154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DANIMATION_ANIMATION_ANIMATIONCLIP_P_H
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#define QT3DANIMATION_ANIMATION_ANIMATIONCLIP_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists for the convenience
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// of other Qt classes. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <Qt3DAnimation/private/backendnode_p.h>
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#include <Qt3DAnimation/qanimationclipdata.h>
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#include <Qt3DAnimation/qanimationcliploader.h>
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#include <Qt3DAnimation/private/fcurve_p.h>
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#include <QtCore/qurl.h>
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#include <QtCore/qmutex.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DAnimation {
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namespace Animation {
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class Handler;
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class Q_AUTOTEST_EXPORT AnimationClip : public BackendNode
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{
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public:
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AnimationClip();
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void cleanup();
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void setSource(const QUrl &source) { m_source = source; }
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QUrl source() const { return m_source; }
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void setStatus(QAnimationClipLoader::Status status);
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QAnimationClipLoader::Status status() const { return m_status; }
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void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) override;
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void addDependingClipAnimator(const Qt3DCore::QNodeId &id);
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void addDependingBlendedClipAnimator(const Qt3DCore::QNodeId &id);
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QString name() const { return m_name; }
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const QVector<Channel> &channels() const { return m_channels; }
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// Called from jobs
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void loadAnimation();
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void setDuration(float duration);
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float duration() const { return m_duration; }
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int channelIndex(const QString &channelName, int jointIndex) const;
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int channelCount() const { return m_channelComponentCount; }
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int channelComponentBaseIndex(int channelGroupIndex) const;
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// Allow unit tests to set the data type
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#if !defined(QT_BUILD_INTERNAL)
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private:
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#endif
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enum ClipDataType {
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Unknown,
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File,
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Data
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};
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#if defined(QT_BUILD_INTERNAL)
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public:
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void setDataType(ClipDataType dataType) { m_dataType = dataType; }
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#endif
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private:
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void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) final;
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void loadAnimationFromUrl();
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void loadAnimationFromData();
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void clearData();
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float findDuration();
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int findChannelComponentCount();
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QMutex m_mutex;
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QUrl m_source;
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QAnimationClipLoader::Status m_status;
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QAnimationClipData m_clipData;
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ClipDataType m_dataType;
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QString m_name;
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QVector<Channel> m_channels;
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float m_duration;
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int m_channelComponentCount;
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Qt3DCore::QNodeIdVector m_dependingAnimators;
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Qt3DCore::QNodeIdVector m_dependingBlendedAnimators;
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};
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#ifndef QT_NO_DEBUG_STREAM
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inline QDebug operator<<(QDebug dbg, const AnimationClip &animationClip)
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{
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QDebugStateSaver saver(dbg);
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dbg << "QNodeId =" << animationClip.peerId() << endl
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<< "Name =" << animationClip.name() << endl
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<< "Duration: " << animationClip.duration() << endl
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<< "Channels:" << endl;
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const QVector<Channel> channels = animationClip.channels();
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for (const auto &channel : channels) {
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dbg << channel;
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}
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return dbg;
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}
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#endif
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} // namespace Animation
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} // namespace Qt3DAnimation
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QT_END_NAMESPACE
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#endif // QT3DANIMATION_ANIMATION_ANIMATIONCLIP_P_H
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