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libqt5raspi/debian/usr/local/qt5raspi-5.12.5/qml/QtGamepad/plugins.qmltypes

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import QtQuick.tooling 1.2
// This file describes the plugin-supplied types contained in the library.
// It is used for QML tooling purposes only.
//
// This file was auto-generated by:
// 'qmlplugindump -nonrelocatable QtGamepad 1.12'
Module {
dependencies: ["QtQuick 2.12"]
Component {
name: "QGamepad"
prototype: "QObject"
exports: ["QtGamepad/Gamepad 1.0"]
exportMetaObjectRevisions: [0]
Property { name: "deviceId"; type: "int" }
Property { name: "connected"; type: "bool"; isReadonly: true }
Property { name: "name"; type: "string"; isReadonly: true }
Property { name: "axisLeftX"; type: "double"; isReadonly: true }
Property { name: "axisLeftY"; type: "double"; isReadonly: true }
Property { name: "axisRightX"; type: "double"; isReadonly: true }
Property { name: "axisRightY"; type: "double"; isReadonly: true }
Property { name: "buttonA"; type: "bool"; isReadonly: true }
Property { name: "buttonB"; type: "bool"; isReadonly: true }
Property { name: "buttonX"; type: "bool"; isReadonly: true }
Property { name: "buttonY"; type: "bool"; isReadonly: true }
Property { name: "buttonL1"; type: "bool"; isReadonly: true }
Property { name: "buttonR1"; type: "bool"; isReadonly: true }
Property { name: "buttonL2"; type: "double"; isReadonly: true }
Property { name: "buttonR2"; type: "double"; isReadonly: true }
Property { name: "buttonSelect"; type: "bool"; isReadonly: true }
Property { name: "buttonStart"; type: "bool"; isReadonly: true }
Property { name: "buttonL3"; type: "bool"; isReadonly: true }
Property { name: "buttonR3"; type: "bool"; isReadonly: true }
Property { name: "buttonUp"; type: "bool"; isReadonly: true }
Property { name: "buttonDown"; type: "bool"; isReadonly: true }
Property { name: "buttonLeft"; type: "bool"; isReadonly: true }
Property { name: "buttonRight"; type: "bool"; isReadonly: true }
Property { name: "buttonCenter"; type: "bool"; isReadonly: true }
Property { name: "buttonGuide"; type: "bool"; isReadonly: true }
Signal {
name: "deviceIdChanged"
Parameter { name: "value"; type: "int" }
}
Signal {
name: "connectedChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "nameChanged"
Parameter { name: "value"; type: "string" }
}
Signal {
name: "axisLeftXChanged"
Parameter { name: "value"; type: "double" }
}
Signal {
name: "axisLeftYChanged"
Parameter { name: "value"; type: "double" }
}
Signal {
name: "axisRightXChanged"
Parameter { name: "value"; type: "double" }
}
Signal {
name: "axisRightYChanged"
Parameter { name: "value"; type: "double" }
}
Signal {
name: "buttonAChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonBChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonXChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonYChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonL1Changed"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonR1Changed"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonL2Changed"
Parameter { name: "value"; type: "double" }
}
Signal {
name: "buttonR2Changed"
Parameter { name: "value"; type: "double" }
}
Signal {
name: "buttonSelectChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonStartChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonL3Changed"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonR3Changed"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonUpChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonDownChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonLeftChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonRightChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonCenterChanged"
Parameter { name: "value"; type: "bool" }
}
Signal {
name: "buttonGuideChanged"
Parameter { name: "value"; type: "bool" }
}
Method {
name: "setDeviceId"
Parameter { name: "number"; type: "int" }
}
}
Component {
name: "QGamepadKeyNavigation"
prototype: "QObject"
