondary outline" @click="$store.remoteState.clear()">Clear</button>
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||||
</div>
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||||
<p>Other players:</p>
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||||
<ul>
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||||
<template x-for="playerId in Object.keys($store.remoteState.players)" :key="playerId">
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||||
<li x-text="$store.remoteState.players[playerId]"></li>
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||||
</template>
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||||
</ul>
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||||
|
||||
<label for="skip_switch" class="mb">
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||||
<input x-model="$store.remoteState.skipMe" type="checkbox" id="skip_switch" role="switch" />
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Skip me
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</label>
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||||
|
||||
<details class="first-details">
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||||
<summary>Options</summary>
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||||
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||||
|
||||
<fieldset>
|
||||
<label for="nextPlayer_select">Player after me:
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||||
<b x-text="$store.remoteState.players[$store.localState.nextPlayer]"></b>
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||||
</label>
|
||||
<select x-model="$store.localState.nextPlayer" id="nextPlayer_select">
|
||||
<template
|
||||
x-for="playerId in Object.keys($store.remoteState.players).filter(id => id != $store.localState.id)"
|
||||
:key="playerId">
|
||||
<option x-bind:value="playerId" x-text="$store.remoteState.players[playerId]"></option>
|
||||
</template>
|
||||
</select>
|
||||
|
||||
<label for="sound_enabled">
|
||||
<input x-model="$store.audio.isEnabled" @click="$store.audio.testPermission()"
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||||
type="checkbox" id="sound_enabled" name="sound_enabled" role="switch" />
|
||||
Enable sound
|
||||
</label>
|
||||
</fieldset>
|
||||
|
||||
<button class="invalid outline" @click="$store.localState.leave()" type="submit">
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||||
Leave room
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||||
</button>
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||||
</details>
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||||
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||||
<details>
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||||
<summary>This room</summary>
|
||||
|
||||
<label for="roomForm_interval">Interval (seconds):</label>
|
||||
<input id="roomForm_interval" type="number" x-model.lazy="$store.remoteState.interval"
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||||
placeholder="Interval" />
|
||||
|
||||
<p>
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||||
Other players:
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||||
<ul>
|
||||
<template x-for="playerId in Object.keys($store.remoteState.players)" :key="playerId">
|
||||
<li x-text="$store.remoteState.players[playerId]"></li>
|
||||
</template>
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||||
</ul>
|
||||
</p>
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||||
|
||||
<button class="secondary outline" @click="$store.remoteState.clear()">
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||||
Clear player list
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||||
</button>
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||||
</details>
|
||||
</div>
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||||
|
||||
<div x-show="!$store.remoteState.connected && $store.localState.room">
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||||
<h1 class="timer loading" aria-busy="true">Connecting...</h1>
|
||||
</div>
|
||||
|
||||
<div x-show="!$store.localState.room">
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||||
<hgroup>
|
||||
<h1>
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||||
Whose turn is it?
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||||
</h1>
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||||
<h2>Please create or join a room</h2>
|
||||
</hgroup>
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||||
<div x-show="!$store.localState.joined">
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||||
<form x-data="JoinForm()" @submit.prevent="submitForm">
|
||||
<label for="joinForm_name">Name:</label>
|
||||
<input id="joinForm_name" type="text" x-model="formData.name" placeholder="Name" />
|
||||
<small>How others will see you</small>
|
||||
<label for="joinForm_room">Room:</label>
|
||||
<input id="joinForm_room" type="text" x-model="formData.room" placeholder="Room" />
|
||||
<small>Make sure, this is exactly the same for all players</small>
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||||
<input type="text" x-model="formData.name" placeholder="Name">
|
||||
<button type="submit">Join</button>
|
||||
</form>
|
||||
</div>
|
||||
|
|
165
index.js
Normal file
165
index.js
Normal file
|
@ -0,0 +1,165 @@
|
|||
function JoinForm() {
|
||||
return {
|
||||
formData: {
|
||||
name: ""
|
||||
},
|
||||
submitForm() {
|
||||
Alpine.store("localState").join(this.formData.name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function uuidv4() {
|
||||
return ([1e7] + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, c =>
|
||||
(c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> c / 4).toString(16)
|
||||
);
|
||||
}
|
||||
|
||||
function Timer() {
|
||||
return {
|
||||
time: 0,
|
||||
init() {
|
||||
setInterval(() => {
|
||||
this.time = parseInt((30000 - ((new Date()).getTime() - Alpine.store("remoteState").lastPlayerSwitch)) / 1000);
|
||||
}, 1000);
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
document.addEventListener('alpine:init', () => {
|
||||
console.log("Alpine.js is ready to go!")
