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connect-four/src/de/itsblue/ConnectFour/ConnectFour.java

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/*
Connect four - written in java
Copyright (C) 2020 Oliver Schappacher and Dorian Zedler
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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package de.itsblue.ConnectFour;
import java.awt.*;
import javax.swing.*;
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import de.itsblue.ConnectFour.GameBoard;
import de.itsblue.ConnectFour.Plate.PlateType;
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public class ConnectFour extends JFrame {
/**
*
*/
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private static final long serialVersionUID = 1L;
private GameBoard gameBoard;
private ButtonRow buttonRow;
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ConnectFour() {
// Constructor
// initialize window
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setTitle("Connect 4");
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this.setPreferredSize(new Dimension(600, 600));
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this.getContentPane().setLayout(new GridBagLayout());
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GridBagConstraints c = new GridBagConstraints();
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// Board initilisieren
this.buttonRow = new ButtonRow(7);
this.gameBoard = new GameBoard();
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c.gridy = 0;
add(buttonRow, c);
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c.gridy = 1;
this.add(gameBoard, c);
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// plate in das Board einfügen
gameBoard.insertPlate(new Plate(PlateType.O), 1);
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// ein paar mehr plates einfügen
for (int i = 0; i < 7; i++) {
String res = gameBoard.insertPlate(new Plate(PlateType.X), i);
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// wen das Rückgabewert weder "ok" noch "err" ist, hat jemand gewonnen
if (res != "ok" && res != "err")
System.out.println(PlateType.valueOf(res));
}
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// board kann mit board.clearBoard(); geleert werden.
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// finish up
this.pack();
this.setVisible(true);
}
public boolean landscape() {
return this.getSize().height < this.getSize().width;
}
@Override
public void validate() {
Dimension boardSize = new Dimension();
boardSize.width = this.landscape() ? this.getSize().height / 2 : this.getSize().width / 2;
boardSize.height = this.landscape() ? this.getSize().width : this.getSize().height;
this.gameBoard.setPreferredSize(boardSize);
this.buttonRow.setPreferredSize(
new Dimension(this.gameBoard.getPreferredSize().width, this.gameBoard.getPreferredSize().height / 7));
super.validate();
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}
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public static void main(final String[] args) {
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System.out.println(new ConnectFour());
}
}