167 lines
5.4 KiB
QML
167 lines
5.4 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Controls module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.2
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import QtQuick.Controls 1.2
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import QtQuick.Controls.Private 1.0
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/*!
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\qmltype ProgressBar
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\inqmlmodule QtQuick.Controls
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\since 5.1
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\ingroup controls
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\brief A progress indicator.
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\image progressbar.png
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The ProgressBar is used to give an indication of the progress of an operation.
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\l value is updated regularly and must be between \l minimumValue and \l maximumValue.
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\code
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Column {
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ProgressBar {
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value: 0.5
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}
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ProgressBar {
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indeterminate: true
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}
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}
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\endcode
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You can create a custom appearance for a ProgressBar by
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assigning a \l {ProgressBarStyle}.
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*/
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Control {
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id: progressbar
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/*! This property holds the progress bar's current value.
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Attempting to change the current value to one outside the minimum-maximum
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range has no effect on the current value.
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The default value is \c{0}.
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*/
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property real value: 0
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/*! This property is the progress bar's minimum value.
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The \l value is clamped to this value.
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The default value is \c{0}.
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*/
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property real minimumValue: 0
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/*! This property is the progress bar's maximum value.
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The \l value is clamped to this value.
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If maximumValue is smaller than \l minimumValue, \l minimumValue will be enforced.
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The default value is \c{1}.
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*/
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property real maximumValue: 1
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/*! This property toggles indeterminate mode.
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When the actual progress is unknown, use this option.
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The progress bar will be animated as a busy indicator instead.
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The default value is \c false.
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*/
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property bool indeterminate: false
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/*! \qmlproperty enumeration orientation
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This property holds the orientation of the progress bar.
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\list
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\li Qt.Horizontal - Horizontal orientation. (Default)
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\li Qt.Vertical - Vertical orientation.
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\endlist
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*/
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property int orientation: Qt.Horizontal
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/*! \qmlproperty bool ProgressBar::hovered
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This property indicates whether the control is being hovered.
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*/
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readonly property alias hovered: hoverArea.containsMouse
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/*! \internal */
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style: Settings.styleComponent(Settings.style, "ProgressBarStyle.qml", progressbar)
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/*! \internal */
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property bool __initialized: false
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/*! \internal */
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onMaximumValueChanged: setValue(value)
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/*! \internal */
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onMinimumValueChanged: setValue(value)
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/*! \internal */
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onValueChanged: if (__initialized) setValue(value)
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/*! \internal */
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Component.onCompleted: {
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__initialized = true;
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setValue(value)
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}
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activeFocusOnTab: false
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Accessible.role: Accessible.ProgressBar
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Accessible.name: value
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implicitWidth:(__panel ? __panel.implicitWidth : 0)
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implicitHeight: (__panel ? __panel.implicitHeight: 0)
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MouseArea {
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id: hoverArea
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anchors.fill: parent
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hoverEnabled: Settings.hoverEnabled
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}
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/*! \internal */
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function setValue(v) {
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var newval = parseFloat(v)
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if (!isNaN(newval)) {
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// we give minimumValue priority over maximum if they are inconsistent
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if (newval > maximumValue) {
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if (maximumValue >= minimumValue)
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newval = maximumValue;
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else
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newval = minimumValue
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} else if (v < minimumValue) {
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newval = minimumValue
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}
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if (value !== newval)
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value = newval
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}
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}
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}
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