112 lines
3.2 KiB
C++
112 lines
3.2 KiB
C++
#include <FastLED.h>
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//
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// Mark's xy coordinate mapping code. See the XYMatrix for more information on it.
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//
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// Params for width and height
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const uint8_t kMatrixWidth = 16;
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const uint8_t kMatrixHeight = 16;
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#define MAX_DIMENSION ((kMatrixWidth>kMatrixHeight) ? kMatrixWidth : kMatrixHeight)
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#define NUM_LEDS (kMatrixWidth * kMatrixHeight)
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// Param for different pixel layouts
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const bool kMatrixSerpentineLayout = true;
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uint16_t XY( uint8_t x, uint8_t y)
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{
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uint16_t i;
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if( kMatrixSerpentineLayout == false) {
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i = (y * kMatrixWidth) + x;
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}
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if( kMatrixSerpentineLayout == true) {
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if( y & 0x01) {
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// Odd rows run backwards
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uint8_t reverseX = (kMatrixWidth - 1) - x;
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i = (y * kMatrixWidth) + reverseX;
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} else {
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// Even rows run forwards
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i = (y * kMatrixWidth) + x;
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}
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}
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return i;
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}
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// The leds
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CRGB leds[kMatrixWidth * kMatrixHeight];
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// The 32bit version of our coordinates
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static uint16_t x;
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static uint16_t y;
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static uint16_t z;
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// We're using the x/y dimensions to map to the x/y pixels on the matrix. We'll
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// use the z-axis for "time". speed determines how fast time moves forward. Try
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// 1 for a very slow moving effect, or 60 for something that ends up looking like
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// water.
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// uint16_t speed = 1; // almost looks like a painting, moves very slowly
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uint16_t speed = 20; // a nice starting speed, mixes well with a scale of 100
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// uint16_t speed = 33;
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// uint16_t speed = 100; // wicked fast!
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// Scale determines how far apart the pixels in our noise matrix are. Try
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// changing these values around to see how it affects the motion of the display. The
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// higher the value of scale, the more "zoomed out" the noise iwll be. A value
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// of 1 will be so zoomed in, you'll mostly see solid colors.
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// uint16_t scale = 1; // mostly just solid colors
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// uint16_t scale = 4011; // very zoomed out and shimmery
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uint16_t scale = 311;
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// This is the array that we keep our computed noise values in
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uint8_t noise[MAX_DIMENSION][MAX_DIMENSION];
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void setup() {
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// uncomment the following lines if you want to see FPS count information
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// Serial.begin(38400);
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// Serial.println("resetting!");
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delay(3000);
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LEDS.addLeds<WS2811,5,RGB>(leds,NUM_LEDS);
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LEDS.setBrightness(96);
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// Initialize our coordinates to some random values
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x = random16();
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y = random16();
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z = random16();
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}
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// Fill the x/y array of 8-bit noise values using the inoise8 function.
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void fillnoise8() {
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for(int i = 0; i < MAX_DIMENSION; i++) {
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int ioffset = scale * i;
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for(int j = 0; j < MAX_DIMENSION; j++) {
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int joffset = scale * j;
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noise[i][j] = inoise8(x + ioffset,y + joffset,z);
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}
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}
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z += speed;
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}
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void loop() {
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static uint8_t ihue=0;
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fillnoise8();
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for(int i = 0; i < kMatrixWidth; i++) {
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for(int j = 0; j < kMatrixHeight; j++) {
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// We use the value at the (i,j) coordinate in the noise
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// array for our brightness, and the flipped value from (j,i)
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// for our pixel's hue.
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leds[XY(i,j)] = CHSV(noise[j][i],255,noise[i][j]);
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// You can also explore other ways to constrain the hue used, like below
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// leds[XY(i,j)] = CHSV(ihue + (noise[j][i]>>2),255,noise[i][j]);
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}
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}
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ihue+=1;
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LEDS.show();
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// delay(10);
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}
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