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libqt5raspi/debian/usr/local/qt5raspi-5.12.5/qml/QtQuick/Controls.2/Material/Button.qml

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QML

/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.12
import QtQuick.Templates 2.12 as T
import QtQuick.Controls 2.12
import QtQuick.Controls.impl 2.12
import QtQuick.Controls.Material 2.12
import QtQuick.Controls.Material.impl 2.12
T.Button {
id: control
implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
implicitContentWidth + leftPadding + rightPadding)
implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
implicitContentHeight + topPadding + bottomPadding)
topInset: 6
bottomInset: 6
padding: 12
horizontalPadding: padding - 4
spacing: 6
icon.width: 24
icon.height: 24
icon.color: !enabled ? Material.hintTextColor :
flat && highlighted ? Material.accentColor :
highlighted ? Material.primaryHighlightedTextColor : Material.foreground
Material.elevation: flat ? control.down || control.hovered ? 2 : 0
: control.down ? 8 : 2
Material.background: flat ? "transparent" : undefined
contentItem: IconLabel {
spacing: control.spacing
mirrored: control.mirrored
display: control.display
icon: control.icon
text: control.text
font: control.font
color: !control.enabled ? control.Material.hintTextColor :
control.flat && control.highlighted ? control.Material.accentColor :
control.highlighted ? control.Material.primaryHighlightedTextColor : control.Material.foreground
}
background: Rectangle {
implicitWidth: 64
implicitHeight: control.Material.buttonHeight
radius: 2
color: !control.enabled ? control.Material.buttonDisabledColor :
control.highlighted ? control.Material.highlightedButtonColor : control.Material.buttonColor
PaddedRectangle {
y: parent.height - 4
width: parent.width
height: 4
radius: 2
topPadding: -2
clip: true
visible: control.checkable && (!control.highlighted || control.flat)
color: control.checked && control.enabled ? control.Material.accentColor : control.Material.secondaryTextColor
}
// The layer is disabled when the button color is transparent so you can do
// Material.background: "transparent" and get a proper flat button without needing
// to set Material.elevation as well
layer.enabled: control.enabled && control.Material.buttonColor.a > 0
layer.effect: ElevationEffect {
elevation: control.Material.elevation
}
Ripple {
clipRadius: 2
width: parent.width
height: parent.height
pressed: control.pressed
anchor: control
active: control.down || control.visualFocus || control.hovered
color: control.flat && control.highlighted ? control.Material.highlightedRippleColor : control.Material.rippleColor
}
}
}