129 lines
5.2 KiB
QML
129 lines
5.2 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.2
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import QtQuick.Controls 1.2
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import QtQuick.Controls.Private 1.0
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Style {
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readonly property SpinBox control: __control
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padding {
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top: control.__panel ? control.__panel.topPadding + (styleitem.style === "mac" ? 2 : 0) : 0
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left: control.__panel ? control.__panel.leftPadding : 0
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right: control.__panel ? control.__panel.rightPadding : 0
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bottom: control.__panel ? control.__panel.bottomPadding : 0
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}
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StyleItem {id: styleitem ; visible: false}
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property int renderType: Text.NativeRendering
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property Component panel: Item {
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id: style
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property rect upRect
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property rect downRect
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property int horizontalAlignment: Qt.platform.os === "osx" ? Qt.AlignRight : Qt.AlignLeft
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property int verticalAlignment: Qt.AlignVCenter
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property alias font: styleitem.font
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property color foregroundColor: SystemPaletteSingleton.text(control.enabled)
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property color backgroundColor: SystemPaletteSingleton.base(control.enabled)
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property color selectionColor: SystemPaletteSingleton.highlight(control.enabled)
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property color selectedTextColor: SystemPaletteSingleton.highlightedText(control.enabled)
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property int topPadding: edit.anchors.topMargin
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property int leftPadding: 3 + edit.anchors.leftMargin
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property int rightPadding: 3 + edit.anchors.rightMargin
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property int bottomPadding: edit.anchors.bottomMargin
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width: 100
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height: styleitem.implicitHeight
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implicitWidth: 2 + styleitem.implicitWidth
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implicitHeight: styleitem.implicitHeight
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baselineOffset: styleitem.baselineOffset
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Item {
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id: edit
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anchors.fill: parent
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FocusFrame {
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anchors.fill: parent
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focusMargin:-6
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visible: spinbox.activeFocus && styleitem.styleHint("focuswidget")
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}
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}
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function updateRect() {
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style.upRect = styleitem.subControlRect("up");
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style.downRect = styleitem.subControlRect("down");
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var inputRect = styleitem.subControlRect("edit");
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edit.anchors.topMargin = inputRect.y
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edit.anchors.leftMargin = inputRect.x
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edit.anchors.rightMargin = style.width - inputRect.width - edit.anchors.leftMargin
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edit.anchors.bottomMargin = style.height - inputRect.height - edit.anchors.topMargin
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}
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Component.onCompleted: updateRect()
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onWidthChanged: updateRect()
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onHeightChanged: updateRect()
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StyleItem {
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id: styleitem
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elementType: "spinbox"
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anchors.fill: parent
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sunken: (styleData.downEnabled && styleData.downPressed) || (styleData.upEnabled && styleData.upPressed)
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hover: control.hovered
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hints: control.styleHints
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hasFocus: control.activeFocus
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enabled: control.enabled
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value: (styleData.upPressed ? 1 : 0) |
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(styleData.downPressed ? 1<<1 : 0) |
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(styleData.upEnabled ? (1<<2) : 0) |
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(styleData.downEnabled ? (1<<3) : 0)
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contentWidth: styleData.contentWidth
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contentHeight: styleData.contentHeight
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textureHeight: implicitHeight
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border {top: 6 ; bottom: 6}
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}
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}
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}
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