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connect-four/src/de/itsblue/ConnectFour/GameBoard.java

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package de.itsblue.ConnectFour;
import javax.swing.*;
import java.awt.*;
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public class GameBoard extends JPanel {
/**
*
*/
private static final long serialVersionUID = 1L;
public int r = 6;
public int c = 7;
GridLayout BoardLayout = new GridLayout(7, 6);
int[][] GameBoard = new int[c][r];
int[] filllevel = new int[r];
int p; // Player
boolean finish;
public void addComponentsToPane() {
final JPanel field = this;
field.setLayout(BoardLayout);
// Set up components preferred size
JButton b = new JButton(" ");
Dimension buttonSize = b.getPreferredSize();
field.setPreferredSize(new Dimension((int) (buttonSize.getWidth() * 2.5), (int) (buttonSize.getHeight() * 20)));
// Add buttons to experiment with Grid Layout
// field.add(new JButton("Button 2"));
for (int i = 1; i < 8; i++) {
field.add(new JButton("" + i));
}
for (int i = 1; i < c; i++) {
// // first column
field.add(new Plate(Plate.PlateType.O));
for (int j = 0; j < r; j++) {
// field.add(new Plate(Plate.PlateType.X));
if (GameBoard[i][j] == 0) // FIXME
field.add(new Plate(Plate.PlateType.X));
else if (GameBoard[i][j] == 1)
field.add(new Plate(Plate.PlateType.X));
else
field.add(new Plate(Plate.PlateType.O));
}
}
// Add controls to set up horizontal and vertical gaps
//pane.add(field, BorderLayout.CENTER);
}
void winningCondition() {
for (int i = 0; i <= 2; i++)
for (int j = 0; j <= 6; j++) {
if (GameBoard[i][j] == p && GameBoard[i + 1][j] == p && GameBoard[i + 2][j] == p
&& GameBoard[i + 3][j] == p) {
finish = true;
}
}
for (int i = 0; i <= 5; i++)
for (int j = 0; j <= 3; j++) {
if (GameBoard[i][j] == p && GameBoard[i][j + 1] == p && GameBoard[i][j + 2] == p
&& GameBoard[i][j + 3] == p)
finish = true;
}
for (int i = 0; i <= 2; i++)
for (int j = 0; j <= 3; j++) {
if (GameBoard[i][j] == p && GameBoard[i + 1][j + 1] == p && GameBoard[i + 2][j + 2] == p
&& GameBoard[i + 3][j + 3] == p)
finish = true;
}
for (int i = 0; i < 3; i++)
for (int j = 6; j > 2; j--) {
if (GameBoard[i][j] == p && GameBoard[i + 1][j - 1] == p && GameBoard[i + 2][j - 2] == p
&& GameBoard[i + 3][j - 3] == p)
finish = true;
}
}
void switchPlayer() {
if (p != 1)
p = 1;
else
p = 1;
}
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GameBoard() {
this.addComponentsToPane();
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}
}