whose-turn-is-it/js/remoteState.js

241 lines
6.4 KiB
JavaScript

document.addEventListener("alpine:init", () => {
Alpine.store("remoteState", {
players: [],
interval: null,
currentPlayer: null,
lastPlayerSwitch: null,
connected: false,
isMyTurn: false,
skipMe: false,
_client: null,
_currentPlayerTopic: null,
_gameStateTopic: null,
_lastGameState: null,
_key: null,
_iv: null,
init() {
Alpine.effect(() => {
if (
this.connected &&
Object.keys(this.players).indexOf(Alpine.store("localState").id) ===
-1
) {
this._updatePlayers({
[Alpine.store("localState").id]: Alpine.store("localState").name,
...this.players,
});
}
});
Alpine.effect(() => {
const myTurn = this.currentPlayer == Alpine.store("localState").id
if (myTurn && !this.skipMe) {
this.isMyTurn = true;
Alpine.store("audio").playDing();
}
else if(myTurn && this.skipMe) {
this.giveTurnToNextPlayer()
} else {
this.isMyTurn = false;
}
});
Alpine.effect(() => {
if (
Alpine.store("localState").nextPlayer == null ||
Alpine.store("localState").nextPlayer ==
Alpine.store("localState").id ||
!Object.keys(this.players).includes(
Alpine.store("localState").nextPlayer
)
) {
const players = Object.keys(this.players).sort();
const nextPlayer =
players[
(players.indexOf(Alpine.store("localState").id) + 1) %
players.length
];
Alpine.store("localState").nextPlayer = nextPlayer;
}
});
Alpine.effect(() => {
if (this.connected) {
this.updateInterval(this.interval);
}
});
},
connect() {
const that = this;
const url = "wss://broker.emqx.io:8084/mqtt";
const keySize = 512;
const ivSize = 128;
// derive key from room name
this._key = CryptoJS.PBKDF2(Alpine.store("localState").room, url, {
keySize: keySize / 32,
iterations: 1000,
});
// random iv
this._iv = CryptoJS.PBKDF2(Alpine.store("localState").room, url, {
keySize: ivSize / 32,
iterations: 5000,
});
const topicPrefix = `im.dorian.whose-turn-is-it.${btoa(
Alpine.store("localState").room
)}`;
this._gameStateTopic = CryptoJS.SHA256(
this._encrypt(`${topicPrefix}.gameState`)
).toString();
this._currentPlayerTopic = CryptoJS.SHA256(
this._encrypt(`${topicPrefix}.currentPlayer`)
).toString();
console.log("Connecting to MQTT broker...");
console.log("Game state topic:", this._gameStateTopic);
console.log("Current player topic:", this._currentPlayerTopic);
const options = {
// Clean session
clean: true,
connectTimeout: 4000,
// Authentication
clientId: Alpine.store("localState").id,
};
this._client = mqtt.connect(url, options);
this._client.on("connect", () => {
setTimeout(() => {
if (!that.connected) {
// reset game if not connected after 5 seconds
that.clear();
}
}, 1000 * 4);
that._client.subscribe(that._gameStateTopic);
that._client.subscribe(that._currentPlayerTopic);
});
this._client.on("message", (topic, message) => {
// message is Buffer
message = that._decrypt(message.toString());
const data = JSON.parse(JSON.parse(message));
if (topic === that._gameStateTopic) {
if (data.version !== 1 || !data.players || !data.interval) {
console.log("Invalid game state, resetting...");
that.clear();
return;
}
if (!that.connected) {
that.connected = true;
}
that._lastGameState = data;
that.players = data.players;
that.interval = data.interval;
} else if (topic === that._currentPlayerTopic) {
if (!data.id || !data.since) {
console.log("Invalid current player, resetting...");
that.clear();
return;
}
if (data.since < that.lastPlayerSwitch) {
return;
}
that.currentPlayer = data.id;
that.lastPlayerSwitch = data.since;
}
});
},
giveTurnToNextPlayer() {
this._updateCurrentPlayer(Alpine.store("localState").nextPlayer);
},
disconnect() {
this._client.end(true);
this._client = null;
this.players = [];
this.currentPlayer = null;
this.lastPlayerSwitch = null;
this.connected = false;
this.isMyTurn = false;
this._gameStateTopic = null;
this._currentPlayerTopic = null;
Alpine.store("localState").nextPlayer = null;
},
clear() {
this._updatePlayers({
[Alpine.store("localState").id]: Alpine.store("localState").name,
});
this._updateCurrentPlayer(Alpine.store("localState").id);
},
updateInterval(interval) {
this._updateGameState(this.players, interval);
},
_updatePlayers(players) {
if (!this.interval) {
this.interval = 30;
}
this._updateGameState(players, this.interval);
},
_updateGameState(players, interval) {
const newGameState = {
version: 1,
players: players,
interval: interval,
};
if (
this._lastGameState &&
JSON.stringify(this._lastGameState) === JSON.stringify(newGameState)
)
return;
console.log("Updating game state:", newGameState);
this._client.publish(
this._gameStateTopic,
this._encrypt(JSON.stringify(newGameState)),
{
qos: 1,
retain: true,
}
);
},
_updateCurrentPlayer(id) {
this._client.publish(
this._currentPlayerTopic,
this._encrypt(
JSON.stringify({
id: id,
since: new Date().getTime(),
})
),
{ qos: 1, retain: true }
);
},
_encrypt(data) {
return CryptoJS.AES.encrypt(JSON.stringify(data), this._key, {
iv: this._iv,
}).toString();
},
_decrypt(data) {
const decrypted = CryptoJS.AES.decrypt(data, this._key, { iv: this._iv });
return decrypted.toString(CryptoJS.enc.Utf8);
},
});
});