807dd4cf9b
Add Julia set to Aurora as well. Remove as stand-alone.
223 lines
No EOL
5 KiB
C++
223 lines
No EOL
5 KiB
C++
/*
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* Aurora: https://github.com/pixelmatix/aurora
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* Original Copyright (c) 2014 Jason Coon
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*
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* Modified by Codetastic 2024
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*
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*/
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#ifndef Patterns_H
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#define Patterns_H
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#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
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#include "Vector2.hpp"
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#include "Boid.hpp"
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#include "Attractor.hpp"
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/*
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* Note from mrfaptastic:
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*
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* Commented out patterns are due to the fact they either didn't work properly with a non-square display,
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* or from my personal opinion, are crap.
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*/
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#include "PatternStarfield.hpp" // new 2024
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#include "PatternAttract.hpp"
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#include "PatternBounce.hpp" // Doesn't seem to work, omitting.
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#include "PatternCube.hpp" // Doesn't seem to work, omitting.
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#include "PatternElectricMandala.hpp"
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#include "PatternFireKoz.hpp" // Doesn't seem to work, omitting.
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#include "PatternFlock.hpp"
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#include "PatternFlowField.hpp"
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#include "PatternIncrementalDrift.hpp"
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#include "PatternIncrementalDrift2.hpp" // Doesn't seem to work, omitting.
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#include "PatternInfinity.hpp"
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#include "PatternMaze.hpp" // ??
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#include "PatternMunch.hpp"
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//#include "PatternNoiseSmearing.hpp"
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#include "PatternPendulumWave.hpp"
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#include "PatternPlasma.hpp"
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#include "PatternRadar.hpp"
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#include "PatternSimplexNoise.hpp"
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#include "PatternSnake.hpp"
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#include "PatternSpiral.hpp"
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#include "PatternSpiro.hpp"
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#include "PatternWave.hpp"
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#include "PatternTheMatrix.hpp"
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#include "PatternJuliaSetFractal.hpp"
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//#include "PatternTunnel.hpp" // fail
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//#include "PatternSphereSpin.hpp" // fail
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class Patterns {
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private:
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PatternStarfield starfield;
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// PatternSphereSpin sspin;
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PatternAttract attract;
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PatternBounce bounce;
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PatternCube cube;
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PatternElectricMandala electricMandala;
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PatternFireKoz fire;
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PatternFlock flock;
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PatternFlowField flowField;
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PatternIncrementalDrift incrementalDrift;
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PatternIncrementalDrift2 incrementalDrift2;
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PatternInfinity infinity;
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PatternMaze maze;
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PatternMunch munch;
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PatternPendulumWave pendwave;
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PatternPlasma plasma;
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PatternRadar radar;
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PatternSimplexNoise simpnoise;
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PatternSnake snake;
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PatternSpiral spiral;
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PatternSpiro spiro;
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PatternWave wave;
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PatternTheMatrix matrix;
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// PatternTunnel tunnel;
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PatternJuliaSet juliaSet;
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std::vector<Drawable*> availablePatterns = {
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// &tunnel,
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&juliaSet,
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&matrix,
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&starfield,
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// &sspin,
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&attract,
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&bounce,
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&cube,
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&electricMandala,
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&fire,
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&flock,
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&spiro,
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&radar,
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&flowField,
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&incrementalDrift,
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&incrementalDrift2,
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&infinity,
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&maze,
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&munch,
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&pendwave,
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&plasma,
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&radar,
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&simpnoise,
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//&snake, // a bit crap
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//&spiral, // a bit crap
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&spiro,
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&wave,
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};
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int currentIndex = 0;
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Drawable* currentItem;
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int getCurrentIndex() {
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return currentIndex;
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}
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public:
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Patterns() {
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this->currentItem = availablePatterns[0];
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this->currentItem->start();
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}
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void stop() {
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if (currentItem)
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currentItem->stop();
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}
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void start() {
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if (currentItem)
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currentItem->start();
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}
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void moveTo(int index)
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{
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index = ((index >= availablePatterns.size()) || (index < 0)) ? 0 : index;
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if (currentItem)
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currentItem->stop();
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currentIndex = index;
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currentItem = availablePatterns[currentIndex];
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Serial.print("Changing pattern to: ");
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Serial.println(getCurrentPatternName());
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if (currentItem)
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currentItem->start();
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} // index
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void move(int step) {
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currentIndex += step;
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if (currentIndex >= availablePatterns.size()) currentIndex = 0;
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else if (currentIndex < 0) currentIndex = 0;
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moveTo(currentIndex);
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}
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void moveRandom(int step) {
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int rand_index = random(0, availablePatterns.size()-1);
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moveTo(rand_index);
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}
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unsigned int drawFrame() {
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return currentItem->drawFrame();
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}
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void listPatterns() {
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Serial.println(F("{"));
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Serial.print(F(" \"count\": "));
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Serial.print(availablePatterns.size());
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Serial.println(",");
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Serial.println(F(" \"results\": ["));
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for (size_t i = 0; i < availablePatterns.size(); i++) {
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Serial.print(F(" \""));
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Serial.print(i, DEC);
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Serial.print(F(": "));
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Serial.print(availablePatterns[i]->name);
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if (i == availablePatterns.size() - 1)
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Serial.println(F("\""));
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else
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Serial.println(F("\","));
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}
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Serial.println(" ]");
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Serial.println("}");
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}
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char * getCurrentPatternName()
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{
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return currentItem->name;
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}
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/*
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bool setPattern(String name) {
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for (size_t i = 0; i < availablePatterns.size(); i++) {
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if (name.compareTo(availablePatterns[i]->name) == 0) {
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moveTo(i);
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return true;
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}
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}
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return false;
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}
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*/
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bool setPattern(int index) {
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if (index >= availablePatterns.size() || index < 0)
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return false;
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moveTo(index);
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return true;
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}
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};
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#endif |