|
||||
|
||||
|
||||
Alpine.store("localState", {
|
||||
joined: false,
|
||||
nextPlayer: null,
|
||||
name: "",
|
||||
id: "",
|
||||
|
||||
init() {
|
||||
Alpine.effect(() => {
|
||||
if (this.joined) {
|
||||
Alpine.store("remoteState").connect();
|
||||
}
|
||||
})
|
||||
|
||||
Alpine.effect(() => {
|
||||
console.log(this.nextPlayer)
|
||||
})
|
||||
this.restore();
|
||||
},
|
||||
|
||||
join(name) {
|
||||
this.joined = true;
|
||||
this.name = name;
|
||||
this.id = uuidv4();
|
||||
localStorage.clear();
|
||||
localStorage.setItem("joined", this.joined)
|
||||
localStorage.setItem("name", this.name);
|
||||
localStorage.setItem("id", this.id)
|
||||
},
|
||||
|
||||
leave() {
|
||||
this.joined = false;
|
||||
this.name = "";
|
||||
this.id = "";
|
||||
localStorage.clear();
|
||||
Alpine.store("remoteState").disconnect();
|
||||
},
|
||||
|
||||
restore() {
|
||||
const joined = localStorage.getItem("joined");
|
||||
if (joined) {
|
||||
this.joined = true;
|
||||
this.name = localStorage.getItem("name");
|
||||
this.id = localStorage.getItem("id");
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
Alpine.store("remoteState", {
|
||||
players: [],
|
||||
currentPlayer: null,
|
||||
lastPlayerSwitch: 0,
|
||||
connected: false,
|
||||
_client: null,
|
||||
|
||||
init() {
|
||||
Alpine.effect(() => {
|
||||
if (this.connected && Object.keys(this.players).indexOf(Alpine.store("localState").id) === -1) {
|
||||
this._client.publish('im.dorian.whos-turn-is-it.players', JSON.stringify({
|
||||
[Alpine.store("localState").id]: Alpine.store("localState").name,
|
||||
...this.players
|
||||
}), { qos:1, retain: true })
|
||||
}
|
||||
})
|
||||
|
||||
Alpine.effect(() => {
|
||||
this.lastPlayerSwitch = new Date().getTime();
|
||||
if(this.currentPlayer == Alpine.store("localState").id) {
|
||||
alert("It's your turn!")
