124 lines
4.3 KiB
QML
124 lines
4.3 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.4
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import QtQuick.Controls 1.3
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import QtQuick.Controls.Private 1.0
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FocusScope {
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id: button
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property Menu menu
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readonly property bool pressed: behavior.containsPress || behavior.keyPressed
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readonly property alias hovered: behavior.containsMouse
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property alias panel: loader.sourceComponent
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property alias __panel: loader.item
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activeFocusOnTab: true
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Accessible.role: Accessible.Button
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implicitWidth: __panel ? __panel.implicitWidth : 0
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implicitHeight: __panel ? __panel.implicitHeight : 0
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Loader {
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id: loader
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anchors.fill: parent
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property QtObject styleData: QtObject {
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readonly property alias pressed: button.pressed
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readonly property alias hovered: button.hovered
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readonly property alias activeFocus: button.activeFocus
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}
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onStatusChanged: if (status === Loader.Error) console.error("Failed to load Style for", button)
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}
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Keys.onPressed: {
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if (event.key === Qt.Key_Space && !event.isAutoRepeat && !behavior.keyPressed)
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behavior.keyPressed = true
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}
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Keys.onReleased: {
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if (event.key === Qt.Key_Space && !event.isAutoRepeat && behavior.keyPressed)
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behavior.keyPressed = false
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}
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onFocusChanged: {
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if (!focus)
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behavior.keyPressed = false
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}
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onPressedChanged: {
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if (!Settings.hasTouchScreen && !pressed && menu)
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popupMenuTimer.start()
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}
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MouseArea {
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id: behavior
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property bool keyPressed: false
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anchors.fill: parent
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enabled: !keyPressed
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hoverEnabled: Settings.hoverEnabled
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onReleased: {
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if (Settings.hasTouchScreen && containsMouse && menu)
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popupMenuTimer.start()
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}
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Timer {
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id: popupMenuTimer
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interval: 10
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onTriggered: {
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behavior.keyPressed = false
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if (Qt.application.layoutDirection === Qt.RightToLeft)
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menu.__popup(Qt.rect(button.width, button.height, 0, 0), 0)
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else
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menu.__popup(Qt.rect(0, 0, button.width, button.height), 0)
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}
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}
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}
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Binding {
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target: menu
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property: "__minimumWidth"
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value: button.width
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}
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Binding {
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target: menu
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property: "__visualItem"
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value: button
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}
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}
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