118 lines
4.3 KiB
QML
118 lines
4.3 KiB
QML
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/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.12
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import QtQuick.Templates 2.12 as T
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import QtQuick.Controls 2.12
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import QtQuick.Controls.impl 2.12
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import QtQuick.Controls.Material 2.12
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import QtQuick.Controls.Material.impl 2.12
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T.DelayButton {
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id: control
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implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
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implicitContentWidth + leftPadding + rightPadding)
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implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
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implicitContentHeight + topPadding + bottomPadding)
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topInset: 6
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bottomInset: 6
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padding: 12
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horizontalPadding: padding - 4
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Material.elevation: control.down ? 8 : 2
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transition: Transition {
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NumberAnimation {
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duration: control.delay * (control.pressed ? 1.0 - control.progress : 0.3 * control.progress)
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}
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}
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contentItem: Text {
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text: control.text
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font: control.font
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color: !control.enabled ? control.Material.hintTextColor : control.Material.foreground
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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elide: Text.ElideRight
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}
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// TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
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background: Rectangle {
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implicitWidth: 64
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implicitHeight: control.Material.buttonHeight
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radius: 2
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color: !control.enabled ? control.Material.buttonDisabledColor : control.Material.buttonColor
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PaddedRectangle {
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y: parent.height - 4
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width: parent.width
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height: 4
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radius: 2
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topPadding: -2
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clip: true
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color: control.checked && control.enabled ? control.Material.accentColor : control.Material.secondaryTextColor
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PaddedRectangle {
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width: parent.width * control.progress
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height: 4
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radius: 2
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topPadding: -2
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rightPadding: Math.max(-2, width - parent.width)
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clip: true
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color: control.Material.accentColor
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}
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}
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layer.enabled: control.enabled && control.Material.buttonColor.a > 0
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layer.effect: ElevationEffect {
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elevation: control.Material.elevation
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}
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Ripple {
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clipRadius: 2
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width: parent.width
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height: parent.height
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pressed: control.pressed
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anchor: control
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active: control.down || control.visualFocus || control.hovered
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color: control.Material.rippleColor
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}
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}
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}
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