|
||||
}
|
||||
})
|
||||
|
||||
Alpine.effect(() => {
|
||||
if(Alpine.store("localState").nextPlayer == null || !Object.keys(this.players).includes(Alpine.store("localState").nextPlayer)) {
|
||||
const players = Object.keys(this.players).sort();
|
||||
const nextPlayer = players[(players.indexOf(Alpine.store("localState").id) + 1) % players.length]
|
||||
Alpine.store("localState").nextPlayer = nextPlayer;
|
||||
}
|
||||
})
|
||||
},
|
||||
|
||||
connect() {
|
||||
const url = 'wss://broker.emqx.io:8084/mqtt'
|
||||
|
||||
const options = {
|
||||
// Clean session
|
||||
clean: true,
|
||||
connectTimeout: 4000,
|
||||
// Authentication
|
||||
clientId: Alpine.store("localState").id,
|
||||
}
|
||||
|
||||
this._client = mqtt.connect(url, options)
|
||||
const client = this._client;
|
||||
this._client.on('connect', function () {
|
||||
// Subscribe to a topic
|
||||
client.subscribe('im.dorian.whos-turn-is-it.players')
|
||||
client.subscribe('im.dorian.whos-turn-is-it.currentPlayer')
|
||||
})
|
||||
|
||||
|
||||
this._client.on('message', function (topic, message) {
|
||||
// message is Buffer
|
||||
console.log(topic, message.toString())
|
||||
|
||||
if (topic === "im.dorian.whos-turn-is-it.players") {
|
||||
const data = JSON.parse(message.toString());
|
||||
if(!Alpine.store("remoteState").connected) {
|
||||
Alpine.store("remoteState").connected = true;
|
||||
}
|
||||
Alpine.store("remoteState").players = data;
|
||||
}
|
||||
else if(topic === "im.dorian.whos-turn-is-it.currentPlayer") {
|
||||
Alpine.store("remoteState").currentPlayer = message.toString();
|
||||
}
|
||||
})
|
||||
},
|
||||
|
||||
giveTurnToNextPlayer() {
|
||||
this._client.publish('im.dorian.whos-turn-is-it.currentPlayer', Alpine.store("localState").nextPlayer, { qos:1, retain: true })
|
||||
},
|
||||
|
||||
|
||||
disconnect() {
|
||||
this._client.end(true);
|
||||
},
|
||||
|
||||
clear() {
|
||||
this._client.publish('im.dorian.whos-turn-is-it.players', JSON.stringify({
|
||||
[Alpine.store("localState").id]: Alpine.store("localState").name,
|
||||
}), { qos:1, retain: true })
|
||||
}
|
||||
})
|
||||
})
|
128
js/index.js
128
js/index.js
|
@ -1,128 +0,0 @@
|
|||
function uuidv4() {
|
||||
return ([1e7] + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, (c) =>
|
||||
(
|
||||
c ^
|
||||
(crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (c / 4)))
|
||||
).toString(16)
|
||||
);
|
||||
}
|
||||
|
||||
function JoinForm() {
|
||||
return {
|
||||
formData: {
|
||||
name: "",
|
||||
room: "",
|
||||
},
|
||||
init() {
|
||||
this.formData.name = Alpine.store("localState").name;
|
||||
this.formData.room = Alpine.store("localState").room;
|
||||
},
|
||||
submitForm() {
|
||||
Alpine.store("localState").join(this.formData.name, this.formData.room);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
function RoomForm() {
|
||||
return {
|
||||
formData: {
|
||||
interval: null,
|
||||
},
|
||||
init() {
|
||||
this.formData.interval = Alpine.store("remoteState").interval;
|
||||
},
|
||||
submitForm() {
|
||||
Alpine.store("remoteState").updateInterval(this.formData.interval);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
function Timer() {
|
||||
return {
|
||||
time: 0,
|
||||
init() {
|
||||
setInterval(() => {
|
||||
const lastPlayerSwitch = Alpine.store("remoteState").lastPlayerSwitch;
|
||||
|
||||
if (!lastPlayerSwitch) {
|
||||
this.time = null;
|
||||
} else {
|
||||
this.time = Math.floor(
|
||||
