117 lines
5.2 KiB
QML
117 lines
5.2 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.2
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import QtQuick.Controls 1.2
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import QtQuick.Controls.Private 1.0
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import QtQuick.Controls.Styles 1.1
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Style {
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id: root
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property bool tabsMovable: false
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property int tabsAlignment: __barstyle.styleHint("tabbaralignment") === "center" ? Qt.AlignHCenter : Qt.AlignLeft;
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property int tabOverlap: __barstyle.pixelMetric("taboverlap");
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property int frameOverlap: __barstyle.pixelMetric("tabbaseoverlap");
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property StyleItem __barstyle: StyleItem {
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elementType: "tab"
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properties: { "tabposition" : (control.tabPosition === Qt.TopEdge ? "Top" : "Bottom") }
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visible: false
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}
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property Component frame: StyleItem {
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id: styleitem
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anchors.fill: parent
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anchors.topMargin: 1//stack.baseOverlap
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z: style == "oxygen" ? 1 : 0
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elementType: "tabframe"
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value: tabbarItem && tabsVisible && tabbarItem.tab(currentIndex) ? tabbarItem.tab(currentIndex).x : 0
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minimum: tabbarItem && tabsVisible && tabbarItem.tab(currentIndex) ? tabbarItem.tab(currentIndex).width : 0
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maximum: tabbarItem && tabsVisible ? tabbarItem.width : width
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properties: { "selectedTabRect" : tabbarItem.__selectedTabRect, "orientation" : control.tabPosition }
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hints: control.styleHints
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Component.onCompleted: {
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stack.frameWidth = styleitem.pixelMetric("defaultframewidth");
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stack.style = style;
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}
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border{
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top: 16
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bottom: 16
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}
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textureHeight: 64
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}
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property Component tab: Item {
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id: item
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property string tabpos: control.count === 1 ? "only" : index === 0 ? "beginning" : index === control.count - 1 ? "end" : "middle"
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property string selectedpos: styleData.nextSelected ? "next" : styleData.previousSelected ? "previous" : ""
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property string orientation: control.tabPosition === Qt.TopEdge ? "Top" : "Bottom"
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property int tabHSpace: __barstyle.pixelMetric("tabhspace");
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property int tabVSpace: __barstyle.pixelMetric("tabvspace");
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property int totalOverlap: tabOverlap * (control.count - 1)
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property real maxTabWidth: control.count > 0 ? (control.width + totalOverlap) / control.count : 0
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implicitWidth: Math.min(maxTabWidth, Math.max(50, styleitem.textWidth(styleData.title)) + tabHSpace + 2)
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implicitHeight: Math.max(styleitem.font.pixelSize + tabVSpace + 6, 0)
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StyleItem {
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id: styleitem
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elementType: "tab"
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paintMargins: style === "mac" ? 0 : 2
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anchors.fill: parent
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anchors.topMargin: style === "mac" ? 2 : 0
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anchors.rightMargin: -paintMargins
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anchors.bottomMargin: -1
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anchors.leftMargin: -paintMargins + (style === "mac" && selected ? -1 : 0)
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properties: { "hasFrame" : true, "orientation": orientation, "tabpos": tabpos, "selectedpos": selectedpos }
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hints: control.styleHints
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enabled: styleData.enabled
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selected: styleData.selected
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text: elidedText(styleData.title, tabbarItem.elide, item.width - item.tabHSpace)
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hover: styleData.hovered
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hasFocus: tabbarItem.activeFocus && selected
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}
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}
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property Component leftCorner: null
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property Component rightCorner: null
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}
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