exports: ["QtGamepad/GamepadKeyNavigation 1.0"]
exportMetaObjectRevisions: [0]
Property { name: "active"; type: "bool" }
Property { name: "gamepad"; type: "QGamepad"; isPointer: true }
Property { name: "upKey"; type: "Qt::Key" }
Property { name: "downKey"; type: "Qt::Key" }
Property { name: "leftKey"; type: "Qt::Key" }
Property { name: "rightKey"; type: "Qt::Key" }
Property { name: "buttonAKey"; type: "Qt::Key" }
Property { name: "buttonBKey"; type: "Qt::Key" }
Property { name: "buttonXKey"; type: "Qt::Key" }
Property { name: "buttonYKey"; type: "Qt::Key" }
Property { name: "buttonSelectKey"; type: "Qt::Key" }
Property { name: "buttonStartKey"; type: "Qt::Key" }
Property { name: "buttonGuideKey"; type: "Qt::Key" }
Property { name: "buttonL1Key"; type: "Qt::Key" }
Property { name: "buttonR1Key"; type: "Qt::Key" }
Property { name: "buttonL2Key"; type: "Qt::Key" }
Property { name: "buttonR2Key"; type: "Qt::Key" }
Property { name: "buttonL3Key"; type: "Qt::Key" }
Property { name: "buttonR3Key"; type: "Qt::Key" }
Signal {
name: "activeChanged"
Parameter { name: "isActive"; type: "bool" }
}
Signal {
name: "gamepadChanged"
Parameter { name: "gamepad"; type: "QGamepad"; isPointer: true }
}
Signal {
name: "upKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "downKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "leftKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "rightKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonAKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonBKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonXKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonYKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonSelectKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonStartKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonGuideKeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonL1KeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonR1KeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonL2KeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonR2KeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonL3KeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Signal {
name: "buttonR3KeyChanged"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setActive"
Parameter { name: "isActive"; type: "bool" }
}
Method {
name: "setGamepad"
Parameter { name: "gamepad"; type: "QGamepad"; isPointer: true }
}
Method {
name: "setUpKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setDownKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setLeftKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setRightKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonAKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonBKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonXKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonYKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonSelectKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonStartKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonGuideKey"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonL1Key"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonR1Key"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonL2Key"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonR2Key"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonL3Key"
Parameter { name: "key"; type: "Qt::Key" }
}
Method {
name: "setButtonR3Key"
Parameter { name: "key"; type: "Qt::Key" }
}
}
Component {
name: "QGamepadManager"
prototype: "QObject"
exports: ["QtGamepad/GamepadManager 1.0"]
isCreatable: false
isSingleton: true
exportMetaObjectRevisions: [0]
Enum {
name: "GamepadButton"
values: {
"ButtonInvalid": -1,
"ButtonA": 0,
"ButtonB": 1,
"ButtonX": 2,
"ButtonY": 3,
"ButtonL1": 4,
"ButtonR1": 5,
"ButtonL2": 6,
"ButtonR2": 7,
"ButtonSelect": 8,
"ButtonStart": 9,
"ButtonL3": 10,
"ButtonR3": 11,
"ButtonUp": 12,
"ButtonDown": 13,
"ButtonRight": 14,
"ButtonLeft": 15,
"ButtonCenter": 16,
"ButtonGuide": 17
}
}
Enum {
name: "GamepadButtons"
values: {