(Alpine.store("remoteState").interval * 1000 -
|
||||
(new Date().getTime() - lastPlayerSwitch)) /
|
||||
1000
|
||||
);
|
||||
|
||||
if (this.time == 10 && Alpine.store("remoteState").isMyTurn) {
|
||||
Alpine.store("audio").playTimeAlmostOver();
|
||||
} else if (this.time == 0 && Alpine.store("remoteState").isMyTurn) {
|
||||
Alpine.store("audio").playTimeOver();
|
||||
}
|
||||
}
|
||||
}, 100);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
document.addEventListener("alpine:init", () => {
|
||||
console.log("Alpine.js is ready to go!");
|
||||
|
||||
Alpine.store("audio", {
|
||||
hasBeenTested: false,
|
||||
isAvailable: false,
|
||||
isEnabled: false,
|
||||
audioPlayer: null,
|
||||
|
||||
init() {
|
||||
this.audioPlayer = new Audio("sound/silence.mp3");
|
||||
|
||||
Alpine.effect(() => {
|
||||
localStorage.setItem("audio_enabled", this.isEnabled);
|
||||
});
|
||||
},
|
||||
|
||||
testPermission() {
|
||||
if (this.isEnabled) return;
|
||||
this.audioPlayer.src = "sound/silence.mp3";
|
||||
this.audioPlayer
|
||||
.play()
|
||||
.then(() => {
|
||||
this.isAvailable = true;
|
||||
this.isEnabled =
|
||||
localStorage.getItem("audio_enabled") === false ? false : true;
|
||||
this.hasBeenTested = true;
|
||||
})
|
||||
.catch((error) => {
|
||||
console.warn("Audio permission not granted!");
|
||||
this.isAvailable = false;
|
||||
this.isEnabled = false;
|
||||
this.hasBeenTested = true;
|
||||
});
|
||||
},
|
||||
|
||||
playDing() {
|
||||
if (!this.isEnabled) return;
|
||||
this.playSound("sound/ding.mp3");
|
||||
},
|
||||
|
||||
playTimeOver() {
|
||||
if (!this.isEnabled || !this.audioPlayer.paused) return;
|
||||
this.playSound("sound/time-over.mp3");
|
||||
},
|
||||
|
||||
playTimeAlmostOver() {
|
||||
if (!this.isEnabled || !this.audioPlayer.paused) return;
|
||||
this.playSound("sound/time-almost-over.mp3");
|
||||
},
|
||||
|
||||
playSound(soundFile) {
|
||||
if (!this.audioPlayer.paused || !this.isAvailable) {
|
||||
return;
|
||||
}
|
||||
if (!this.audioPlayer.src.endsWith(soundFile)) {
|
||||
this.audioPlayer.src = soundFile;
|
||||
}
|
||||
this.audioPlayer.play();
|
||||
},
|
||||
});
|
||||
});
|
|
@ -1,52 +0,0 @@
|
|||
document.addEventListener("alpine:init", () => {
|
||||
Alpine.store("localState", {
|
||||
room: null,
|
||||
nextPlayer: null,
|
||||
name: "",
|
||||
id: "",
|
||||
|
||||
init() {
|
||||
Alpine.effect(() => {
|
||||
const remoteState = Alpine.store("remoteState");
|
||||
if (this.room) {
|
||||
remoteState.connect();
|
||||
} else if (remoteState && remoteState.connected) {
|
||||
remoteState.disconnect();
|
||||
}
|
||||
});
|
||||
|
||||
this.restore();
|
||||
|
||||
Alpine.effect(() => {
|
||||
// write stuff to local storage
|
||||
if (this.room) {
|
||||
localStorage.setItem("room", this.room);
|
||||
} else {
|
||||
localStorage.removeItem("room");
|
||||
}
|
||||
|
||||
localStorage.setItem("name", this.name);
|
||||
localStorage.setItem("id", this.id);
|
||||
});
|
||||
},
|
||||
|
||||
join(name, room) {
|
||||
this.room = room;
|
||||
this.name = name;
|
||||
},
|
||||
|
||||
leave() {
|
||||
this.room = null;
|
||||
},
|
||||
|
||||
restore() {
|
||||
this.id = localStorage.getItem("id");
|
||||
if (!this.id) {
|
||||
this.id = uuidv4();
|
||||
}
|
||||
|
||||
this.name = localStorage.getItem("name");
|
||||
this.room = localStorage.getItem("room");
|
||||
},
|
||||
});
|
||||
});
|
|
@ -1,247 +0,0 @@
|
|||
document.addEventListener("alpine:init", () => {
|
||||
