209 lines
6 KiB
Arduino
209 lines
6 KiB
Arduino
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/****************************************************************************
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* This example was developed by the Hackerspace San Salvador to demonstrate
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* the simultaneous use of the NeoPixel library and the Bluetooth SoftDevice.
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* To compile this example you'll need to add support for the NRF52 based
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* following the instructions at:
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* https://github.com/sandeepmistry/arduino-nRF5
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* Or adding the following URL to the board manager URLs on Arduino preferences:
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* https://sandeepmistry.github.io/arduino-nRF5/package_nRF5_boards_index.json
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* Then you can install the BLEPeripheral library avaiable at:
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* https://github.com/sandeepmistry/arduino-BLEPeripheral
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* To test it, compile this example and use the UART module from the nRF
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* Toolbox App for Android. Edit the interface and send the characters
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* 'a' to 'i' to switch the animation.
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* There is a delay because this example blocks the thread of execution but
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* the change will be shown after the current animation ends. (This might
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* take a couple of seconds)
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* For more info write us at: info _at- teubi.co
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*/
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#include <SPI.h>
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#include <BLEPeripheral.h>
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#include "BLESerial.h"
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#include <Adafruit_NeoPixel.h>
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#define PIN 15
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// Parameter 1 = number of pixels in strip
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// Parameter 2 = Arduino pin number (most are valid)
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// Parameter 3 = pixel type flags, add together as needed:
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// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
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// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
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// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
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// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
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// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
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Adafruit_NeoPixel strip = Adafruit_NeoPixel(64, PIN, NEO_GRB + NEO_KHZ800);
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// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
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// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
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// and minimize distance between Arduino and first pixel. Avoid connecting
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// on a live circuit...if you must, connect GND first.
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// define pins (varies per shield/board)
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#define BLE_REQ 10
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#define BLE_RDY 2
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#define BLE_RST 9
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// create ble serial instance, see pinouts above
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BLESerial BLESerial(BLE_REQ, BLE_RDY, BLE_RST);
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uint8_t current_state = 0;
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uint8_t rgb_values[3];
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void setup() {
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Serial.begin(115200);
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Serial.println("Hello World!");
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// custom services and characteristics can be added as well
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BLESerial.setLocalName("UART_HS");
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BLESerial.begin();
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strip.begin();
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changeColor(strip.Color(0, 0, 0));
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//pinMode(PIN, OUTPUT);
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//digitalWrite(PIN, LOW);
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current_state = 'a';
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}
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void loop() {
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while(BLESerial.available()) {
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uint8_t character = BLESerial.read();
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switch(character) {
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case 'a':
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case 'b':
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case 'c':
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case 'd':
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case 'e':
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case 'f':
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case 'g':
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case 'h':
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case 'i':
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current_state = character;
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break;
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};
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}
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switch(current_state) {
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case 'a':
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colorWipe(strip.Color(255, 0, 0), 20); // Red
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break;
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case 'b':
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colorWipe(strip.Color(0, 255, 0), 20); // Green
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break;
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case 'c':
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colorWipe(strip.Color(0, 0, 255), 20); // Blue
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break;
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case 'd':
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theaterChase(strip.Color(255, 0, 0), 20); // Red
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break;
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case 'e':
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theaterChase(strip.Color(0, 255, 0), 20); // Green
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break;
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case 'f':
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theaterChase(strip.Color(255, 0, 255), 20); // Green
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break;
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case 'g':
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rainbowCycle(20);
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break;
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case 'h':
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rainbow(20);
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break;
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case 'i':
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theaterChaseRainbow(20);
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break;
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}
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}
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void changeColor(uint32_t c) {
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for(uint16_t i=0; i<strip.numPixels(); i++) {
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strip.setPixelColor(i, c);
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}
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strip.show();
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}
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// Fill the dots one after the other with a color
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void colorWipe(uint32_t c, uint8_t wait) {
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for(uint16_t i=0; i<strip.numPixels(); i++) {
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strip.setPixelColor(i, c);
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delay(wait);
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strip.show();
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delay(wait);
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}
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}
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void rainbow(uint8_t wait) {
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uint16_t i, j;
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for(j=0; j<256; j++) {
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for(i=0; i<strip.numPixels(); i++) {
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strip.setPixelColor(i, Wheel((i+j) & 255));
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}
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strip.show();
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delay(wait);
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}
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}
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// Slightly different, this makes the rainbow equally distributed throughout
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void rainbowCycle(uint8_t wait) {
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uint16_t i, j;
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for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
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for(i=0; i< strip.numPixels(); i++) {
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strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
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}
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strip.show();
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delay(wait);
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}
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}
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//Theatre-style crawling lights.
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void theaterChase(uint32_t c, uint8_t wait) {
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for (int j=0; j<10; j++) { //do 10 cycles of chasing
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for (int q=0; q < 3; q++) {
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for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
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strip.setPixelColor(i+q, c); //turn every third pixel on
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}
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strip.show();
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delay(wait);
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for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
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strip.setPixelColor(i+q, 0); //turn every third pixel off
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}
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}
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}
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}
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//Theatre-style crawling lights with rainbow effect
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void theaterChaseRainbow(uint8_t wait) {
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for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
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for (int q=0; q < 3; q++) {
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for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
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strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
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}
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strip.show();
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delay(wait);
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for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
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strip.setPixelColor(i+q, 0); //turn every third pixel off
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}
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}
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}
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}
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// Input a value 0 to 255 to get a color value.
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// The colours are a transition r - g - b - back to r.
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uint32_t Wheel(byte WheelPos) {
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WheelPos = 255 - WheelPos;
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if(WheelPos < 85) {
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return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
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}
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if(WheelPos < 170) {
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WheelPos -= 85;
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return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
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}
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WheelPos -= 170;
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return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
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}
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