"ButtonInvalid": -1,
"ButtonA": 0,
"ButtonB": 1,
"ButtonX": 2,
"ButtonY": 3,
"ButtonL1": 4,
"ButtonR1": 5,
"ButtonL2": 6,
"ButtonR2": 7,
"ButtonSelect": 8,
"ButtonStart": 9,
"ButtonL3": 10,
"ButtonR3": 11,
"ButtonUp": 12,
"ButtonDown": 13,
"ButtonRight": 14,
"ButtonLeft": 15,
"ButtonCenter": 16,
"ButtonGuide": 17
}
}
Enum {
name: "GamepadAxis"
values: {
"AxisInvalid": -1,
"AxisLeftX": 0,
"AxisLeftY": 1,
"AxisRightX": 2,
"AxisRightY": 3
}
}
Enum {
name: "GamepadAxes"
values: {
"AxisInvalid": -1,
"AxisLeftX": 0,
"AxisLeftY": 1,
"AxisRightX": 2,
"AxisRightY": 3
}
}
Property { name: "connectedGamepads"; type: "QList<int>"; isReadonly: true }
Signal {
name: "gamepadConnected"
Parameter { name: "deviceId"; type: "int" }
}
Signal {
name: "gamepadNameChanged"
Parameter { name: "deviceId"; type: "int" }
Parameter { name: "name"; type: "string" }
}
Signal {
name: "gamepadDisconnected"
Parameter { name: "deviceId"; type: "int" }
}
Signal {
name: "gamepadAxisEvent"
Parameter { name: "deviceId"; type: "int" }
Parameter { name: "axis"; type: "QGamepadManager::GamepadAxis" }
Parameter { name: "value"; type: "double" }
}
Signal {
name: "gamepadButtonPressEvent"
Parameter { name: "deviceId"; type: "int" }
Parameter { name: "button"; type: "QGamepadManager::GamepadButton" }
Parameter { name: "value"; type: "double" }
}
Signal {
name: "gamepadButtonReleaseEvent"
Parameter { name: "deviceId"; type: "int" }
Parameter { name: "button"; type: "QGamepadManager::GamepadButton" }
}
Signal {
name: "buttonConfigured"
Parameter { name: "deviceId"; type: "int" }
Parameter { name: "button"; type: "QGamepadManager::GamepadButton" }
}
Signal {
name: "axisConfigured"
Parameter { name: "deviceId"; type: "int" }
Parameter { name: "axis"; type: "QGamepadManager::GamepadAxis" }
}
Signal {
name: "configurationCanceled"
Parameter { name: "deviceId"; type: "int" }
}
Method {
name: "isConfigurationNeeded"
type: "bool"
Parameter { name: "deviceId"; type: "int" }
}
Method {
name: "configureButton"
type: "bool"
Parameter { name: "deviceId"; type: "int" }
Parameter { name: "button"; type: "GamepadButton" }
}
Method {
name: "configureAxis"
type: "bool"
Parameter { name: "deviceId"; type: "int" }
Parameter { name: "axis"; type: "GamepadAxis" }
}
Method {
name: "setCancelConfigureButton"
type: "bool"
Parameter { name: "deviceId"; type: "int" }
Parameter { name: "button"; type: "GamepadButton" }
}
Method {
name: "resetConfiguration"
Parameter { name: "deviceId"; type: "int" }
}
Method {
name: "setSettingsFile"
Parameter { name: "file"; type: "string" }
}
}
Component {
name: "QGamepadMouseItem"
defaultProperty: "data"
prototype: "QQuickItem"
exports: ["QtGamepad/GamepadMouseItem 1.0"]
exportMetaObjectRevisions: [0]
Enum {
name: "GamepadJoystick"
values: {
"LeftStick": 0,
"RightStick": 1,
"Both": 2
}
}
Property { name: "active"; type: "bool" }
Property { name: "gamepad"; type: "QGamepad"; isPointer: true }
Property { name: "joystick"; type: "GamepadJoystick" }
Property { name: "deadZoneSize"; type: "double" }
Property { name: "mousePosition"; type: "QPointF"; isReadonly: true }
Signal {
name: "activeChanged"
Parameter { name: "isActive"; type: "bool" }
}
Signal {
name: "gamepadChanged"
Parameter { name: "gamepad"; type: "QGamepad"; isPointer: true }
}
Signal {
name: "joystickChanged"
Parameter { name: "joystick"; type: "GamepadJoystick" }
}
Signal {
name: "deadZoneSizeChanged"
Parameter { name: "size"; type: "double" }
}
Signal {
name: "mousePositionChanged"
Parameter { name: "position"; type: "QPointF" }
}
Method {
name: "setActive"
Parameter { name: "arg"; type: "bool" }
}
Method {
name: "setGamepad"
Parameter { name: "gamepad"; type: "QGamepad"; isPointer: true }
}
Method {
name: "setJoystick"
Parameter { name: "joystick"; type: "GamepadJoystick" }
}
Method {
name: "setDeadZoneSize"
Parameter { name: "size"; type: "double" }
}
Method {
name: "mouseButtonPressed"
Parameter { name: "button"; type: "int" }
}
Method {
name: "mouseButtonReleased"
Parameter { name: "button"; type: "int" }
}
}
}