Alpine.store("remoteState", {
|
||||
players: [],
|
||||
interval: null,
|
||||
currentPlayer: null,
|
||||
lastPlayerSwitch: null,
|
||||
connected: false,
|
||||
isMyTurn: false,
|
||||
skipMe: false,
|
||||
|
||||
_client: null,
|
||||
_currentPlayerTopic: null,
|
||||
_gameStateTopic: null,
|
||||
_lastGameState: null,
|
||||
_key: null,
|
||||
_iv: null,
|
||||
_noSleep: null,
|
||||
|
||||
init() {
|
||||
this._noSleep = new NoSleep();
|
||||
|
||||
Alpine.effect(() => {
|
||||
if (
|
||||
this.connected &&
|
||||
Object.keys(this.players).indexOf(Alpine.store("localState").id) ===
|
||||
-1
|
||||
) {
|
||||
this._updatePlayers({
|
||||
[Alpine.store("localState").id]: Alpine.store("localState").name,
|
||||
...this.players,
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
Alpine.effect(() => {
|
||||
const myTurn = this.currentPlayer == Alpine.store("localState").id;
|
||||
if (myTurn && !this.skipMe) {
|
||||
this.isMyTurn = true;
|
||||
Alpine.store("audio").playDing();
|
||||
} else if (myTurn && this.skipMe) {
|
||||
this.giveTurnToNextPlayer();
|
||||
} else {
|
||||
this.isMyTurn = false;
|
||||
}
|
||||
});
|
||||
|
||||
Alpine.effect(() => {
|
||||
if (
|
||||
Alpine.store("localState").nextPlayer == null ||
|
||||
Alpine.store("localState").nextPlayer ==
|
||||
Alpine.store("localState").id ||
|
||||
!Object.keys(this.players).includes(
|
||||
Alpine.store("localState").nextPlayer
|
||||
)
|
||||
) {
|
||||
const players = Object.keys(this.players).sort();
|
||||
const nextPlayer =
|
||||
players[
|
||||
(players.indexOf(Alpine.store("localState").id) + 1) %
|
||||
players.length
|
||||
];
|
||||
Alpine.store("localState").nextPlayer = nextPlayer;
|
||||
}
|
||||
});
|
||||
|
||||
Alpine.effect(() => {
|
||||
if (this.connected) {
|
||||
this.updateInterval(this.interval);
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
connect() {
|
||||
const that = this;
|
||||
const url = "wss://broker.emqx.io:8084/mqtt";
|
||||
const keySize = 512;
|
||||
const ivSize = 128;
|
||||
// derive key from room name
|
||||
this._key = CryptoJS.PBKDF2(Alpine.store("localState").room, url, {
|
||||
keySize: keySize / 32,
|
||||
iterations: 1000,
|
||||
});
|
||||
// random iv
|
||||
this._iv = CryptoJS.PBKDF2(Alpine.store("localState").room, url, {
|
||||
keySize: ivSize / 32,
|
||||
iterations: 5000,
|
||||
});
|
||||
|
||||
const topicPrefix = `im.dorian.whose-turn-is-it.${btoa(
|
||||
Alpine.store("localState").room
|
||||
)}`;
|
||||
this._gameStateTopic = CryptoJS.SHA256(
|
||||
this._encrypt(`${topicPrefix}.gameState`)
|
||||
).toString();
|
||||
this._currentPlayerTopic = CryptoJS.SHA256(
|
||||
this._encrypt(`${topicPrefix}.currentPlayer`)
|
||||
).toString();
|
||||
|
||||
console.log("Connecting to MQTT broker...");
|
||||
console.log("Game state topic:", this._gameStateTopic);
|
||||
console.log("Current player topic:", this._currentPlayerTopic);
|
||||
|
||||
const options = {
|
||||
// Clean session
|
||||
clean: true,
|
||||
connectTimeout: 4000,
|
||||
// Authentication
|
||||
clientId: Alpine.store("localState").id,
|
||||
};
|
||||
|
||||
this._client = mqtt.connect(url, options);
|
||||
|
||||
this._client.on("connect", () => {
|
||||
setTimeout(() => {
|
||||
if (!that.connected) {
|
||||
// reset game if not connected after 5 seconds
|
||||
that.clear();
|
||||
}
|
||||
}, 1000 * 4);
|
||||
|
||||
that._client.subscribe(that._gameStateTopic);
|
||||
that._client.subscribe(that._currentPlayerTopic);
|
||||
});
|
||||
|
||||
this._client.on("message", (topic, message) => {
|
||||
// message is Buffer
|
||||
message = that._decrypt(message.toString());
|
||||
const data = JSON.parse(JSON.parse(message));
|
||||
|
||||
if (topic === that._gameStateTopic) {
|
||||
if (data.version !== 1 || !data.players || !data.interval) {
|
||||
console.log("Invalid game state, resetting...");
|
||||
that.clear();
|
||||
return;
|
||||
}
|
||||
if (!that.connected) {
|
||||
that.connected = true;
|
||||
}
|
||||
console.log("Received game state:", data);
|
||||
that._lastGameState = data;
|
||||
that.players = data.players;
|
||||
that.interval = data.interval;
|
||||
} else if (topic === that._currentPlayerTopic) {
|
||||
if (!data.id || !data.since) {
|
||||
console.log("Invalid current player, resetting...");
|
||||
that.clear();
|
||||
return;
|
||||
}
|
||||
if (data.since < that.lastPlayerSwitch) {
|
||||
return;
|
||||
}
|
||||
that.currentPlayer = data.id;
|
||||
that.lastPlayerSwitch = data.since;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
giveTurnToNextPlayer() {
|
||||
this._noSleep.enable();
|
||||
this._updateCurrentPlayer(Alpine.store("localState").nextPlayer);
|
||||
},
|
||||
|
||||
disconnect() {
|
||||
this._client.end(true);
|
||||
this._client = null;
|
||||
this.players = [];
|
||||
this.currentPlayer = null;
|
||||
this.lastPlayerSwitch = null;
|
||||
this.connected = false;
|
||||
this.isMyTurn = false;
|
||||
|
||||
this._gameStateTopic = null;
|
||||
this._currentPlayerTopic = null;
|
||||
|
||||
Alpine.store("localState").nextPlayer = null;
|
||||
},
|
||||
|
||||
clear() {
|
||||
if (!this.interval) {
|
||||
this.interval = 30;
|
||||
}
|
||||
this._updatePlayers({
|
||||
[Alpine.store("localState").id]: Alpine.store("localState").name,
|
||||
});
|
||||
this._updateCurrentPlayer(Alpine.store("localState").id);
|
||||
},
|
||||
|
||||
updateInterval(interval) {
|
||||
this.interval = interval;
|
||||
this._updateGameState(this.players, interval);
|
||||
},
|
||||
|
||||
_updatePlayers(players) {
|
||||
this.players = players;
|
||||
this._updateGameState(players, this.interval);
|
||||
},
|
||||
|
||||
_updateGameState(players, interval) {
|
||||
const newGameState = {
|
||||
version: 1,
|
||||
players: players,
|
||||
interval: interval,
|
||||
};
|
||||
|
||||
if (
|
||||
this._lastGameState &&
|
||||
JSON.stringify(this._lastGameState) === JSON.stringify(newGameState)
|
||||
)
|
||||
return;
|
||||
|
||||
this._lastGameState = newGameState;
|
||||
console.log("Updating game state:", newGameState);
|
||||
this._client.publish(
|
||||
this._gameStateTopic,
|
||||
this._encrypt(JSON.stringify(newGameState)),
|
||||
{
|
||||
qos: 1,
|
||||
retain: true,
|
||||
}
|
||||
);
|
||||
},
|
||||
|
||||
_updateCurrentPlayer(id) {
|
||||
this._client.publish(
|
||||
this._currentPlayerTopic,
|
||||
this._encrypt(
|
||||
JSON.stringify({
|
||||
id: id,
|
||||
since: new Date().getTime(),
|
||||
})
|
||||
),
|
||||
{ qos: 1, retain: true }
|
||||
);
|
||||
},
|
||||
|
||||
_encrypt(data) {
|
||||
return CryptoJS.AES.encrypt(JSON.stringify(data), this._key, {
|
||||
iv: this._iv,
|
||||
}).toString();
|
||||
},
|
||||
|
||||
_decrypt(data) {
|
||||
const decrypted = CryptoJS.AES.decrypt(data, this._key, { iv: this._iv });
|
||||
return decrypted.toString(CryptoJS.enc.Utf8);
|
||||
},
|
||||
});
|
||||
});
|
BIN
sound/ding.mp3
BIN
sound/ding.mp3
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in a new issue